From 38f29fd5d6871d46eb6a4f285f548edc628b740d Mon Sep 17 00:00:00 2001 From: Greg-21 <34160838+Greg-21@users.noreply.github.com> Date: Sun, 24 Jun 2018 00:56:11 +0200 Subject: [PATCH] Update: Updated changelog based on... (#6835) ...the changelog in release 1.8 branch. --- changelog.txt | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) diff --git a/changelog.txt b/changelog.txt index 8edba15fb4..5e1540a1e0 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,44 @@ +1.8.0 (2018-04-01) +------------------------------------------------------------------------ +(None) + + +1.8.0-RC1 (2018-03-21) +------------------------------------------------------------------------ +- Feature: [GFX] Climate-specific Action5 extra airport sprites [FS#6664] (r27976) +- Feature: Draw vertical separators at tile distance in the train depot GUI (r27938, r27899) +- Feature: [Build] MSVC 2017 project file generator. Most noticeable, std:c++latest is enabled (r27920, r27919, r27918, r27917) +- Feature: [Build] Project file generator for kdevelop 4/5 [FS#6577] (r27897) +- Feature: Add option to close windows with right click [FS#4950] (r27826, r27825) +- Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list (r27822) +- Feature: Display aircraft type in vehicle preview/purchase/detail windows (r27802, r27799, r27797) +- Change: [NewGRF] Various performance improvements to resolving VA2 (r27989, r27985, r27984, r27983, r27982) +- Change: [NewGRF] Increase maximum allowed vehicle sprite size to reduce clipping of ships (r27987) +- Change: Check companies for bankruptcy before subtracting reoccuring monthly costs [FS#6679] (r27981) +- Change: [GFX] Replace the office building sprite on various toyland airports with a better fitting sprite [FS#6664] (r27977) +- Change: [GFX] The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version [FS#6654] (r27961) +- Change: Reword texts in industry view, when stockpiling is used (r27952) +- Change: Remove the gap between windows when positioning them after opening [FS#6568] (r27934, r27900) +- Change: [Build] Enable usage of static_assert for MSVC (r27916) +- Change: [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment variables in config.cache file [FS#6614] (r27902) +- Change: Do not cancel headquarter construction and engine-preview-query when shift-clicking (r27889) +- Change: Parse extmidi command string for parameters to pass on (r27834) +- Change: Draw images in centre of buttons (r27829, r27821) +- Fix: Store the map variety setting in the savegame like the other mapgen settings, so restarting maps considers it [FS#6673] (r27978) +- Fix: Hair selection was missing one option [FS#6642] (r27975) +- Fix: Avoid tile operations outside map border when building lock [FS#6662] (r27973) +- Fix: Catenary sprites got mixed up for depots [FS#6670] (r27972) +- Fix: Make automatic window-positioning RTL-aware (r27934, r27900) +- Fix: Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values (r27934, r27900) +- Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers (r27928) +- Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shared triggers (r27928) +- Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry (r27928) +- Fix: [NPF] Reserved track bits were not accounted for when trying to find any safe position (r27912) +- Fix: Do not modify argv[0] [FS#6575] (r27886) +- Fix: Do not search directories when opening ini files as we already have their full path [FS#6421] (r27816) +- Fix: Road tunnel/bridge heads have no trackbits wrt. catenary drawing (r27812) + + 1.7.2 (2017-12-24) ------------------------------------------------------------------------ (None)