<tr><td>tile_height</td><td>0..255</td><td>Height of the lowest corner of the tile</td></tr>
<tr><td>tile_hash</td><td>0..4294967295</td><td>Hash value derived from the coordinates of the tile, suitable for pseudo-randomising graphics</td></tr>
<tr><td>snow_present</td><td>0 or 1</td><td>Snow is present on this tile, at any density.</br>This requires <fontface="monospace">new_landscape</font>, version 2.</td></tr>
<tr><td>ground_density</td><td>0..3</td><td>Ground density (if snow_present is 1, this is the snow density).</br>This requires <fontface="monospace">new_landscape</font>, version 2.</td></tr>
<tr><td><ahref="#newlandscape_land_info_nearby_tiles">60</a></td><td><ahref="#newlandscape_land_info_nearby_tiles">newlandscape_land_info_nearby_tiles</a></td><td>Land info of nearby tiles</td></tr>
</table>
@ -110,6 +111,18 @@
<h4id="newlandscape_landscape_type">Landscape type (44, or mappable variable: newlandscape_landscape_type)</h4>
<p>The landscape type, this currently only has the value 0: rocky tiles.</p>
<h4id="newlandscape_ground_info">Ground info (45, or mappable variable: newlandscape_ground_info)</h4>
<tr><td>0 - 3</td><td>0..3</td><td>Ground density (if snow is present, this is the snow density)</td></tr>
<tr><td>4</td><td>0 or 1</td><td>Snow is present on this tile, at any density</td></tr>
</table>
<br/>
The remaining bits are reserved for future use and should be masked.<br/>
This requires <fontface="monospace">new_landscape</font>, version 2.</p>
</p>
<h4id="roadstop_land_info_nearby_tiles">Land info of nearby tile (60, or mappable variable: newlandscape_land_info_nearby_tiles)</h4>
<p>This has the same value as <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Industry_Tiles#Land_info_of_nearby_tiles_.2860.29">industry tile (feature 9) variable 60</a>.</p>