(svn r15677) -Fix [FS#2546]: vehicle images would be determined during the process of moving the vehicle which means that only the (orientation) data for the vehicles in front of it is valid. Now the data for the vehicles behind the vehicle are valid too.

pull/155/head
rubidium 15 years ago
parent b003536ea8
commit 404cff525b

@ -1248,7 +1248,6 @@ static bool RoadVehLeaveDepot(Vehicle *v, bool first)
v->u.road.state = tdir;
v->u.road.frame = RVC_DEPOT_START_FRAME;
v->cur_image = v->GetImage(v->direction);
v->UpdateDeltaXY(v->direction);
SetRoadVehPosition(v, x, y);
@ -1377,7 +1376,6 @@ static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev)
if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
/* Vehicle has just entered a bridge or tunnel */
v->cur_image = v->GetImage(v->direction);
v->UpdateDeltaXY(v->direction);
SetRoadVehPosition(v, gp.x, gp.y);
return true;
@ -1524,7 +1522,6 @@ again:
v->cur_speed -= v->cur_speed >> 2;
}
v->cur_image = v->GetImage(v->direction);
v->UpdateDeltaXY(v->direction);
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
return true;
@ -1590,7 +1587,6 @@ again:
v->cur_speed -= v->cur_speed >> 2;
}
v->cur_image = v->GetImage(v->direction);
v->UpdateDeltaXY(v->direction);
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
return true;
@ -1631,7 +1627,6 @@ again:
v->cur_speed -= (v->cur_speed >> 2);
if (old_dir != v->u.road.state) {
/* The vehicle is in a road stop */
v->cur_image = v->GetImage(v->direction);
v->UpdateDeltaXY(v->direction);
SetRoadVehPosition(v, v->x_pos, v->y_pos);
/* Note, return here means that the frame counter is not incremented
@ -1755,7 +1750,6 @@ again:
* in a depot or entered a tunnel/bridge */
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->u.road.frame++;
v->cur_image = v->GetImage(v->direction);
v->UpdateDeltaXY(v->direction);
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
return true;
@ -1813,6 +1807,14 @@ static void RoadVehController(Vehicle *v)
if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;
}
for (Vehicle *u = v; u != NULL; u = u->Next()) {
if ((u->vehstatus & VS_HIDDEN) != 0) continue;
uint16 old_image = u->cur_image;
u->cur_image = u->GetImage(u->direction);
if (old_image != u->cur_image) VehicleMove(u, true);
}
if (v->progress == 0) v->progress = j;
}

@ -39,7 +39,7 @@
static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck);
static bool TrainCheckIfLineEnds(Vehicle *v);
static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image);
static void TrainController(Vehicle *v, Vehicle *nomove);
static TileIndex TrainApproachingCrossingTile(const Vehicle *v);
static void CheckIfTrainNeedsService(Vehicle *v);
static void CheckNextTrainTile(Vehicle *v);
@ -1760,7 +1760,7 @@ static void AdvanceWagonsBeforeSwap(Vehicle *v)
/* do not update images now
* negative differential will be handled in AdvanceWagonsAfterSwap() */
for (int i = 0; i < differential; i++) TrainController(first, last->Next(), false);
for (int i = 0; i < differential; i++) TrainController(first, last->Next());
base = first; // == base->Next()
length -= 2;
@ -1790,7 +1790,7 @@ static void AdvanceWagonsAfterSwap(Vehicle *v)
if (d <= 0) {
leave->vehstatus &= ~VS_HIDDEN; // move it out of the depot
leave->u.rail.track = TrackToTrackBits(GetRailDepotTrack(leave->tile));
for (int i = 0; i >= d; i--) TrainController(leave, NULL, false); // maybe move it, and maybe let another wagon leave
for (int i = 0; i >= d; i--) TrainController(leave, NULL); // maybe move it, and maybe let another wagon leave
}
} else {
dep = NULL; // no vehicle in a depot, so no vehicle leaving a depot
@ -1819,7 +1819,7 @@ static void AdvanceWagonsAfterSwap(Vehicle *v)
int differential = last->u.rail.cached_veh_length - base->u.rail.cached_veh_length;
/* do not update images now */
for (int i = 0; i < differential; i++) TrainController(first, (nomove ? last->Next() : NULL), false);
for (int i = 0; i < differential; i++) TrainController(first, (nomove ? last->Next() : NULL));
base = first; // == base->Next()
length -= 2;
@ -3639,7 +3639,7 @@ static Vehicle *CheckVehicleAtSignal(Vehicle *v, void *data)
return NULL;
}
static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image)
static void TrainController(Vehicle *v, Vehicle *nomove)
{
Vehicle *prev;
@ -3841,7 +3841,6 @@ static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image)
/* update image of train, as well as delta XY */
v->UpdateDeltaXY(v->direction);
if (update_image) v->cur_image = v->GetImage(v->direction);
v->x_pos = gp.x;
v->y_pos = gp.y;
@ -4340,7 +4339,7 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
/* Loop until the train has finished moving. */
do {
j -= adv_spd;
TrainController(v, NULL, true);
TrainController(v, NULL);
/* Don't continue to move if the train crashed. */
if (CheckTrainCollision(v)) break;
/* 192 spd used for going straight, 256 for going diagonally. */
@ -4349,6 +4348,14 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
SetLastSpeed(v, v->cur_speed);
}
for (Vehicle *u = v; u != NULL; u = u->Next()) {
if ((u->vehstatus & VS_HIDDEN) != 0) continue;
uint16 old_image = u->cur_image;
u->cur_image = u->GetImage(u->direction);
if (old_image != u->cur_image) VehicleMove(u, true);
}
if (v->progress == 0) v->progress = j; // Save unused spd for next time, if TrainController didn't set progress
}

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