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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r13645) -Codechange: Convert a macro into an inlined member function.
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59
src/tgp.cpp
59
src/tgp.cpp
@ -173,14 +173,15 @@ struct HeightMap
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uint total_size; //< height map total size
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uint size_x; //< MapSizeX()
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uint size_y; //< MapSizeY()
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inline height_t &height(uint x, uint y) {
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return h[x + y * dim_x];
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}
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};
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/** Global height map instance */
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static HeightMap _height_map = {NULL, 0, 0, 0, 0};
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/** Height map accessors */
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#define HeightMapXY(x, y) _height_map.h[(x) + (y) * _height_map.dim_x]
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/** Conversion: int to height_t */
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#define I2H(i) ((i) << height_decimal_bits)
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/** Conversion: height_t to int */
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@ -290,7 +291,7 @@ static bool ApplyNoise(uint log_frequency, amplitude_t amplitude)
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for (y = 0; y <= _height_map.size_y; y += step) {
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for (x = 0; x <= _height_map.size_x; x += step) {
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height_t height = (amplitude > 0) ? RandomHeight(amplitude) : 0;
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HeightMapXY(x, y) = height;
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_height_map.height(x, y) = height;
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}
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}
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return true;
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@ -300,26 +301,26 @@ static bool ApplyNoise(uint log_frequency, amplitude_t amplitude)
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* Interpolate height values at odd x, even y tiles */
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for (y = 0; y <= _height_map.size_y; y += 2 * step) {
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for (x = 0; x < _height_map.size_x; x += 2 * step) {
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height_t h00 = HeightMapXY(x + 0 * step, y);
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height_t h02 = HeightMapXY(x + 2 * step, y);
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height_t h00 = _height_map.height(x + 0 * step, y);
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height_t h02 = _height_map.height(x + 2 * step, y);
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height_t h01 = (h00 + h02) / 2;
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HeightMapXY(x + 1 * step, y) = h01;
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_height_map.height(x + 1 * step, y) = h01;
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}
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}
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/* Interpolate height values at odd y tiles */
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for (y = 0; y < _height_map.size_y; y += 2 * step) {
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for (x = 0; x <= _height_map.size_x; x += step) {
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height_t h00 = HeightMapXY(x, y + 0 * step);
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height_t h20 = HeightMapXY(x, y + 2 * step);
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height_t h00 = _height_map.height(x, y + 0 * step);
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height_t h20 = _height_map.height(x, y + 2 * step);
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height_t h10 = (h00 + h20) / 2;
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HeightMapXY(x, y + 1 * step) = h10;
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_height_map.height(x, y + 1 * step) = h10;
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}
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}
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for (y = 0; y <= _height_map.size_y; y += step) {
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for (x = 0; x <= _height_map.size_x; x += step) {
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HeightMapXY(x, y) += RandomHeight(amplitude);
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_height_map.height(x, y) += RandomHeight(amplitude);
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}
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}
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return (step > 1);
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@ -356,7 +357,7 @@ static void HeightMapGetMinMaxAvg(height_t *min_ptr, height_t *max_ptr, height_t
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{
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height_t h_min, h_max, h_avg, *h;
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int64 h_accu = 0;
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h_min = h_max = HeightMapXY(0, 0);
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h_min = h_max = _height_map.height(0, 0);
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/* Get h_min, h_max and accumulate heights into h_accu */
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FOR_ALL_TILES_IN_HEIGHT(h) {
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@ -544,7 +545,7 @@ static void HeightMapCoastLines()
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max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
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if (smallest_size < 8 && max_x > 5) max_x /= 1.5;
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for (x = 0; x < max_x; x++) {
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HeightMapXY(x, y) = 0;
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_height_map.height(x, y) = 0;
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}
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/* Bottom left */
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@ -552,7 +553,7 @@ static void HeightMapCoastLines()
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max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
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if (smallest_size < 8 && max_x > 5) max_x /= 1.5;
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for (x = _height_map.size_x; x > (_height_map.size_x - 1 - max_x); x--) {
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HeightMapXY(x, y) = 0;
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_height_map.height(x, y) = 0;
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}
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}
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@ -563,7 +564,7 @@ static void HeightMapCoastLines()
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max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
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if (smallest_size < 8 && max_y > 5) max_y /= 1.5;
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for (y = 0; y < max_y; y++) {
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HeightMapXY(x, y) = 0;
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_height_map.height(x, y) = 0;
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}
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@ -572,7 +573,7 @@ static void HeightMapCoastLines()
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max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
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if (smallest_size < 8 && max_y > 5) max_y /= 1.5;
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for (y = _height_map.size_y; y > (_height_map.size_y - 1 - max_y); y--) {
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HeightMapXY(x, y) = 0;
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_height_map.height(x, y) = 0;
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}
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}
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}
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@ -595,21 +596,21 @@ static void HeightMapSmoothCoastInDirection(int org_x, int org_y, int dir_x, int
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/* Search for the coast (first non-water tile) */
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for (x = org_x, y = org_y, ed = 0; IsValidXY(x, y) && ed < max_coast_dist_from_edge; x += dir_x, y += dir_y, ed++) {
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/* Coast found? */
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if (HeightMapXY(x, y) > 15) break;
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if (_height_map.height(x, y) > 15) break;
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/* Coast found in the neighborhood? */
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if (IsValidXY(x + dir_y, y + dir_x) && HeightMapXY(x + dir_y, y + dir_x) > 0) break;
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if (IsValidXY(x + dir_y, y + dir_x) && _height_map.height(x + dir_y, y + dir_x) > 0) break;
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/* Coast found in the neighborhood on the other side */
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if (IsValidXY(x - dir_y, y - dir_x) && HeightMapXY(x - dir_y, y - dir_x) > 0) break;
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if (IsValidXY(x - dir_y, y - dir_x) && _height_map.height(x - dir_y, y - dir_x) > 0) break;
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}
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/* Coast found or max_coast_dist_from_edge has been reached.
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* Soften the coast slope */
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for (depth = 0; IsValidXY(x, y) && depth <= max_coast_Smooth_depth; depth++, x += dir_x, y += dir_y) {
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h = HeightMapXY(x, y);
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h = _height_map.height(x, y);
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h = min(h, h_prev + (4 + depth)); // coast softening formula
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HeightMapXY(x, y) = h;
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_height_map.height(x, y) = h;
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h_prev = h;
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}
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}
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@ -642,14 +643,14 @@ static void HeightMapSmoothSlopes(height_t dh_max)
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int x, y;
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for (y = 1; y <= (int)_height_map.size_y; y++) {
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for (x = 1; x <= (int)_height_map.size_x; x++) {
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height_t h_max = min(HeightMapXY(x - 1, y), HeightMapXY(x, y - 1)) + dh_max;
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if (HeightMapXY(x, y) > h_max) HeightMapXY(x, y) = h_max;
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height_t h_max = min(_height_map.height(x - 1, y), _height_map.height(x, y - 1)) + dh_max;
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if (_height_map.height(x, y) > h_max) _height_map.height(x, y) = h_max;
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}
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}
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for (y = _height_map.size_y - 1; y >= 0; y--) {
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for (x = _height_map.size_x - 1; x >= 0; x--) {
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height_t h_max = min(HeightMapXY(x + 1, y), HeightMapXY(x, y + 1)) + dh_max;
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if (HeightMapXY(x, y) > h_max) HeightMapXY(x, y) = h_max;
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height_t h_max = min(_height_map.height(x + 1, y), _height_map.height(x, y + 1)) + dh_max;
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if (_height_map.height(x, y) > h_max) _height_map.height(x, y) = h_max;
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}
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}
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}
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@ -677,12 +678,6 @@ static void HeightMapNormalize()
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HeightMapSmoothSlopes(16);
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}
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static inline int perlin_landXY(uint x, uint y)
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{
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return HeightMapXY(x, y);
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}
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/**
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* The Perlin Noise calculation using large primes
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* The initial number is adjusted by two values; the generation_seed, and the
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@ -808,7 +803,7 @@ void GenerateTerrainPerlin()
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/* Transfer height map into OTTD map */
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for (y = 2; y < _height_map.size_y - 2; y++) {
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for (x = 2; x < _height_map.size_x - 2; x++) {
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int height = H2I(HeightMapXY(x, y));
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int height = H2I(_height_map.height(x, y));
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if (height < 0) height = 0;
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if (height > 15) height = 15;
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TgenSetTileHeight(TileXY(x, y), height);
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