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https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
(svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR)
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@ -331,7 +331,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
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_gw.thread = NULL;
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}
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if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread)) {
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if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread, "ottd:genworld")) {
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DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
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_gw.threaded = false;
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_modal_progress_work_mutex->EndCritical();
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@ -61,7 +61,7 @@ void LinkGraphJob::EraseFlows(NodeID from)
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*/
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void LinkGraphJob::SpawnThread()
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{
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if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread)) {
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if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread, "ottd:linkgraph")) {
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this->thread = NULL;
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/* Of course this will hang a bit.
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* On the other hand, if you want to play games which make this hang noticably
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@ -35,7 +35,7 @@ TCPConnecter::TCPConnecter(const NetworkAddress &address) :
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address(address)
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{
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*_tcp_connecters.Append() = this;
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if (!ThreadObject::New(TCPConnecter::ThreadEntry, this, &this->thread)) {
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if (!ThreadObject::New(TCPConnecter::ThreadEntry, this, &this->thread, "ottd:tcp")) {
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this->Connect();
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}
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}
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@ -109,7 +109,7 @@ static void NetworkUDPQueryServerThread(void *pntr)
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void NetworkUDPQueryServer(NetworkAddress address, bool manually)
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{
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NetworkUDPQueryServerInfo *info = new NetworkUDPQueryServerInfo(address, manually);
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if (address.IsResolved() || !ThreadObject::New(NetworkUDPQueryServerThread, info)) {
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if (address.IsResolved() || !ThreadObject::New(NetworkUDPQueryServerThread, info, NULL, "ottd:udp-query")) {
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NetworkUDPQueryServerThread(info);
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}
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}
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@ -565,7 +565,7 @@ void NetworkUDPRemoveAdvertise(bool blocking)
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/* Check if we are advertising */
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if (!_networking || !_network_server || !_network_udp_server) return;
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if (blocking || !ThreadObject::New(NetworkUDPRemoveAdvertiseThread, NULL)) {
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if (blocking || !ThreadObject::New(NetworkUDPRemoveAdvertiseThread, NULL, NULL, "ottd:udp-advert")) {
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NetworkUDPRemoveAdvertiseThread(NULL);
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}
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}
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@ -648,7 +648,7 @@ void NetworkUDPAdvertise()
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if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX;
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if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX;
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if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL)) {
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if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL, NULL, "ottd:udp-advert")) {
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NetworkUDPAdvertiseThread(NULL);
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}
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}
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@ -786,7 +786,7 @@ void ScanNewGRFFiles(NewGRFScanCallback *callback)
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/* Only then can we really start, especially by marking the whole screen dirty. Get those other windows hidden!. */
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MarkWholeScreenDirty();
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if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&DoScanNewGRFFiles, callback, NULL)) {
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if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&DoScanNewGRFFiles, callback, NULL, "ottd:newgrf-scan")) {
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_modal_progress_work_mutex->EndCritical();
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_modal_progress_paint_mutex->EndCritical();
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DoScanNewGRFFiles(callback);
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@ -2585,7 +2585,7 @@ static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded)
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SlSaveChunks();
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SaveFileStart();
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if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) {
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if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread, "ottd:savegame")) {
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if (threaded) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
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SaveOrLoadResult result = SaveFileToDisk(false);
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@ -44,9 +44,10 @@ public:
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* @param proc The procedure to call inside the thread.
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* @param param The params to give with 'proc'.
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* @param thread Place to store a pointer to the thread in. May be NULL.
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* @param name A name for the thread. May be NULL.
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* @return True if the thread was started correctly.
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*/
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static bool New(OTTDThreadFunc proc, void *param, ThreadObject **thread = NULL);
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static bool New(OTTDThreadFunc proc, void *param, ThreadObject **thread = NULL, const char *name = NULL);
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};
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/**
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@ -193,7 +193,7 @@ private:
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}
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};
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/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
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/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name)
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{
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ThreadObject *to = new ThreadObject_MorphOS(proc, param, thread == NULL);
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if (thread != NULL) *thread = to;
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@ -14,7 +14,7 @@
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#include "../safeguards.h"
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/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
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/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name)
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{
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if (thread != NULL) *thread = NULL;
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return false;
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@ -83,7 +83,7 @@ private:
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}
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};
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/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
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/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name)
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{
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ThreadObject *to = new ThreadObject_OS2(proc, param, thread == NULL);
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if (thread != NULL) *thread = to;
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@ -25,16 +25,18 @@ private:
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OTTDThreadFunc proc; ///< External thread procedure.
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void *param; ///< Parameter for the external thread procedure.
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bool self_destruct; ///< Free ourselves when done?
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const char *name; ///< Name for the thread
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public:
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/**
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* Create a pthread and start it, calling proc(param).
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*/
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ThreadObject_pthread(OTTDThreadFunc proc, void *param, bool self_destruct) :
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ThreadObject_pthread(OTTDThreadFunc proc, void *param, bool self_destruct, const char *name) :
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thread(0),
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proc(proc),
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param(param),
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self_destruct(self_destruct)
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self_destruct(self_destruct),
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name(name)
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{
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pthread_create(&this->thread, NULL, &stThreadProc, this);
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}
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@ -60,7 +62,15 @@ private:
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*/
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static void *stThreadProc(void *thr)
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{
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((ThreadObject_pthread *)thr)->ThreadProc();
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ThreadObject_pthread *self = (ThreadObject_pthread *) thr;
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#if defined(__GLIBC__)
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#if __GLIBC_PREREQ(2, 12)
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if (self->name) {
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pthread_setname_np(pthread_self(), self->name);
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}
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#endif
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#endif
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self->ThreadProc();
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pthread_exit(NULL);
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}
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@ -85,9 +95,9 @@ private:
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}
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};
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/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
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/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name)
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{
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ThreadObject *to = new ThreadObject_pthread(proc, param, thread == NULL);
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ThreadObject *to = new ThreadObject_pthread(proc, param, thread == NULL, name);
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if (thread != NULL) *thread = to;
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return true;
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}
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@ -96,7 +96,7 @@ private:
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}
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};
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/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
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/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name)
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{
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ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL);
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if (thread != NULL) *thread = to;
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@ -687,7 +687,7 @@ void VideoDriver_SDL::MainLoop()
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_draw_mutex->BeginCritical();
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_draw_continue = true;
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_draw_threaded = ThreadObject::New(&DrawSurfaceToScreenThread, NULL, &_draw_thread);
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_draw_threaded = ThreadObject::New(&DrawSurfaceToScreenThread, NULL, &_draw_thread, "ottd:draw-sdl");
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/* Free the mutex if we won't be able to use it. */
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if (!_draw_threaded) {
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