Fix non-text time input dialog (when using time in minutes)

See: #638
pull/642/head
Jonathan G Rennison 4 months ago
parent 2b92ebade8
commit 3835500c9a

@ -282,11 +282,11 @@ struct SetMinutesWindow : SetDateWindow
TickMinutes current = 0;
switch (widget) {
case WID_SD_DAY:
current = now.ToSameDayClockTime(now.ClockHour(), index);
current = now.ToSameDayClockTime(this->minutes.ClockHour(), index);
break;
case WID_SD_MONTH:
current = now.ToSameDayClockTime(index, now.ClockMinute());
current = now.ToSameDayClockTime(index, this->minutes.ClockMinute());
break;
default:
@ -374,8 +374,6 @@ void ShowSetDateWindow(Window *parent, int window_number, DateTicksScaled initia
if (!_settings_time.time_in_minutes) {
new SetDateWindow(&_set_date_desc, window_number, parent, ScaledDateTicksToDate(initial_date), min_year, max_year, callback, button_text, button_tooltip);
} else {
new SetMinutesWindow(&_set_minutes_desc, window_number, parent,
initial_date + (_settings_game.economy.day_length_factor * (_settings_time.clock_offset * _settings_time.ticks_per_minute)),
min_year, max_year, callback, button_text, button_tooltip);
new SetMinutesWindow(&_set_minutes_desc, window_number, parent, initial_date, min_year, max_year, callback, button_text, button_tooltip);
}
}

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