(svn r27901) -Codechange: GetWindowZPriority only needs a WindowClass; this way it can also be used for WindowDesc before a Window instance is created. (3298)

pull/28/head
frosch 7 years ago
parent 5aecfd11f0
commit 3e2ec8a545

@ -1264,17 +1264,17 @@ static inline bool IsVitalWindow(const Window *w)
* Get the z-priority for a given window. This is used in comparison with other z-priority values;
* a window with a given z-priority will appear above other windows with a lower value, and below
* those with a higher one (the ordering within z-priorities is arbitrary).
* @param w The window to get the z-priority for
* @pre w->window_class != WC_INVALID
* @param wc The window class of window to get the z-priority for
* @pre wc != WC_INVALID
* @return The window's z-priority
*/
static uint GetWindowZPriority(const Window *w)
static uint GetWindowZPriority(WindowClass wc)
{
assert(w->window_class != WC_INVALID);
assert(wc != WC_INVALID);
uint z_priority = 0;
switch (w->window_class) {
switch (wc) {
case WC_ENDSCREEN:
++z_priority;
FALLTHROUGH;
@ -1358,11 +1358,11 @@ static void AddWindowToZOrdering(Window *w)
/* Search down the z-ordering for its location. */
Window *v = _z_front_window;
uint last_z_priority = UINT_MAX;
while (v != NULL && (v->window_class == WC_INVALID || GetWindowZPriority(v) > GetWindowZPriority(w))) {
while (v != NULL && (v->window_class == WC_INVALID || GetWindowZPriority(v->window_class) > GetWindowZPriority(w->window_class))) {
if (v->window_class != WC_INVALID) {
/* Sanity check z-ordering, while we're at it. */
assert(last_z_priority >= GetWindowZPriority(v));
last_z_priority = GetWindowZPriority(v);
assert(last_z_priority >= GetWindowZPriority(v->window_class));
last_z_priority = GetWindowZPriority(v->window_class);
}
v = v->z_back;

Loading…
Cancel
Save