diff --git a/src/road.cpp b/src/road.cpp index 8bf540e8b5..119b567f5d 100644 --- a/src/road.cpp +++ b/src/road.cpp @@ -843,8 +843,6 @@ static void PublicRoad_FoundEndNode(AyStar *aystar, OpenListNode *current) static const int32 BASE_COST_PER_TILE = 1; // Cost for existing road or tunnel/bridge. static const int32 COST_FOR_NEW_ROAD = 100; // Cost for building a new road. -static const int32 COST_FOR_NEW_BRIDGE = 500; // Cost for building a new bridge (per tile). -static const int32 COST_FOR_NEW_TUNNEL = 500; // Cost for building a new tunnel (per tile, with non-linear increase with length as in CmdBuildTunnel costs). static const int32 COST_FOR_SLOPE = 50; // Additional cost if the road heads up or down a slope. /** AyStar callback for getting the cost of the current node. */ @@ -852,40 +850,12 @@ static int32 PublicRoad_CalculateG(AyStar *, AyStarNode *current, OpenListNode * { int32 cost = 0; - int32 distance = DistanceManhattan(parent->path.node.tile, current->tile); + const int32 distance = DistanceManhattan(parent->path.node.tile, current->tile); if (IsTileType(current->tile, MP_ROAD) || IsTileType(current->tile, MP_TUNNELBRIDGE)) { cost += distance * BASE_COST_PER_TILE; } else { - if (distance > 1) { - /* We are planning to build a bridge or tunnel. Make that much more expensive. */ - const DiagDirection road_direction = DiagdirBetweenTiles(parent->path.node.tile, current->tile); - if (IsUpwardsSlope(GetTileSlope(parent->path.node.tile), road_direction)) { - /* Tunnel */ - - /* Prevent excessively long tunnels */ - if (distance > 30) return AYSTAR_INVALID_NODE; - - cost += 2 * COST_FOR_NEW_TUNNEL; - int32 middle_cost = 0; - int tiles_coef = 3; - int tiles_bump = 25; - for (int i = 1; i <= distance; i++) { - if (i == tiles_bump) { - tiles_coef++; - tiles_bump *= 2; - } - middle_cost += COST_FOR_NEW_TUNNEL; - middle_cost += middle_cost >> tiles_coef; - } - cost += middle_cost; - } else { - /* Bridge */ - cost += distance * COST_FOR_NEW_BRIDGE; - } - } else { - cost += distance * COST_FOR_NEW_ROAD; - } + cost += distance * COST_FOR_NEW_ROAD; if (GetTileZ(parent->path.node.tile) != GetTileZ(current->tile)) { cost += COST_FOR_SLOPE; @@ -907,6 +877,11 @@ static int32 PublicRoad_CalculateG(AyStar *, AyStarNode *current, OpenListNode * parent_node = current_node->parent; } } + + if (distance > 1) { + // We are planning to build a bridge or tunnel. Make that a bit more expensive. + cost += 6 * COST_FOR_SLOPE; + } } if (_settings_game.game_creation.build_public_roads == PRC_AVOID_CURVES &&