diff --git a/src/settings_type.h b/src/settings_type.h index 381e78c3e1..1dd662455f 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -134,8 +134,8 @@ struct NetworkSettings { bool pause_on_join; ///< pause the game when people join uint16 server_port; ///< port the server listens on char server_name[NETWORK_NAME_LENGTH]; ///< name of the server - char server_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for joining this server - char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for rconsole (server side) + char server_password[NETWORK_PASSWORD_LENGTH]; ///< password for joining this server + char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< password for rconsole (server side) char admin_password[NETWORK_PASSWORD_LENGTH]; ///< password for the admin network bool server_advertise; ///< advertise the server to the masterserver uint8 lan_internet; ///< search on the LAN or internet for servers