(svn r22110) -Codechange: Remove WaterDrawTileStruct and use DrawTileSprites/DrawTileSeqStruct instead.

pull/155/head
frosch 14 years ago
parent 411f58d71d
commit 3e619faeaf

@ -9,154 +9,146 @@
/** @file water_land.h Sprites to use and how to display them for water tiles (depots/locks). */
struct WaterDrawTileStruct {
byte delta_x;
byte delta_y;
byte delta_z;
byte size_x;
byte size_y;
byte size_z;
SpriteID image;
};
/**
* Constructor macro for an image without a palette in a DrawTileSeqStruct array.
* @param dx Offset in x direction
* @param dy Offset in y direction
* @param dz Offset in z direction
* @param sx Size in x direction
* @param sy Size in y direction
* @param sz Size in z direction
* @param img Sprite to draw
*/
#define TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} },
#define BEGIN(image) { 0, 0, 0, 0, 0, 0, image }
/** Constructor macro for a terminating DrawTileSeqStruct entry in an array */
#define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }
/** Constructor macro for a terminating WaterDrawTileStruct entry in an array */
#define TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 }
/**
* Constructor macro of a DrawTileSprites structure
* @param img Ground sprite without palette of the tile
* @param dtss Sequence child sprites of the tile
*/
#define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss },
static const WaterDrawTileStruct _shipdepot_display_seq_1[] = {
BEGIN(0xFDD),
{ 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR) },
static const DrawTileSeqStruct _shipdepot_display_seq_1[] = {
TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const WaterDrawTileStruct _shipdepot_display_seq_2[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 16, 1, 0x14, 0xFEA },
{ 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR) },
static const DrawTileSeqStruct _shipdepot_display_seq_2[] = {
TILE_SEQ_LINE( 0, 0, 0, 16, 1, 0x14, 0xFEA)
TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const WaterDrawTileStruct _shipdepot_display_seq_3[] = {
BEGIN(0xFDD),
{ 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR) },
static const DrawTileSeqStruct _shipdepot_display_seq_3[] = {
TILE_SEQ_LINE( 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const WaterDrawTileStruct _shipdepot_display_seq_4[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 1, 16, 0x14, 0xFEB },
{ 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR) },
static const DrawTileSeqStruct _shipdepot_display_seq_4[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 16, 0x14, 0xFEB)
TILE_SEQ_LINE( 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const WaterDrawTileStruct * const _shipdepot_display_seq[] = {
_shipdepot_display_seq_1,
_shipdepot_display_seq_2,
_shipdepot_display_seq_3,
_shipdepot_display_seq_4,
static const DrawTileSprites _shipdepot_display_data[] = {
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_1)
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_2)
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_3)
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_4)
};
static const WaterDrawTileStruct _lock_display_seq_0[] = {
BEGIN(1),
{ 0, 0, 0, 0x10, 1, 0x14, 0 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1 },
static const DrawTileSeqStruct _lock_display_seq_0[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 1)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1)
TILE_SEQ_END()
};
static const WaterDrawTileStruct _lock_display_seq_1[] = {
BEGIN(0),
{ 0, 0, 0, 1, 0x10, 0x14, 0 },
{ 0xF, 0, 0, 1, 0x10, 0x14, 4 },
static const DrawTileSeqStruct _lock_display_seq_1[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4)
TILE_SEQ_END()
};
static const WaterDrawTileStruct _lock_display_seq_2[] = {
BEGIN(2),
{ 0, 0, 0, 0x10, 1, 0x14, 0 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2 },
static const DrawTileSeqStruct _lock_display_seq_2[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 2)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2)
TILE_SEQ_END()
};
static const WaterDrawTileStruct _lock_display_seq_3[] = {
BEGIN(3),
{ 0, 0, 0, 1, 0x10, 0x14, 0 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3 },
static const DrawTileSeqStruct _lock_display_seq_3[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0 + 3)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3)
TILE_SEQ_END()
};
static const WaterDrawTileStruct _lock_display_seq_0b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, 8 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1 },
static const DrawTileSeqStruct _lock_display_seq_0b[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 1)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1)
TILE_SEQ_END()
};
static const WaterDrawTileStruct _lock_display_seq_1b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x1, 0x10, 0x14, 8 },
{ 0xF, 0, 0, 0x1, 0x10, 0x14, 12 },
static const DrawTileSeqStruct _lock_display_seq_1b[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 8)
TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 12)
TILE_SEQ_END()
};
static const WaterDrawTileStruct _lock_display_seq_2b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, 8 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2 },
static const DrawTileSeqStruct _lock_display_seq_2b[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 2)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2)
TILE_SEQ_END()
};
static const WaterDrawTileStruct _lock_display_seq_3b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 1, 0x10, 0x14, 8 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3 },
static const DrawTileSeqStruct _lock_display_seq_3b[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 8 + 3)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3)
TILE_SEQ_END()
};
static const WaterDrawTileStruct _lock_display_seq_0t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, 16 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1 },
static const DrawTileSeqStruct _lock_display_seq_0t[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 1)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1)
TILE_SEQ_END()
};
static const WaterDrawTileStruct _lock_display_seq_1t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x1, 0x10, 0x14, 16 },
{ 0xF, 0, 0, 0x1, 0x10, 0x14, 20 },
static const DrawTileSeqStruct _lock_display_seq_1t[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 16)
TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 20)
TILE_SEQ_END()
};
static const WaterDrawTileStruct _lock_display_seq_2t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, 16 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2 },
static const DrawTileSeqStruct _lock_display_seq_2t[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 2)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2)
TILE_SEQ_END()
};
static const WaterDrawTileStruct _lock_display_seq_3t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 1, 0x10, 0x14, 16 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3 },
static const DrawTileSeqStruct _lock_display_seq_3t[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 16 + 3)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3)
TILE_SEQ_END()
};
static const WaterDrawTileStruct * const _lock_display_seq[] = {
_lock_display_seq_0,
_lock_display_seq_1,
_lock_display_seq_2,
_lock_display_seq_3,
static const DrawTileSprites _lock_display_data[] = {
TILE_SPRITE_LINE(1, _lock_display_seq_0)
TILE_SPRITE_LINE(0, _lock_display_seq_1)
TILE_SPRITE_LINE(2, _lock_display_seq_2)
TILE_SPRITE_LINE(3, _lock_display_seq_3)
_lock_display_seq_0b,
_lock_display_seq_1b,
_lock_display_seq_2b,
_lock_display_seq_3b,
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0b)
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b)
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b)
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b)
_lock_display_seq_0t,
_lock_display_seq_1t,
_lock_display_seq_2t,
_lock_display_seq_3t,
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0t)
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t)
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t)
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t)
};
#undef BEGIN
#undef TILE_SEQ_LINE
#undef TILE_SEQ_END
#undef TILE_SPRITE_LINE

@ -617,23 +617,23 @@ static void DrawCanalWater(TileIndex tile)
* Draw a build sprite sequence for water tiles.
* If buildings are invisible, nothing will be drawn.
* @param ti Tile info.
* @param wdts Sprite sequence to draw.
* @param dtss Sprite sequence to draw.
* @param base Base sprite.
* @param offset Additional sprite offset.
* @param palette Palette to use.
*/
static void DrawWaterTileStruct(const TileInfo *ti, const WaterDrawTileStruct *wdts, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
static void DrawWaterTileStruct(const TileInfo *ti, const DrawTileSeqStruct *dtss, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
{
/* Don't draw if buildings are invisible. */
if (IsInvisibilitySet(TO_BUILDINGS)) return;
for (; wdts->delta_x != 0x80; wdts++) {
uint tile_offs = offset + wdts->image;
for (; !dtss->IsTerminator(); dtss++) {
uint tile_offs = offset + dtss->image.sprite;
if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
AddSortableSpriteToDraw(base + tile_offs, palette,
ti->x + wdts->delta_x, ti->y + wdts->delta_y,
wdts->size_x, wdts->size_y,
wdts->size_z, ti->z + wdts->delta_z,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
IsTransparencySet(TO_BUILDINGS));
}
}
@ -642,10 +642,10 @@ static void DrawWaterTileStruct(const TileInfo *ti, const WaterDrawTileStruct *w
static void DrawWaterLock(const TileInfo *ti)
{
int section = GetSection(ti->tile);
const WaterDrawTileStruct *wdts = _lock_display_seq[section];
const DrawTileSprites &dts = _lock_display_data[section];
/* Draw ground sprite. */
SpriteID image = wdts++->image;
SpriteID image = dts.ground.sprite;
SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
if (water_base == 0) {
@ -674,15 +674,14 @@ static void DrawWaterLock(const TileInfo *ti)
zoffs = ti->z > z_threshold ? 24 : 0;
}
DrawWaterTileStruct(ti, wdts, base, zoffs, PAL_NONE, CF_LOCKS);
DrawWaterTileStruct(ti, dts.seq, base, zoffs, PAL_NONE, CF_LOCKS);
}
/** Draw a ship depot tile. */
static void DrawWaterDepot(const TileInfo *ti)
{
DrawWaterClassGround(ti);
/* Skip first entry in _shipdepot_display_seq as this is the ground sprite. */
DrawWaterTileStruct(ti, _shipdepot_display_seq[GetSection(ti->tile)] + 1, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
DrawWaterTileStruct(ti, _shipdepot_display_data[GetSection(ti->tile)].seq, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
}
static void DrawRiverWater(const TileInfo *ti)
@ -776,14 +775,10 @@ static void DrawTile_Water(TileInfo *ti)
void DrawShipDepotSprite(int x, int y, int image)
{
const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
const DrawTileSprites &dts = _shipdepot_display_data[image];
DrawSprite(wdts++->image, PAL_NONE, x, y);
for (; wdts->delta_x != 0x80; wdts++) {
Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
DrawSprite(wdts->image, COMPANY_SPRITE_COLOUR(_local_company), x + pt.x, y + pt.y);
}
DrawSprite(dts.ground.sprite, dts.ground.pal, x, y);
DrawOrigTileSeqInGUI(x, y, &dts, COMPANY_SPRITE_COLOUR(_local_company));
}

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