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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r4431) - NewGRF: rename nfo_line to _nfo_line, to avoid confusing Darkvater ;)
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parent
e21b7eebfa
commit
3e8423f5d8
12
newgrf.c
12
newgrf.c
@ -38,7 +38,7 @@ static GRFFile *_cur_grffile;
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GRFFile *_first_grffile;
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GRFFile *_first_grffile;
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static int _cur_spriteid;
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static int _cur_spriteid;
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static int _cur_stage;
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static int _cur_stage;
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static int nfo_line;
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static int _nfo_line;
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/* 32 * 8 = 256 flags. Apparently TTDPatch uses this many.. */
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/* 32 * 8 = 256 flags. Apparently TTDPatch uses this many.. */
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static uint32 _ttdpatch_flags[8];
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static uint32 _ttdpatch_flags[8];
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@ -116,7 +116,7 @@ static void CDECL grfmsg(grfmsg_severity severity, const char *str, ...)
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va_end(va);
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va_end(va);
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export_severity = 2 - (severity == GMS_FATAL ? 2 : severity);
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export_severity = 2 - (severity == GMS_FATAL ? 2 : severity);
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DEBUG(grf, export_severity) ("[%s:%d][%s] %s", _cur_grffile->filename, nfo_line, severitystr[severity], buf);
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DEBUG(grf, export_severity) ("[%s:%d][%s] %s", _cur_grffile->filename, _nfo_line, severitystr[severity], buf);
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}
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}
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@ -1286,7 +1286,7 @@ static void NewSpriteSet(byte *buf, int len)
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for (i = 0; i < num_sets * num_ents; i++) {
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for (i = 0; i < num_sets * num_ents; i++) {
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LoadNextSprite(_cur_spriteid++, _file_index);
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LoadNextSprite(_cur_spriteid++, _file_index);
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nfo_line++;
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_nfo_line++;
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}
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}
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}
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}
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@ -2012,7 +2012,7 @@ static void SpriteReplace(byte *buf, int len)
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for (j = 0; j < num_sprites; j++) {
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for (j = 0; j < num_sprites; j++) {
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LoadNextSprite(first_sprite + j, _file_index); // XXX
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LoadNextSprite(first_sprite + j, _file_index); // XXX
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nfo_line++;
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_nfo_line++;
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}
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}
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}
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}
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}
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}
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@ -2566,11 +2566,11 @@ static void LoadNewGRFFile(const char* filename, uint file_index, uint stage)
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}
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}
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_skip_sprites = 0; // XXX
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_skip_sprites = 0; // XXX
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nfo_line = 0;
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_nfo_line = 0;
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while ((num = FioReadWord()) != 0) {
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while ((num = FioReadWord()) != 0) {
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byte type = FioReadByte();
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byte type = FioReadByte();
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nfo_line++;
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_nfo_line++;
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if (type == 0xFF) {
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if (type == 0xFF) {
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if (_skip_sprites == 0) {
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if (_skip_sprites == 0) {
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