Fix #12415, 9c49a61, df400ef: Aircraft::tile is valid only for front vehicle (#12416)

(cherry picked from commit 243c6bead3)

# Conflicts:
#	src/economy.cpp
This commit is contained in:
Loïc Guilloux 2024-04-03 23:16:36 +02:00 committed by Jonathan G Rennison
parent 0008e7d769
commit 3cf43de059
3 changed files with 10 additions and 7 deletions

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@ -114,6 +114,7 @@ struct Aircraft final : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
void OnPeriodic() override;
uint Crash(bool flooded = false) override;
TileIndex GetOrderStationLocation(StationID station) override;
TileIndex GetCargoTile() const override { return this->First()->tile; }
ClosestDepot FindClosestDepot() override;
/**

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@ -1569,7 +1569,7 @@ void PrepareUnload(Vehicle *front_v)
front_v->last_station_visited, next_station.Get(v->cargo_type),
GetUnloadType(v), ge,
front_v->cargo_payment,
v->tile);
v->GetCargoTile());
if (v->cargo.UnloadCount() > 0) SetBit(v->vehicle_flags, VF_CARGO_UNLOADING);
}
}
@ -1727,7 +1727,7 @@ struct ReturnCargoAction
*/
bool operator()(Vehicle *v)
{
v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].CreateData().cargo, this->next_hop, v->tile);
v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].CreateData().cargo, this->next_hop, v->GetCargoTile());
return true;
}
};
@ -1764,7 +1764,7 @@ struct FinalizeRefitAction
{
if (this->do_reserve || (cargo_type_loading == nullptr || (cargo_type_loading->current_order.GetCargoLoadTypeRaw(v->cargo_type) & OLFB_FULL_LOAD))) {
this->st->goods[v->cargo_type].CreateData().cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
&v->cargo, this->next_station.Get(v->cargo_type), v->tile);
&v->cargo, this->next_station.Get(v->cargo_type), v->GetCargoTile());
}
this->consist_capleft[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
return true;
@ -1869,7 +1869,7 @@ struct ReserveCargoAction {
}
if (v->cargo_cap > v->cargo.RemainingCount() && MayLoadUnderExclusiveRights(st, v)) {
st->goods[v->cargo_type].CreateData().cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
&v->cargo, next_station.Get(v->cargo_type), v->tile);
&v->cargo, next_station.Get(v->cargo_type), v->GetCargoTile());
}
return true;
@ -2107,7 +2107,7 @@ static void LoadUnloadVehicle(Vehicle *front)
uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER);
if (v->cargo_cap < new_remaining) {
/* Return some of the reserved cargo to not overload the vehicle. */
v->cargo.Return(new_remaining - v->cargo_cap, &ged->cargo, INVALID_STATION, v->tile);
v->cargo.Return(new_remaining - v->cargo_cap, &ged->cargo, INVALID_STATION, v->GetCargoTile());
}
/* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
@ -2134,7 +2134,7 @@ static void LoadUnloadVehicle(Vehicle *front)
}
}
amount_unloaded = v->cargo.Unload(amount_unloaded, &ged->cargo, payment, v->tile);
amount_unloaded = v->cargo.Unload(amount_unloaded, &ged->cargo, payment, v->GetCargoTile());
remaining = v->cargo.UnloadCount() > 0;
if (amount_unloaded > 0) {
dirty_vehicle = true;
@ -2210,7 +2210,7 @@ static void LoadUnloadVehicle(Vehicle *front)
if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
if (_settings_game.order.gradual_loading) cap_left = std::min(cap_left, GetLoadAmount(v));
uint loaded = ged->cargo.Load(cap_left, &v->cargo, next_station.Get(v->cargo_type), v->tile);
uint loaded = ged->cargo.Load(cap_left, &v->cargo, next_station.Get(v->cargo_type), v->GetCargoTile());
if (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) {
/* Remember if there are reservations left so that we don't stop
* loading before they're loaded. */

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@ -957,6 +957,8 @@ public:
*/
virtual TileIndex GetOrderStationLocation([[maybe_unused]] StationID station) { return INVALID_TILE; }
virtual TileIndex GetCargoTile() const { return this->tile; }
/**
* Find the closest depot for this vehicle and tell us the location,
* DestinationID and whether we should reverse.