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(svn r8796) -Fix
Remove the unused function AllocateStation() which was left over from r8125
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@ -141,29 +141,6 @@ static Station* GetStationAround(TileIndex tile, int w, int h, StationID closest
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return (closest_station == INVALID_STATION) ? NULL : GetStation(closest_station);
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}
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static Station *AllocateStation(void)
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{
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Station *st = NULL;
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/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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* TODO - This is just a temporary stage, this will be removed. */
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for (st = GetStation(0); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) {
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if (!st->IsValid()) {
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StationID index = st->index;
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memset(st, 0, sizeof(Station));
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st->index = index;
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return st;
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}
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}
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/* Check if we can add a block to the pool */
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if (AddBlockToPool(&_Station_pool)) return AllocateStation();
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_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
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return NULL;
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}
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/**
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* Counts the numbers of tiles matching a specific type in the area around
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