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@ -4367,11 +4367,13 @@ static void ReserveChangeInfo(ByteReader *buf)
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/* Action 0x01 */
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static void NewSpriteSet(ByteReader *buf)
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{
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/* <01> <feature> <num-sets> <num-ent>
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/* Basic format: <01> <feature> <num-sets> <num-ent>
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* Extended format: <01> <feature> 00 <first-set> <num-sets> <num-ent>
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*
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* B feature feature to define sprites for
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* 0, 1, 2, 3: veh-type, 4: train stations
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* B num-sets number of sprite sets
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* E first-set first sprite set to define
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* B num-sets number of sprite sets (extended byte in extended format)
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* E num-ent how many entries per sprite set
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* For vehicles, this is the number of different
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* vehicle directions in each sprite set
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@ -4379,11 +4381,11 @@ static void NewSpriteSet(ByteReader *buf)
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* In that case, use num-dirs=4.
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*/
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uint8 feature = buf->ReadByte();
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uint8 num_sets = buf->ReadByte();
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uint8 feature = buf->ReadByte();
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uint16 num_sets = buf->ReadByte();
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uint16 first_set = 0;
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if (num_sets == 0 && buf->HasData(2)) {
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if (num_sets == 0 && buf->HasData(3)) {
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/* Extended Action1 format.
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* Some GRFs define zero sets of zero sprites, though there is actually no use in that. Ignore them. */
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first_set = buf->ReadExtendedByte();
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@ -4407,7 +4409,15 @@ static void NewSpriteSet(ByteReader *buf)
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static void SkipAct1(ByteReader *buf)
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{
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buf->ReadByte();
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uint8 num_sets = buf->ReadByte();
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uint16 num_sets = buf->ReadByte();
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uint16 first_set = 0;
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if (num_sets == 0 && buf->HasData(3)) {
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/* Extended Action1 format.
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* Some GRFs define zero sets of zero sprites, though there is actually no use in that. Ignore them. */
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first_set = buf->ReadExtendedByte();
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num_sets = buf->ReadExtendedByte();
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}
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uint16 num_ents = buf->ReadExtendedByte();
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_cur.skip_sprites = num_sets * num_ents;
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