(svn r7758) -Codechange: Change SpriteGroup pool allocation from 16 items to 512 items at a time, as with a few sets loaded there can easily be 10,000+ items in the pool.

This commit is contained in:
peter1138 2007-01-02 18:56:03 +00:00
parent ffe5bb671e
commit 3d32fd3f4b

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@ -11,7 +11,7 @@
static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item); static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item);
static uint _spritegroup_count = 0; static uint _spritegroup_count = 0;
STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 4, 8000, NULL, SpriteGroupPoolCleanBlock) STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 9, 250, NULL, SpriteGroupPoolCleanBlock)
static void DestroySpriteGroup(SpriteGroup *group) static void DestroySpriteGroup(SpriteGroup *group)
{ {