(svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary.

This commit is contained in:
peter1138 2009-03-21 23:58:20 +00:00
parent d1fd756755
commit 3abddfe705
7 changed files with 139 additions and 0 deletions

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@ -2079,6 +2079,10 @@
RelativePath=".\..\src\saveload\industry_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\labelmaps_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\map_sl.cpp"
>

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@ -2076,6 +2076,10 @@
RelativePath=".\..\src\saveload\industry_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\labelmaps_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\map_sl.cpp"
>

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@ -469,6 +469,7 @@ saveload/engine_sl.cpp
saveload/gamelog_sl.cpp
saveload/group_sl.cpp
saveload/industry_sl.cpp
saveload/labelmaps_sl.cpp
saveload/map_sl.cpp
saveload/misc_sl.cpp
saveload/newgrf_sl.cpp

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@ -1797,6 +1797,8 @@ bool AfterLoadGame()
}
}
AfterLoadLabelMaps();
GamelogPrintDebug(1);
bool ret = InitializeWindowsAndCaches();

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@ -0,0 +1,125 @@
/* $Id$ */
/** @file labelmaps_sl.cpp Code handling saving and loading of rail type label mappings */
#include "../stdafx.h"
#include "../strings_type.h"
#include "../rail.h"
#include "../map_func.h"
#include "../tile_map.h"
#include "../rail_map.h"
#include "../road_map.h"
#include "../station_map.h"
#include "../tunnelbridge_map.h"
#include "../core/alloc_func.hpp"
#include "../core/smallvec_type.hpp"
#include "../settings_type.h"
#include "saveload.h"
static SmallVector<RailTypeLabel, RAILTYPE_END> _railtype_list;
/**
* Test if any saved rail type labels are different to the currently loaded
* rail types, which therefore requires conversion.
* @return true if (and only if) conversion due to rail type changes is needed.
*/
static bool NeedRailTypeConversion()
{
for (uint i = 0; i < _railtype_list.Length(); i++) {
if ((RailType)i < RAILTYPE_END) {
const RailtypeInfo *rti = GetRailTypeInfo((RailType)i);
if (rti->label != _railtype_list[i]) return true;
} else {
if (_railtype_list[i] != 0) return true;
}
}
/* No rail type conversion is necessary */
return false;
}
void AfterLoadLabelMaps()
{
if (NeedRailTypeConversion()) {
SmallVector<RailType, RAILTYPE_END> railtype_conversion_map;
for (uint i = 0; i < _railtype_list.Length(); i++) {
RailType r = GetRailTypeByLabel(_railtype_list[i]);
if (r == INVALID_RAILTYPE) r = RAILTYPE_BEGIN;
*railtype_conversion_map.Append() = r;
}
for (TileIndex t = 0; t < MapSize(); t++) {
switch (GetTileType(t)) {
case MP_RAILWAY:
SetRailType(t, railtype_conversion_map[GetRailType(t)]);
break;
case MP_ROAD:
if (IsLevelCrossing(t)) {
SetRailType(t, railtype_conversion_map[GetRailType(t)]);
}
break;
case MP_STATION:
if (IsRailwayStation(t)) {
SetRailType(t, railtype_conversion_map[GetRailType(t)]);
}
break;
case MP_TUNNELBRIDGE:
if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) {
SetRailType(t, railtype_conversion_map[GetRailType(t)]);
}
break;
default:
break;
}
}
}
_railtype_list.Clear();
}
/** Container for a label for SaveLoad system */
struct LabelObject {
uint32 label;
};
static const SaveLoad _label_object_desc[] = {
SLE_VAR(LabelObject, label, SLE_UINT32),
SLE_END(),
};
static void Save_RAIL()
{
LabelObject lo;
for (RailType r = RAILTYPE_BEGIN; r != RAILTYPE_END; r++) {
lo.label = GetRailTypeInfo(r)->label;
SlSetArrayIndex(r);
SlObject(&lo, _label_object_desc);
}
}
static void Load_RAIL()
{
_railtype_list.Clear();
LabelObject lo;
int index;
while ((index = SlIterateArray()) != -1) {
SlObject(&lo, _label_object_desc);
*_railtype_list.Append() = (RailTypeLabel)lo.label;
}
}
extern const ChunkHandler _labelmaps_chunk_handlers[] = {
{ 'RAIL', Save_RAIL, Load_RAIL, CH_ARRAY | CH_LAST},
};

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@ -1332,6 +1332,7 @@ extern const ChunkHandler _newgrf_chunk_handlers[];
extern const ChunkHandler _group_chunk_handlers[];
extern const ChunkHandler _cargopacket_chunk_handlers[];
extern const ChunkHandler _autoreplace_chunk_handlers[];
extern const ChunkHandler _labelmaps_chunk_handlers[];
static const ChunkHandler * const _chunk_handlers[] = {
_gamelog_chunk_handlers,
@ -1358,6 +1359,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
_group_chunk_handlers,
_cargopacket_chunk_handlers,
_autoreplace_chunk_handlers,
_labelmaps_chunk_handlers,
NULL,
};

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@ -21,6 +21,7 @@ void FixOldWaypoints();
void AfterLoadWaypoints();
void AfterLoadVehicles(bool part_of_load);
void AfterLoadStations();
void AfterLoadLabelMaps();
void UpdateHousesAndTowns();
void UpdateOldAircraft();