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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r22361) -Codechange: delete the client list popup when the client got removed (instead of previously selecting some other client)
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2802c742a4
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@ -556,7 +556,7 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
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GeneratePresidentName(c);
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SetWindowDirty(WC_GRAPH_LEGEND, 0);
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SetWindowDirty(WC_CLIENT_LIST_POPUP, 0);
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SetWindowClassesDirty(WC_CLIENT_LIST_POPUP);
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SetWindowDirty(WC_CLIENT_LIST, 0);
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BuildOwnerLegend();
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InvalidateWindowData(WC_SMALLMAP, 0, 1);
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@ -1797,7 +1797,7 @@ struct NetworkClientListPopupWindow : Window {
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}
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this->flags4 &= ~WF_WHITE_BORDER_MASK;
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this->InitNested(desc, 0);
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this->InitNested(desc, client_id);
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}
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virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
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@ -1852,7 +1852,7 @@ struct NetworkClientListPopupWindow : Window {
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if (ci != NULL) this->actions[index].proc(ci);
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}
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DeleteWindowById(WC_CLIENT_LIST_POPUP, 0);
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DeleteWindowByClass(WC_CLIENT_LIST_POPUP);
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}
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}
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};
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@ -1862,7 +1862,7 @@ struct NetworkClientListPopupWindow : Window {
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*/
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static void PopupClientList(ClientID client_id, int x, int y)
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{
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DeleteWindowById(WC_CLIENT_LIST_POPUP, 0);
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DeleteWindowByClass(WC_CLIENT_LIST_POPUP);
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if (NetworkFindClientInfoFromClientID(client_id) == NULL) return;
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@ -253,6 +253,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
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extern byte _network_clients_connected;
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_network_clients_connected--;
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DeleteWindowById(WC_CLIENT_LIST_POPUP, this->client_id);
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SetWindowDirty(WC_CLIENT_LIST, 0);
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this->SendPackets(true);
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