(svn r13645) -Codechange: Convert a macro into an inlined member function.

This commit is contained in:
frosch 2008-06-27 15:01:18 +00:00
parent dde4de5e20
commit 3e5f10fca6

View File

@ -173,14 +173,15 @@ struct HeightMap
uint total_size; //< height map total size
uint size_x; //< MapSizeX()
uint size_y; //< MapSizeY()
inline height_t &height(uint x, uint y) {
return h[x + y * dim_x];
}
};
/** Global height map instance */
static HeightMap _height_map = {NULL, 0, 0, 0, 0};
/** Height map accessors */
#define HeightMapXY(x, y) _height_map.h[(x) + (y) * _height_map.dim_x]
/** Conversion: int to height_t */
#define I2H(i) ((i) << height_decimal_bits)
/** Conversion: height_t to int */
@ -290,7 +291,7 @@ static bool ApplyNoise(uint log_frequency, amplitude_t amplitude)
for (y = 0; y <= _height_map.size_y; y += step) {
for (x = 0; x <= _height_map.size_x; x += step) {
height_t height = (amplitude > 0) ? RandomHeight(amplitude) : 0;
HeightMapXY(x, y) = height;
_height_map.height(x, y) = height;
}
}
return true;
@ -300,26 +301,26 @@ static bool ApplyNoise(uint log_frequency, amplitude_t amplitude)
* Interpolate height values at odd x, even y tiles */
for (y = 0; y <= _height_map.size_y; y += 2 * step) {
for (x = 0; x < _height_map.size_x; x += 2 * step) {
height_t h00 = HeightMapXY(x + 0 * step, y);
height_t h02 = HeightMapXY(x + 2 * step, y);
height_t h00 = _height_map.height(x + 0 * step, y);
height_t h02 = _height_map.height(x + 2 * step, y);
height_t h01 = (h00 + h02) / 2;
HeightMapXY(x + 1 * step, y) = h01;
_height_map.height(x + 1 * step, y) = h01;
}
}
/* Interpolate height values at odd y tiles */
for (y = 0; y < _height_map.size_y; y += 2 * step) {
for (x = 0; x <= _height_map.size_x; x += step) {
height_t h00 = HeightMapXY(x, y + 0 * step);
height_t h20 = HeightMapXY(x, y + 2 * step);
height_t h00 = _height_map.height(x, y + 0 * step);
height_t h20 = _height_map.height(x, y + 2 * step);
height_t h10 = (h00 + h20) / 2;
HeightMapXY(x, y + 1 * step) = h10;
_height_map.height(x, y + 1 * step) = h10;
}
}
for (y = 0; y <= _height_map.size_y; y += step) {
for (x = 0; x <= _height_map.size_x; x += step) {
HeightMapXY(x, y) += RandomHeight(amplitude);
_height_map.height(x, y) += RandomHeight(amplitude);
}
}
return (step > 1);
@ -356,7 +357,7 @@ static void HeightMapGetMinMaxAvg(height_t *min_ptr, height_t *max_ptr, height_t
{
height_t h_min, h_max, h_avg, *h;
int64 h_accu = 0;
h_min = h_max = HeightMapXY(0, 0);
h_min = h_max = _height_map.height(0, 0);
/* Get h_min, h_max and accumulate heights into h_accu */
FOR_ALL_TILES_IN_HEIGHT(h) {
@ -544,7 +545,7 @@ static void HeightMapCoastLines()
max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
if (smallest_size < 8 && max_x > 5) max_x /= 1.5;
for (x = 0; x < max_x; x++) {
HeightMapXY(x, y) = 0;
_height_map.height(x, y) = 0;
}
/* Bottom left */
@ -552,7 +553,7 @@ static void HeightMapCoastLines()
max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
if (smallest_size < 8 && max_x > 5) max_x /= 1.5;
for (x = _height_map.size_x; x > (_height_map.size_x - 1 - max_x); x--) {
HeightMapXY(x, y) = 0;
_height_map.height(x, y) = 0;
}
}
@ -563,7 +564,7 @@ static void HeightMapCoastLines()
max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
if (smallest_size < 8 && max_y > 5) max_y /= 1.5;
for (y = 0; y < max_y; y++) {
HeightMapXY(x, y) = 0;
_height_map.height(x, y) = 0;
}
@ -572,7 +573,7 @@ static void HeightMapCoastLines()
max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
if (smallest_size < 8 && max_y > 5) max_y /= 1.5;
for (y = _height_map.size_y; y > (_height_map.size_y - 1 - max_y); y--) {
HeightMapXY(x, y) = 0;
_height_map.height(x, y) = 0;
}
}
}
@ -595,21 +596,21 @@ static void HeightMapSmoothCoastInDirection(int org_x, int org_y, int dir_x, int
/* Search for the coast (first non-water tile) */
for (x = org_x, y = org_y, ed = 0; IsValidXY(x, y) && ed < max_coast_dist_from_edge; x += dir_x, y += dir_y, ed++) {
/* Coast found? */
if (HeightMapXY(x, y) > 15) break;
if (_height_map.height(x, y) > 15) break;
/* Coast found in the neighborhood? */
if (IsValidXY(x + dir_y, y + dir_x) && HeightMapXY(x + dir_y, y + dir_x) > 0) break;
if (IsValidXY(x + dir_y, y + dir_x) && _height_map.height(x + dir_y, y + dir_x) > 0) break;
/* Coast found in the neighborhood on the other side */
if (IsValidXY(x - dir_y, y - dir_x) && HeightMapXY(x - dir_y, y - dir_x) > 0) break;
if (IsValidXY(x - dir_y, y - dir_x) && _height_map.height(x - dir_y, y - dir_x) > 0) break;
}
/* Coast found or max_coast_dist_from_edge has been reached.
* Soften the coast slope */
for (depth = 0; IsValidXY(x, y) && depth <= max_coast_Smooth_depth; depth++, x += dir_x, y += dir_y) {
h = HeightMapXY(x, y);
h = _height_map.height(x, y);
h = min(h, h_prev + (4 + depth)); // coast softening formula
HeightMapXY(x, y) = h;
_height_map.height(x, y) = h;
h_prev = h;
}
}
@ -642,14 +643,14 @@ static void HeightMapSmoothSlopes(height_t dh_max)
int x, y;
for (y = 1; y <= (int)_height_map.size_y; y++) {
for (x = 1; x <= (int)_height_map.size_x; x++) {
height_t h_max = min(HeightMapXY(x - 1, y), HeightMapXY(x, y - 1)) + dh_max;
if (HeightMapXY(x, y) > h_max) HeightMapXY(x, y) = h_max;
height_t h_max = min(_height_map.height(x - 1, y), _height_map.height(x, y - 1)) + dh_max;
if (_height_map.height(x, y) > h_max) _height_map.height(x, y) = h_max;
}
}
for (y = _height_map.size_y - 1; y >= 0; y--) {
for (x = _height_map.size_x - 1; x >= 0; x--) {
height_t h_max = min(HeightMapXY(x + 1, y), HeightMapXY(x, y + 1)) + dh_max;
if (HeightMapXY(x, y) > h_max) HeightMapXY(x, y) = h_max;
height_t h_max = min(_height_map.height(x + 1, y), _height_map.height(x, y + 1)) + dh_max;
if (_height_map.height(x, y) > h_max) _height_map.height(x, y) = h_max;
}
}
}
@ -677,12 +678,6 @@ static void HeightMapNormalize()
HeightMapSmoothSlopes(16);
}
static inline int perlin_landXY(uint x, uint y)
{
return HeightMapXY(x, y);
}
/**
* The Perlin Noise calculation using large primes
* The initial number is adjusted by two values; the generation_seed, and the
@ -808,7 +803,7 @@ void GenerateTerrainPerlin()
/* Transfer height map into OTTD map */
for (y = 2; y < _height_map.size_y - 2; y++) {
for (x = 2; x < _height_map.size_x - 2; x++) {
int height = H2I(HeightMapXY(x, y));
int height = H2I(_height_map.height(x, y));
if (height < 0) height = 0;
if (height > 15) height = 15;
TgenSetTileHeight(TileXY(x, y), height);