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Change INITIAL_STATE_TICKS_VALUE to be an integer multiple of useful values
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@ -398,7 +398,7 @@ static const int TOWN_GROWTH_TICKS = 70; ///< cycle duration for towns t
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static const int INDUSTRY_CUT_TREE_TICKS = INDUSTRY_PRODUCE_TICKS * 2; ///< cycle duration for lumber mill's extra action
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static const int INDUSTRY_CUT_TREE_TICKS = INDUSTRY_PRODUCE_TICKS * 2; ///< cycle duration for lumber mill's extra action
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/** An initial value for StateTicks when starting a new game */
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/** An initial value for StateTicks when starting a new game */
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static constexpr StateTicks INITIAL_STATE_TICKS_VALUE = 1 << 24;
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static constexpr StateTicks INITIAL_STATE_TICKS_VALUE = 128 * 24 * 60 * 74; // Value chosen to make it an integer multiple of various convenient values
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/** Invalid state ticks value */
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/** Invalid state ticks value */
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static constexpr StateTicks INVALID_STATE_TICKS = INT64_MIN;
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static constexpr StateTicks INVALID_STATE_TICKS = INT64_MIN;
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