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@ -1195,6 +1195,17 @@ static int32 EngineRenewMoneyUpdate(int32 p1)
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return 0;
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}
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static int32 RealisticAccelerationChanged(int32 p1)
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{
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_TRAIN && IsFrontEngine(v)) UpdateTrainAcceleration(v);
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}
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return 0;
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}
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/**
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* Check for right TownLayout usage in editor mode.
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* The No Road mode is not desirable since towns have to be
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@ -1395,7 +1406,7 @@ const SettingDesc _patch_settings[] = {
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/***************************************************************************/
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/* Vehicle section of the GUI-configure patches window */
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SDT_BOOL(Patches, realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, NULL),
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SDT_BOOL(Patches, realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, RealisticAccelerationChanged),
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SDT_BOOL(Patches, forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL),
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SDT_BOOL(Patches, mammoth_trains, 0,NN, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL),
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SDT_BOOL(Patches, gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL),
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