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(svn r14401) -Fix (r11724): Don't check articulated parts or rear multihead parts for callback 1D when moving a chain of wagons.
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@ -1165,36 +1165,39 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p
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Vehicle *src_previous = src->Previous();
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while (next_to_attach != NULL) {
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/* Back up and clear the first_engine data to avoid using wagon override group */
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EngineID first_engine = next_to_attach->u.rail.first_engine;
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next_to_attach->u.rail.first_engine = INVALID_ENGINE;
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/* Don't check callback for articulated or rear dual headed parts */
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if (!IsArticulatedPart(next_to_attach) && !IsRearDualheaded(next_to_attach)) {
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/* Back up and clear the first_engine data to avoid using wagon override group */
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EngineID first_engine = next_to_attach->u.rail.first_engine;
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next_to_attach->u.rail.first_engine = INVALID_ENGINE;
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uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, dst_head->engine_type, next_to_attach, dst_head);
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uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, dst_head->engine_type, next_to_attach, dst_head);
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/* Restore original first_engine data */
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next_to_attach->u.rail.first_engine = first_engine;
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/* Restore original first_engine data */
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next_to_attach->u.rail.first_engine = first_engine;
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if (callback != CALLBACK_FAILED) {
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StringID error = STR_NULL;
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if (callback != CALLBACK_FAILED) {
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StringID error = STR_NULL;
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if (callback == 0xFD) error = STR_INCOMPATIBLE_RAIL_TYPES;
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if (callback < 0xFD) error = GetGRFStringID(GetEngineGRFID(dst_head->engine_type), 0xD000 + callback);
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if (callback == 0xFD) error = STR_INCOMPATIBLE_RAIL_TYPES;
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if (callback < 0xFD) error = GetGRFStringID(GetEngineGRFID(dst_head->engine_type), 0xD000 + callback);
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if (error != STR_NULL) {
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/*
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* The attaching is not allowed. In this case 'next_to_attach'
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* can contain some vehicles of the 'source' and the destination
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* train can have some too. We 'just' add the to-be added wagons
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* to the chain and then split it where it was previously
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* separated, i.e. the tail of the original destination train.
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* Furthermore the 'previous' link of the original source vehicle needs
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* to be restored, otherwise the train goes missing in the depot.
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*/
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dst_tail->SetNext(next_to_attach);
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orig_tail->SetNext(NULL);
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if (src_previous != NULL) src_previous->SetNext(src);
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if (error != STR_NULL) {
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/*
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* The attaching is not allowed. In this case 'next_to_attach'
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* can contain some vehicles of the 'source' and the destination
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* train can have some too. We 'just' add the to-be added wagons
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* to the chain and then split it where it was previously
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* separated, i.e. the tail of the original destination train.
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* Furthermore the 'previous' link of the original source vehicle needs
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* to be restored, otherwise the train goes missing in the depot.
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*/
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dst_tail->SetNext(next_to_attach);
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orig_tail->SetNext(NULL);
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if (src_previous != NULL) src_previous->SetNext(src);
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return_cmd_error(error);
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return_cmd_error(error);
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}
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}
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}
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