(svn r21782) -Codechange: Move declaration of AllocatorProc from Blitter:: to spritecache.h

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 14 years ago
parent 09d7f172a6
commit 3d1008318b

@ -21,7 +21,7 @@ public:
/* virtual */ uint8 GetScreenDepth() { return 32; } /* virtual */ uint8 GetScreenDepth() { return 32; }
// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); // /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
// /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal); // /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); // /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ void *MoveTo(const void *video, int x, int y); /* virtual */ void *MoveTo(const void *video, int x, int y);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour); /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour); /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);

@ -255,7 +255,7 @@ static const SpriteLoader::Sprite *ResizeSprite(const SpriteLoader::Sprite *spri
return sprite; return sprite;
} }
Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{ {
/* streams of pixels (a, r, g, b channels) /* streams of pixels (a, r, g, b channels)
* *

@ -23,7 +23,7 @@ public:
}; };
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "32bpp-optimized"; } /* virtual */ const char *GetName() { return "32bpp-optimized"; }

@ -91,7 +91,7 @@ void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height
DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('%d')", pal); DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('%d')", pal);
} }
Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{ {
Sprite *dest_sprite; Sprite *dest_sprite;
SpriteLoader::CommonPixel *dst; SpriteLoader::CommonPixel *dst;

@ -19,7 +19,7 @@ class Blitter_32bppSimple : public Blitter_32bppBase {
public: public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal); /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "32bpp-simple"; } /* virtual */ const char *GetName() { return "32bpp-simple"; }
}; };

@ -19,7 +19,7 @@ public:
/* virtual */ uint8 GetScreenDepth() { return 8; } /* virtual */ uint8 GetScreenDepth() { return 8; }
// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); // /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal); /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); // /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ void *MoveTo(const void *video, int x, int y); /* virtual */ void *MoveTo(const void *video, int x, int y);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour); /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour); /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);

@ -41,7 +41,7 @@ void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
} }
} }
Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{ {
Sprite *dest_sprite; Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width); dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);

@ -18,7 +18,7 @@
class Blitter_8bppDebug : public Blitter_8bppBase { class Blitter_8bppDebug : public Blitter_8bppBase {
public: public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "8bpp-debug"; } /* virtual */ const char *GetName() { return "8bpp-debug"; }
}; };

@ -110,7 +110,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
} }
} }
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{ {
/* Make memory for all zoom-levels */ /* Make memory for all zoom-levels */
uint memory = sizeof(SpriteData); uint memory = sizeof(SpriteData);

@ -23,7 +23,7 @@ public:
}; };
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "8bpp-optimized"; } /* virtual */ const char *GetName() { return "8bpp-optimized"; }
}; };

@ -54,7 +54,7 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
} }
} }
Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{ {
Sprite *dest_sprite; Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width); dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);

@ -18,7 +18,7 @@
class Blitter_8bppSimple : public Blitter_8bppBase { class Blitter_8bppSimple : public Blitter_8bppBase {
public: public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "8bpp-simple"; } /* virtual */ const char *GetName() { return "8bpp-simple"; }
}; };

@ -46,8 +46,6 @@ public:
PALETTE_ANIMATION_BLITTER, ///< The blitter takes care of the palette animation PALETTE_ANIMATION_BLITTER, ///< The blitter takes care of the palette animation
}; };
typedef void *AllocatorProc(size_t size);
/** /**
* Get the screen depth this blitter works for. * Get the screen depth this blitter works for.
* This is either: 8, 16, 24 or 32. * This is either: 8, 16, 24 or 32.
@ -73,7 +71,7 @@ public:
/** /**
* Convert a sprite from the loader to our own format. * Convert a sprite from the loader to our own format.
*/ */
virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0; virtual Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
/** /**
* Move the destination pointer the requested amount x and y, keeping in mind * Move the destination pointer the requested amount x and y, keeping in mind

@ -14,7 +14,7 @@
static FBlitter_Null iFBlitter_Null; static FBlitter_Null iFBlitter_Null;
Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{ {
Sprite *dest_sprite; Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite)); dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));

@ -20,7 +20,7 @@ public:
/* virtual */ uint8 GetScreenDepth() { return 0; } /* virtual */ uint8 GetScreenDepth() { return 0; }
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) {}; /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) {};
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) {}; /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) {};
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ void *MoveTo(const void *video, int x, int y) { return NULL; }; /* virtual */ void *MoveTo(const void *video, int x, int y) { return NULL; };
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour) {}; /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour) {};
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour) {}; /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour) {};

@ -25,6 +25,8 @@ struct Sprite {
extern uint _sprite_cache_size; extern uint _sprite_cache_size;
typedef void *AllocatorProc(size_t size);
void *GetRawSprite(SpriteID sprite, SpriteType type); void *GetRawSprite(SpriteID sprite, SpriteType type);
bool SpriteExists(SpriteID sprite); bool SpriteExists(SpriteID sprite);

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