Debug: Add sprite dump button to industry debug window

pull/393/head
Jonathan G Rennison 2 years ago
parent dd2e1fe956
commit 381aa04660

@ -690,3 +690,8 @@ bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type)
}
return false;
}
void DumpIndustrySpriteGroup(const IndustrySpec *spec, std::function<void(const char *)> print)
{
DumpSpriteGroup(spec->grf_prop.spritegroup[0], std::move(print));
}

@ -727,6 +727,7 @@ static const NIVariable _niv_industries[] = {
class NIHIndustry : public NIHelper {
bool IsInspectable(uint index) const override { return true; }
bool ShowExtraInfoOnly(uint index) const override { return GetIndustrySpec(Industry::Get(index)->type)->grf_prop.grffile == nullptr; }
bool ShowSpriteDumpButton(uint index) const override { return true; }
uint GetParent(uint index) const override { return GetInspectWindowNumber(GSF_FAKE_TOWNS, Industry::Get(index)->town->index); }
const void *GetInstance(uint index)const override { return Industry::Get(index); }
const void *GetSpec(uint index) const override { return GetIndustrySpec(Industry::Get(index)->type); }
@ -805,6 +806,15 @@ class NIHIndustry : public NIHelper {
}
}
}
/* virtual */ void SpriteDump(uint index, std::function<void(const char *)> print) const override
{
const Industry *ind = Industry::GetIfValid(index);
if (ind) {
extern void DumpIndustrySpriteGroup(const IndustrySpec *spec, std::function<void(const char *)> print);
DumpIndustrySpriteGroup(GetIndustrySpec(ind->type), std::move(print));
}
}
};
static const NIFeature _nif_industry = {

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