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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r1126) -Fix: [Network] Pressing Disconnect on the GUI puts you back to the
main-menu (so you no longer stay ingame (if you were))
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@ -1189,6 +1189,8 @@ void ShowClientList()
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AllocateWindowDesc(&_client_list_desc);
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AllocateWindowDesc(&_client_list_desc);
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}
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}
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extern void SwitchMode(int new_mode);
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static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
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static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
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{
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{
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switch(e->event) {
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switch(e->event) {
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@ -1224,8 +1226,9 @@ static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
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switch(e->click.widget) {
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switch(e->click.widget) {
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case 0: case 3: /* Close 'X' | Disconnect button */
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case 0: case 3: /* Close 'X' | Disconnect button */
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NetworkDisconnect();
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NetworkDisconnect();
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ShowNetworkGameWindow();
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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SwitchMode(SM_MENU);
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ShowNetworkGameWindow();
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break;
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break;
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}
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}
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break;
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break;
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