(svn r11126) -Fix: the algorithm to determine the closest water/land was flawed.

pull/155/head
rubidium 17 years ago
parent 752eb0e8f5
commit 3f2925a105

@ -48,6 +48,7 @@ static uint GetClosestWaterDistance(TileIndex tile, bool water)
for (t = 0; t < MapSize(); t++) {
if (IsTileType(t, MP_WATER) == water) break;
}
if (t == MapSize() && !water) return 0x200;
best_dist = DistanceManhattan(tile, t);
for (; t < MapSize(); t++) {
@ -72,7 +73,7 @@ static uint GetClosestWaterDistance(TileIndex tile, bool water)
}
}
return best_dist;
return min(best_dist, water ? 0x7F : 0x1FF);
}
/** Make an analysis of a tile and check for its belonging to the same

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