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@ -766,7 +766,7 @@ static void GenerateTerrain(int type, uint flag)
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Tile *tile_cur = tile;
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for (uint w_cur = w; w_cur != 0; --w_cur) {
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if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
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if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4);
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p++;
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tile_cur++;
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}
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@ -779,7 +779,7 @@ static void GenerateTerrain(int type, uint flag)
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Tile *tile_cur = tile;
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for (uint h_cur = h; h_cur != 0; --h_cur) {
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if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
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if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4);
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p++;
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tile_cur += TileDiffXY(0, 1);
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}
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@ -793,7 +793,7 @@ static void GenerateTerrain(int type, uint flag)
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Tile *tile_cur = tile;
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for (uint w_cur = w; w_cur != 0; --w_cur) {
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if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
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if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4);
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p++;
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tile_cur--;
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}
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@ -807,7 +807,7 @@ static void GenerateTerrain(int type, uint flag)
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Tile *tile_cur = tile;
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for (uint h_cur = h; h_cur != 0; --h_cur) {
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if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
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if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4);
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p++;
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tile_cur -= TileDiffXY(0, 1);
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}
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@ -815,6 +815,8 @@ static void GenerateTerrain(int type, uint flag)
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} while (--w != 0);
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break;
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}
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FixSlopes();
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}
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