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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r15743) -Codechange: move the definitions of some fake squirrel types to their own file.
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@ -2267,6 +2267,10 @@
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<Filter
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<Filter
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Name="Script"
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Name="Script"
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>
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>
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<File
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RelativePath=".\..\src\script\fake_squirrel_types.hpp"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\script\script_info.cpp"
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RelativePath=".\..\src\script\script_info.cpp"
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>
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>
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@ -2264,6 +2264,10 @@
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<Filter
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<Filter
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Name="Script"
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Name="Script"
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>
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>
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<File
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RelativePath=".\..\src\script\fake_squirrel_types.hpp"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\script\script_info.cpp"
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RelativePath=".\..\src\script\script_info.cpp"
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>
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>
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@ -518,6 +518,7 @@ table/unmovable_land.h
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table/water_land.h
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table/water_land.h
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# Script
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# Script
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script/fake_squirrel_types.hpp
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script/script_info.cpp
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script/script_info.cpp
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script/script_info.hpp
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script/script_info.hpp
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script/script_scanner.cpp
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script/script_scanner.cpp
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@ -7,6 +7,7 @@
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#include "../../core/overflowsafe_type.hpp"
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#include "../../core/overflowsafe_type.hpp"
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#include "../../company_type.h"
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#include "../../company_type.h"
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#include "../../script/fake_squirrel_types.hpp"
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/* Define all types here, so we don't have to include the whole _type.h maze */
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/* Define all types here, so we don't have to include the whole _type.h maze */
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typedef uint BridgeType; //!< Internal name, not of any use for you.
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typedef uint BridgeType; //!< Internal name, not of any use for you.
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@ -30,12 +31,4 @@ typedef uint AIErrorType; //!< The types of errors inside the NoAI framework.
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typedef BridgeType BridgeID; //!< The ID of a bridge.
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typedef BridgeType BridgeID; //!< The ID of a bridge.
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typedef uint16 SubsidyID; //!< The ID of a subsidy.
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typedef uint16 SubsidyID; //!< The ID of a subsidy.
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#ifndef _SQUIRREL_H_
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/* Life becomes easier when we can tell about a function it needs the VM, but
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* without really including 'squirrel.h'. */
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typedef struct SQVM *HSQUIRRELVM; //!< Pointer to Squirrel Virtual Machine.
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typedef int SQInteger; //!< Squirrel Integer.
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typedef struct SQObject HSQOBJECT; //!< Squirrel Object (fake declare)
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#endif
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#endif /* AI_TYPES_HPP */
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#endif /* AI_TYPES_HPP */
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16
src/script/fake_squirrel_types.hpp
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16
src/script/fake_squirrel_types.hpp
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@ -0,0 +1,16 @@
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/* $Id$ */
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/** @file fake_squirrel_types.hpp Provides definitions for some squirrel types to prevent including squirrel.h in header files.*/
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#ifndef FAKE_SQUIRREL_TYPES_HPP
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#define FAKE_SQUIRREL_TYPES_HPP
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#ifndef _SQUIRREL_H_
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/* Life becomes easier when we can tell about a function it needs the VM, but
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* without really including 'squirrel.h'. */
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typedef struct SQVM *HSQUIRRELVM; //!< Pointer to Squirrel Virtual Machine.
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typedef int SQInteger; //!< Squirrel Integer.
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typedef struct SQObject HSQOBJECT; //!< Squirrel Object (fake declare)
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#endif
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#endif /* FAKE_SQUIRREL_TYPES_HPP */
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