(svn r5924) Revert accidently commited files

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
tron 18 years ago
parent fa5564db13
commit 3f35ae1501

@ -4,7 +4,6 @@
#include "openttd.h"
#include "tile.h"
#include "tunnel_map.h"
#include "vehicle.h"
TileIndex GetOtherTunnelEnd(TileIndex tile)
{
@ -25,31 +24,6 @@ TileIndex GetOtherTunnelEnd(TileIndex tile)
}
/** Retrieve the exit-tile of the vehicle from inside a tunnel
* Very similar to GetOtherTunnelEnd(), but we use the vehicle's
* direction for determining which end of the tunnel to find
* @param v the vehicle which is inside the tunnel and needs an exit
* @return the exit-tile of the tunnel based on the vehicle's direction */
TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v)
{
TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
DiagDirection dir = DirToDiagDir(v->direction);
TileIndexDiff delta = TileOffsByDir(dir);
uint z = v->z_pos;
dir = ReverseDiagDir(dir);
while (
!IsTunnelTile(tile) ||
GetTunnelDirection(tile) != dir ||
GetTileZ(tile) != z
) {
tile += delta;
}
return tile;
}
static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
{
TileIndexDiff delta = TileOffsByDir(dir);

@ -1425,6 +1425,29 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
return 0;
}
/** Retrieve the exit-tile of the vehicle from inside a tunnel
* Very similar to GetOtherTunnelEnd(), but we use the vehicle's
* direction for determining which end of the tunnel to find
* @param v the vehicle which is inside the tunnel and needs an exit
* @return the exit-tile of the tunnel based on the vehicle's direction */
TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v)
{
TileIndex tile = v->tile;
DiagDirection dir = DirToDiagDir(v->direction);
TileIndexDiff delta = TileOffsByDir(dir);
byte z = v->z_pos;
dir = ReverseDiagDir(dir);
while (
!IsTunnelTile(tile) ||
GetTunnelDirection(tile) != dir ||
GetTileZ(tile) != z
) {
tile += delta;
}
return tile;
}
const TileTypeProcs _tile_type_tunnelbridge_procs = {
DrawTile_TunnelBridge, /* draw_tile_proc */

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