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https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
(svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary.
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@ -2079,6 +2079,10 @@
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RelativePath=".\..\src\saveload\industry_sl.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\saveload\labelmaps_sl.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\saveload\map_sl.cpp"
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>
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@ -2076,6 +2076,10 @@
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RelativePath=".\..\src\saveload\industry_sl.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\saveload\labelmaps_sl.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\saveload\map_sl.cpp"
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>
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@ -469,6 +469,7 @@ saveload/engine_sl.cpp
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saveload/gamelog_sl.cpp
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saveload/group_sl.cpp
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saveload/industry_sl.cpp
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saveload/labelmaps_sl.cpp
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saveload/map_sl.cpp
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saveload/misc_sl.cpp
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saveload/newgrf_sl.cpp
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@ -1797,6 +1797,8 @@ bool AfterLoadGame()
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}
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}
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AfterLoadLabelMaps();
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GamelogPrintDebug(1);
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bool ret = InitializeWindowsAndCaches();
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125
src/saveload/labelmaps_sl.cpp
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125
src/saveload/labelmaps_sl.cpp
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@ -0,0 +1,125 @@
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/* $Id$ */
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/** @file labelmaps_sl.cpp Code handling saving and loading of rail type label mappings */
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#include "../stdafx.h"
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#include "../strings_type.h"
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#include "../rail.h"
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#include "../map_func.h"
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#include "../tile_map.h"
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#include "../rail_map.h"
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#include "../road_map.h"
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#include "../station_map.h"
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#include "../tunnelbridge_map.h"
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#include "../core/alloc_func.hpp"
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#include "../core/smallvec_type.hpp"
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#include "../settings_type.h"
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#include "saveload.h"
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static SmallVector<RailTypeLabel, RAILTYPE_END> _railtype_list;
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/**
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* Test if any saved rail type labels are different to the currently loaded
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* rail types, which therefore requires conversion.
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* @return true if (and only if) conversion due to rail type changes is needed.
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*/
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static bool NeedRailTypeConversion()
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{
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for (uint i = 0; i < _railtype_list.Length(); i++) {
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if ((RailType)i < RAILTYPE_END) {
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const RailtypeInfo *rti = GetRailTypeInfo((RailType)i);
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if (rti->label != _railtype_list[i]) return true;
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} else {
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if (_railtype_list[i] != 0) return true;
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}
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}
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/* No rail type conversion is necessary */
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return false;
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}
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void AfterLoadLabelMaps()
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{
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if (NeedRailTypeConversion()) {
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SmallVector<RailType, RAILTYPE_END> railtype_conversion_map;
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for (uint i = 0; i < _railtype_list.Length(); i++) {
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RailType r = GetRailTypeByLabel(_railtype_list[i]);
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if (r == INVALID_RAILTYPE) r = RAILTYPE_BEGIN;
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*railtype_conversion_map.Append() = r;
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}
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for (TileIndex t = 0; t < MapSize(); t++) {
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switch (GetTileType(t)) {
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case MP_RAILWAY:
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SetRailType(t, railtype_conversion_map[GetRailType(t)]);
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break;
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case MP_ROAD:
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if (IsLevelCrossing(t)) {
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SetRailType(t, railtype_conversion_map[GetRailType(t)]);
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}
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break;
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case MP_STATION:
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if (IsRailwayStation(t)) {
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SetRailType(t, railtype_conversion_map[GetRailType(t)]);
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}
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break;
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case MP_TUNNELBRIDGE:
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if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) {
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SetRailType(t, railtype_conversion_map[GetRailType(t)]);
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}
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break;
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default:
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break;
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}
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}
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}
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_railtype_list.Clear();
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}
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/** Container for a label for SaveLoad system */
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struct LabelObject {
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uint32 label;
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};
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static const SaveLoad _label_object_desc[] = {
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SLE_VAR(LabelObject, label, SLE_UINT32),
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SLE_END(),
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};
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static void Save_RAIL()
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{
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LabelObject lo;
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for (RailType r = RAILTYPE_BEGIN; r != RAILTYPE_END; r++) {
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lo.label = GetRailTypeInfo(r)->label;
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SlSetArrayIndex(r);
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SlObject(&lo, _label_object_desc);
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}
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}
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static void Load_RAIL()
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{
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_railtype_list.Clear();
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LabelObject lo;
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int index;
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while ((index = SlIterateArray()) != -1) {
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SlObject(&lo, _label_object_desc);
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*_railtype_list.Append() = (RailTypeLabel)lo.label;
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}
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}
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extern const ChunkHandler _labelmaps_chunk_handlers[] = {
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{ 'RAIL', Save_RAIL, Load_RAIL, CH_ARRAY | CH_LAST},
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};
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@ -1332,6 +1332,7 @@ extern const ChunkHandler _newgrf_chunk_handlers[];
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extern const ChunkHandler _group_chunk_handlers[];
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extern const ChunkHandler _cargopacket_chunk_handlers[];
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extern const ChunkHandler _autoreplace_chunk_handlers[];
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extern const ChunkHandler _labelmaps_chunk_handlers[];
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static const ChunkHandler * const _chunk_handlers[] = {
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_gamelog_chunk_handlers,
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@ -1358,6 +1359,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
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_group_chunk_handlers,
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_cargopacket_chunk_handlers,
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_autoreplace_chunk_handlers,
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_labelmaps_chunk_handlers,
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NULL,
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};
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@ -21,6 +21,7 @@ void FixOldWaypoints();
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void AfterLoadWaypoints();
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void AfterLoadVehicles(bool part_of_load);
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void AfterLoadStations();
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void AfterLoadLabelMaps();
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void UpdateHousesAndTowns();
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void UpdateOldAircraft();
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