Reduce frequency of brake overheating breakdowns

Decay overheat state more quickly
Avoid double-triggering overheating
Make overheating speed-dependent
pull/695/head
Jonathan G Rennison 4 weeks ago
parent 66d03530dc
commit 3df3ed6690

@ -468,10 +468,12 @@ protected:
}
}
bool brake_overheated = false;
if (this->cur_speed > max_speed) {
if (use_realistic_braking && accel.braking >= 0) {
extern void TrainBrakesOverheatedBreakdown(Vehicle *v);
TrainBrakesOverheatedBreakdown(this);
extern void TrainBrakesOverheatedBreakdown(Vehicle *v, int speed, int max_speed);
TrainBrakesOverheatedBreakdown(this, this->cur_speed, max_speed);
brake_overheated = true;
}
tempmax = std::max(this->cur_speed - (this->cur_speed / 10) - 1, max_speed);
}
@ -480,9 +482,9 @@ protected:
new_subspeed = Clamp(advisory_max_speed << 8, new_lb_subspeed, new_subspeed);
if ((new_subspeed >> 8) > tempmax) {
if (use_realistic_braking && accel.braking >= 0) {
extern void TrainBrakesOverheatedBreakdown(Vehicle *v);
TrainBrakesOverheatedBreakdown(this);
if (use_realistic_braking && accel.braking >= 0 && !brake_overheated) {
extern void TrainBrakesOverheatedBreakdown(Vehicle *v, int speed, int max_speed);
TrainBrakesOverheatedBreakdown(this, (new_subspeed >> 8), tempmax);
}
new_subspeed = tempmax << 8;
}

@ -6607,7 +6607,7 @@ static bool TrainLocoHandler(Train *v, bool mode)
return mode ? true : HandleCrashedTrain(v); // 'this' can be deleted here
} else if (v->crash_anim_pos > 0) {
/* Reduce realistic braking brake overheating */
v->crash_anim_pos--;
v->crash_anim_pos -= (v->crash_anim_pos + 255) >> 8;
}
if (v->force_proceed != TFP_NONE) {
@ -7565,8 +7565,9 @@ void TrainRoadVehicleCrashBreakdown(Vehicle *v)
t->reliability = 0;
}
void TrainBrakesOverheatedBreakdown(Vehicle *v)
void TrainBrakesOverheatedBreakdown(Vehicle *v, int speed, int max_speed)
{
if (v->type != VEH_TRAIN) return;
Train *t = Train::From(v)->First();
if (t->breakdown_ctr != 0 || (t->vehstatus & VS_CRASHED)) return;
@ -7574,7 +7575,7 @@ void TrainBrakesOverheatedBreakdown(Vehicle *v)
ShowVehicleViewWindow(t);
}
t->crash_anim_pos = std::min<uint>(1500, t->crash_anim_pos + 200);
t->crash_anim_pos = std::min<uint>(1500, t->crash_anim_pos + Clamp(((speed - max_speed) * speed) / 2, 0, 500));
if (t->crash_anim_pos < 1500) return;
t->breakdown_ctr = 2;

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