diff --git a/src/video/cocoa/event.mm b/src/video/cocoa/event.mm index 7be8c01249..702b73d09d 100644 --- a/src/video/cocoa/event.mm +++ b/src/video/cocoa/event.mm @@ -80,9 +80,8 @@ void QZ_ShowMouse() [ NSCursor unhide ]; _show_mouse = true; - // Hide the openttd cursor when leaving the window - if (_cocoa_subdriver != NULL) - UndrawMouseCursor(); + /* Hide the openttd cursor when leaving the window */ + if (_cocoa_subdriver != NULL) UndrawMouseCursor(); _cursor.in_window = false; } } @@ -90,39 +89,32 @@ void QZ_ShowMouse() void QZ_HideMouse() { if (_show_mouse) { - /* - * Don't hide the cursor when compiling in debug mode. - * Note: Not hiding the cursor will cause artefacts around it in 8bpp fullscreen mode. - */ + /* Don't hide the cursor when compiling in debug mode. + * Note: Not hiding the cursor will cause artefacts around it in 8bpp fullscreen mode. */ #ifndef _DEBUG [ NSCursor hide ]; #endif _show_mouse = false; - // Show the openttd cursor again + /* Show the openttd cursor again */ _cursor.in_window = true; } } static void QZ_WarpCursor(int x, int y) { - NSPoint p; - CGPoint cgp; - - assert(_cocoa_subdriver); + assert(_cocoa_subdriver != NULL); /* Only allow warping when in foreground */ if (![ NSApp isActive ]) return; - p = NSMakePoint(x, y); - cgp = _cocoa_subdriver->PrivateLocalToCG(&p); + NSPoint p = NSMakePoint(x, y); + CGPoint cgp = _cocoa_subdriver->PrivateLocalToCG(&p); /* this is the magic call that fixes cursor "freezing" after warp */ CGSetLocalEventsSuppressionInterval(0.0); /* Do the actual warp */ CGWarpMouseCursorPosition(cgp); - - /* Generate the mouse moved event */ } @@ -274,10 +266,9 @@ static const VkMapping _vk_mapping[] = { static uint32 QZ_MapKey(unsigned short sym) { - const VkMapping *map; uint32 key = 0; - for (map = _vk_mapping; map != endof(_vk_mapping); ++map) { + for (const VkMapping *map = _vk_mapping; map != endof(_vk_mapping); ++map) { if (sym == map->vk_from) { key = map->map_to; break; @@ -323,23 +314,20 @@ static void QZ_DoUnsidedModifiers(unsigned int newMods) { const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA }; - int i; - unsigned int bit; - if (_current_mods == newMods) return; /* Iterate through the bits, testing each against the current modifiers */ - for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { + for (unsigned int i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { unsigned int currentMask, newMask; currentMask = _current_mods & bit; newMask = newMods & bit; - if (currentMask && currentMask != newMask) { /* modifier up event */ + if (currentMask && currentMask != newMask) { // modifier up event /* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */ if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, YES); QZ_KeyEvent(mapping[i], 0, NO); - } else if (newMask && currentMask != newMask) { /* modifier down event */ + } else if (newMask && currentMask != newMask) { // modifier down event QZ_KeyEvent(mapping[i], 0, YES); /* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */ if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, NO); @@ -402,44 +390,37 @@ static void QZ_MouseButtonEvent(int button, BOOL down) static bool QZ_PollEvent() { - NSEvent *event; - NSPoint pt; - NSString *chars; -#ifdef _DEBUG - uint32 et0, et; -#endif - assert(_cocoa_subdriver != NULL); #ifdef _DEBUG - et0 = GetTick(); + uint32 et0 = GetTick(); #endif - event = [ NSApp nextEventMatchingMask:NSAnyEventMask - untilDate: [ NSDate distantPast ] - inMode: NSDefaultRunLoopMode dequeue:YES ]; + NSEvent *event = [ NSApp nextEventMatchingMask:NSAnyEventMask + untilDate:[ NSDate distantPast ] + inMode:NSDefaultRunLoopMode dequeue:YES ]; #ifdef _DEBUG - et = GetTick(); - _tEvent+= et - et0; + _tEvent += GetTick() - et0; #endif if (event == nil) return false; if (!_cocoa_subdriver->IsActive()) { QZ_ShowMouse(); - [NSApp sendEvent:event]; + [ NSApp sendEvent:event ]; return true; } QZ_DoUnsidedModifiers( [ event modifierFlags ] ); - switch ([event type]) { + NSString *chars; + NSPoint pt; + switch ([ event type ]) { case NSMouseMoved: case NSOtherMouseDragged: case NSLeftMouseDragged: pt = _cocoa_subdriver->GetMouseLocation(event); - if (!_cocoa_subdriver->MouseIsInsideView(&pt) && - !_emulating_right_button) { + if (!_cocoa_subdriver->MouseIsInsideView(&pt) && !_emulating_right_button) { QZ_ShowMouse(); - [NSApp sendEvent:event]; + [ NSApp sendEvent:event ]; break; } @@ -461,9 +442,8 @@ static bool QZ_PollEvent() pt = _cocoa_subdriver->GetMouseLocation(event); - if (!([ event modifierFlags ] & keymask) || - !_cocoa_subdriver->MouseIsInsideView(&pt)) { - [NSApp sendEvent:event]; + if (!([ event modifierFlags ] & keymask) || !_cocoa_subdriver->MouseIsInsideView(&pt)) { + [ NSApp sendEvent:event ]; } if (!_cocoa_subdriver->MouseIsInsideView(&pt)) { @@ -484,7 +464,7 @@ static bool QZ_PollEvent() break; } case NSLeftMouseUp: - [NSApp sendEvent:event]; + [ NSApp sendEvent:event ]; pt = _cocoa_subdriver->GetMouseLocation(event); if (!_cocoa_subdriver->MouseIsInsideView(&pt)) { @@ -508,7 +488,7 @@ static bool QZ_PollEvent() pt = _cocoa_subdriver->GetMouseLocation(event); if (!_cocoa_subdriver->MouseIsInsideView(&pt)) { QZ_ShowMouse(); - [NSApp sendEvent:event]; + [ NSApp sendEvent:event ]; break; } @@ -521,7 +501,7 @@ static bool QZ_PollEvent() pt = _cocoa_subdriver->GetMouseLocation(event); if (!_cocoa_subdriver->MouseIsInsideView(&pt)) { QZ_ShowMouse(); - [NSApp sendEvent:event]; + [ NSApp sendEvent:event ]; break; } @@ -536,7 +516,7 @@ static bool QZ_PollEvent() pt = QZ_GetMouseLocation(event); if (!QZ_MouseIsInsideView(&pt)) { QZ_ShowMouse(); - [NSApp sendEvent:event]; + [ NSApp sendEvent:event ]; break; } @@ -549,7 +529,7 @@ static bool QZ_PollEvent() pt = QZ_GetMouseLocation(event); if (!QZ_MouseIsInsideView(&pt)) { QZ_ShowMouse(); - [NSApp sendEvent:event]; + [ NSApp sendEvent:event ]; break; } @@ -561,34 +541,34 @@ static bool QZ_PollEvent() case NSKeyDown: /* Quit, hide and minimize */ - switch ([event keyCode]) { + switch ([ event keyCode ]) { case QZ_q: case QZ_h: case QZ_m: if ([ event modifierFlags ] & NSCommandKeyMask) { - [NSApp sendEvent:event]; + [ NSApp sendEvent:event ]; } break; } chars = [ event characters ]; - QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES); + QZ_KeyEvent([ event keyCode ], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES); break; case NSKeyUp: /* Quit, hide and minimize */ - switch ([event keyCode]) { + switch ([ event keyCode ]) { case QZ_q: case QZ_h: case QZ_m: if ([ event modifierFlags ] & NSCommandKeyMask) { - [NSApp sendEvent:event]; + [ NSApp sendEvent:event ]; } break; } chars = [ event characters ]; - QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO); + QZ_KeyEvent([ event keyCode ], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO); break; case NSScrollWheel: @@ -604,7 +584,7 @@ static bool QZ_PollEvent() break; default: - [NSApp sendEvent:event]; + [ NSApp sendEvent:event ]; } return true; @@ -617,14 +597,10 @@ void QZ_GameLoop() uint32 last_cur_ticks = cur_ticks; uint32 next_tick = cur_ticks + 30; uint32 pal_tick = 0; -#ifdef _DEBUG - uint32 et0, et, st0, st; -#endif - int i; #ifdef _DEBUG - et0 = GetTick(); - st = 0; + uint32 et0 = GetTick(); + uint32 st = 0; #endif _screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer(); @@ -633,7 +609,7 @@ void QZ_GameLoop() _cocoa_subdriver->Draw(); CSleep(1); - for (i = 0; i < 2; i++) GameLoop(); + for (int i = 0; i < 2; i++) GameLoop(); _screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer(); UpdateWindows(); @@ -684,7 +660,7 @@ void QZ_GameLoop() _cocoa_subdriver->Draw(); } else { #ifdef _DEBUG - st0 = GetTick(); + uint32 st0 = GetTick(); #endif CSleep(1); #ifdef _DEBUG @@ -698,7 +674,7 @@ void QZ_GameLoop() } #ifdef _DEBUG - et = GetTick(); + uint32 et = GetTick(); DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _tEvent); DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st); diff --git a/src/video/cocoa/fullscreen.mm b/src/video/cocoa/fullscreen.mm index b69c8aff8d..73ebfe416b 100644 --- a/src/video/cocoa/fullscreen.mm +++ b/src/video/cocoa/fullscreen.mm @@ -25,6 +25,7 @@ #include "../../debug.h" #include "../../core/geometry_type.hpp" +#include "../../core/sort_func.hpp" #include "cocoa_v.h" #include "../../gfx_func.h" @@ -73,29 +74,29 @@ struct OTTD_QuartzGammaTable { @end +static int CDECL ModeSorter(const OTTD_Point *p1, const OTTD_Point *p2) +{ + if (p1->x < p2->x) return -1; + if (p1->x > p2->x) return +1; + if (p1->y < p2->y) return -1; + if (p1->y > p2->y) return +1; + return 0; +} uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth) { - CFArrayRef mode_list; - CFIndex num_modes; - CFIndex i; - uint count = 0; - - mode_list = CGDisplayAvailableModes(display_id); - num_modes = CFArrayGetCount(mode_list); + CFArrayRef mode_list = CGDisplayAvailableModes(display_id); + CFIndex num_modes = CFArrayGetCount(mode_list); /* Build list of modes with the requested bpp */ - for (i = 0; i < num_modes && count < max_modes; i++) { - CFDictionaryRef onemode; - CFNumberRef number; - int bpp; - int intvalue; - bool hasMode; + uint count = 0; + for (CFIndex i = 0; i < num_modes && count < max_modes; i++) { + int intvalue, bpp; uint16 width, height; - onemode = (const __CFDictionary*)CFArrayGetValueAtIndex(mode_list, i); - number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel); - CFNumberGetValue (number, kCFNumberSInt32Type, &bpp); + CFDictionaryRef onemode = (const __CFDictionary*)CFArrayGetValueAtIndex(mode_list, i); + CFNumberRef number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel); + CFNumberGetValue(number, kCFNumberSInt32Type, &bpp); if (bpp != display_depth) continue; @@ -108,14 +109,11 @@ uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_i height = (uint16)intvalue; /* Check if mode is already in the list */ - { - uint i; - hasMode = false; - for (i = 0; i < count; i++) { - if (modes[i].x == width && modes[i].y == height) { - hasMode = true; - break; - } + bool hasMode = false; + for (uint i = 0; i < count; i++) { + if (modes[i].x == width && modes[i].y == height) { + hasMode = true; + break; } } @@ -128,37 +126,19 @@ uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_i } /* Sort list smallest to largest */ - { - uint i, j; - for (i = 0; i < count; i++) { - for (j = 0; j < count-1; j++) { - if (modes[j].x > modes[j + 1].x || ( - modes[j].x == modes[j + 1].x && - modes[j].y > modes[j + 1].y - )) { - uint tmpw = modes[j].x; - uint tmph = modes[j].y; - - modes[j].x = modes[j + 1].x; - modes[j].y = modes[j + 1].y; - - modes[j + 1].x = tmpw; - modes[j + 1].y = tmph; - } - } - } - } + QSortT(modes, count, &ModeSorter); return count; } -/* Small function to test if the main display can display 8 bpp in fullscreen */ +/** Small function to test if the main display can display 8 bpp in fullscreen */ bool QZ_CanDisplay8bpp() { OTTD_Point p; - /* We want to know if 8 bpp is possible in fullscreen and not anything about resolutions. - * Because of this we want to fill a list of 1 resolution of 8 bpp on display 0 (main) and return if we found one. */ + /* We want to know if 8 bpp is possible in fullscreen and not anything about + * resolutions. Because of this we want to fill a list of 1 resolution of 8 bpp + * on display 0 (main) and return if we found one. */ return QZ_ListModes(&p, 1, 0, 8); } @@ -170,17 +150,17 @@ class FullscreenSubdriver: public CocoaSubdriver { void *screen_buffer; void *pixel_buffer; - CGDirectDisplayID display_id; /* 0 == main display (only support single display) */ - CFDictionaryRef cur_mode; /* current mode of the display */ - CFDictionaryRef save_mode; /* original mode of the display */ - CGDirectPaletteRef palette; /* palette of an 8-bit display */ + CGDirectDisplayID display_id; ///< 0 == main display (only support single display) + CFDictionaryRef cur_mode; ///< current mode of the display + CFDictionaryRef save_mode; ///< original mode of the display + CGDirectPaletteRef palette; ///< palette of an 8-bit display #define MAX_DIRTY_RECTS 100 Rect dirty_rects[MAX_DIRTY_RECTS]; int num_dirty_rects; - /* Gamma functions to try to hide the flash from a rez switch + /* Gamma functions to try to hide the flash from a res switch * Fade the display from normal to black * Save gamma tables for fade back to normal */ @@ -189,15 +169,10 @@ class FullscreenSubdriver: public CocoaSubdriver { CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE]; CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE]; CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE]; - float percent; - int j; - unsigned int actual; - if (CGGetDisplayTransferByTable( - display_id, QZ_GAMMA_TABLE_SIZE, - table->red, table->green, table->blue, &actual - ) != CGDisplayNoErr || - actual != QZ_GAMMA_TABLE_SIZE) { + unsigned int actual; + if (CGGetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, table->red, table->green, table->blue, &actual) != CGDisplayNoErr + || actual != QZ_GAMMA_TABLE_SIZE) { return 1; } @@ -205,17 +180,14 @@ class FullscreenSubdriver: public CocoaSubdriver { memcpy(greenTable, table->green, sizeof(greenTable)); memcpy(blueTable, table->blue, sizeof(greenTable)); - for (percent = 1.0; percent >= 0.0; percent -= 0.01) { - for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) { + for (float percent = 1.0; percent >= 0.0; percent -= 0.01) { + for (int j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) { redTable[j] = redTable[j] * percent; greenTable[j] = greenTable[j] * percent; blueTable[j] = blueTable[j] * percent; } - if (CGSetDisplayTransferByTable( - display_id, QZ_GAMMA_TABLE_SIZE, - redTable, greenTable, blueTable - ) != CGDisplayNoErr) { + if (CGSetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, redTable, greenTable, blueTable) != CGDisplayNoErr) { CGDisplayRestoreColorSyncSettings(); return 1; } @@ -234,24 +206,19 @@ class FullscreenSubdriver: public CocoaSubdriver { CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE]; CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE]; CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE]; - float percent; - int j; memset(redTable, 0, sizeof(redTable)); memset(greenTable, 0, sizeof(greenTable)); memset(blueTable, 0, sizeof(greenTable)); - for (percent = 0.0; percent <= 1.0; percent += 0.01) { - for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) { + for (float percent = 0.0; percent <= 1.0; percent += 0.01) { + for (int j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) { redTable[j] = table->red[j] * percent; greenTable[j] = table->green[j] * percent; blueTable[j] = table->blue[j] * percent; } - if (CGSetDisplayTransferByTable( - display_id, QZ_GAMMA_TABLE_SIZE, - redTable, greenTable, blueTable - ) != CGDisplayNoErr) { + if (CGSetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, redTable, greenTable, blueTable) != CGDisplayNoErr) { CGDisplayRestoreColorSyncSettings(); return 1; } @@ -262,33 +229,27 @@ class FullscreenSubdriver: public CocoaSubdriver { return 0; } - /* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */ + /** Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */ void WaitForVerticalBlank() { /* The VBL delay is based on Ian Ollmann's RezLib */ - double refreshRate; - double linesPerSecond; - double target; - double position; - double adjustment; - CFNumberRef refreshRateCFNumber; - refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayRefreshRate); + CFNumberRef refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayRefreshRate); if (refreshRateCFNumber == NULL) return; - if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0) - return; + double refreshRate; + if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0) return; if (refreshRate == 0) return; - linesPerSecond = refreshRate * display_height; - target = display_height; + double linesPerSecond = refreshRate * this->display_height; + double target = this->display_height; /* Figure out the first delay so we start off about right */ - position = CGDisplayBeamPosition(display_id); + double position = CGDisplayBeamPosition(this->display_id); if (position > target) position = 0; - adjustment = (target - position) / linesPerSecond; + double adjustment = (target - position) / linesPerSecond; CSleep((uint32)(adjustment * 1000)); } @@ -296,71 +257,63 @@ class FullscreenSubdriver: public CocoaSubdriver { bool SetVideoMode(int w, int h) { - boolean_t exact_match; - CFNumberRef number; - int bpp; - int gamma_error; - OTTD_QuartzGammaTable gamma_table; - NSRect screen_rect; - CGError error; - NSPoint pt; - /* Destroy any previous mode */ - if (pixel_buffer != NULL) { - free(pixel_buffer); - pixel_buffer = NULL; + if (this->pixel_buffer != NULL) { + free(this->pixel_buffer); + this->pixel_buffer = NULL; } /* See if requested mode exists */ - cur_mode = CGDisplayBestModeForParameters(display_id, display_depth, w, h, &exact_match); + boolean_t exact_match; + this->cur_mode = CGDisplayBestModeForParameters(this->display_id, this->display_depth, w, h, &exact_match); /* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */ if (!exact_match) { - number = (const __CFNumber*) CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel); + int bpp; + CFNumberRef number = (const __CFNumber*) CFDictionaryGetValue(this->cur_mode, kCGDisplayBitsPerPixel); CFNumberGetValue(number, kCFNumberSInt32Type, &bpp); - if (bpp != display_depth) { + if (bpp != this->display_depth) { DEBUG(driver, 0, "Failed to find display resolution"); goto ERR_NO_MATCH; } - number = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth); + number = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayWidth); CFNumberGetValue(number, kCFNumberSInt32Type, &w); - number = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight); + number = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayHeight); CFNumberGetValue(number, kCFNumberSInt32Type, &h); } /* Fade display to zero gamma */ - gamma_error = FadeGammaOut(&gamma_table); + OTTD_QuartzGammaTable gamma_table; + int gamma_error = this->FadeGammaOut(&gamma_table); /* Put up the blanking window (a window above all other windows) */ - error = CGDisplayCapture(display_id); - - if (CGDisplayNoErr != error) { + if (CGDisplayCapture(this->display_id) != CGDisplayNoErr ) { DEBUG(driver, 0, "Failed capturing display"); goto ERR_NO_CAPTURE; } /* Do the physical switch */ - if (CGDisplaySwitchToMode(display_id, cur_mode) != CGDisplayNoErr) { + if (CGDisplaySwitchToMode(this->display_id, this->cur_mode) != CGDisplayNoErr) { DEBUG(driver, 0, "Failed switching display resolution"); goto ERR_NO_SWITCH; } - screen_buffer = CGDisplayBaseAddress(display_id); - screen_pitch = CGDisplayBytesPerRow(display_id); + this->screen_buffer = CGDisplayBaseAddress(this->display_id); + this->screen_pitch = CGDisplayBytesPerRow(this->display_id); - display_width = CGDisplayPixelsWide(display_id); - display_height = CGDisplayPixelsHigh(display_id); + this->display_width = CGDisplayPixelsWide(this->display_id); + this->display_height = CGDisplayPixelsHigh(this->display_id); /* Setup double-buffer emulation */ - pixel_buffer = malloc(display_width * display_height * display_depth / 8); - if (pixel_buffer == NULL) { + this->pixel_buffer = malloc(this->display_width * this->display_height * this->display_depth / 8); + if (this->pixel_buffer == NULL) { DEBUG(driver, 0, "Failed to allocate memory for double buffering"); goto ERR_DOUBLEBUF; } - if (display_depth == 8 && !CGDisplayCanSetPalette(display_id)) { + if (this->display_depth == 8 && !CGDisplayCanSetPalette(this->display_id)) { DEBUG(driver, 0, "Not an indexed display mode."); goto ERR_NOT_INDEXED; } @@ -377,31 +330,31 @@ class FullscreenSubdriver: public CocoaSubdriver { * We can hack around this bug by setting the screen rect ourselves. * This hack should be removed if/when the bug is fixed. */ - screen_rect = NSMakeRect(0, 0, display_width, display_height); + NSRect screen_rect = NSMakeRect(0, 0, this->display_width, this->display_height); [ [ NSScreen mainScreen ] setFrame:screen_rect ]; - pt = [ NSEvent mouseLocation ]; - pt.y = display_height - pt.y; - if (MouseIsInsideView(&pt)) QZ_HideMouse(); + NSPoint pt = [ NSEvent mouseLocation ]; + pt.y = this->display_height - pt.y; + if (this->MouseIsInsideView(&pt)) QZ_HideMouse(); - UpdatePalette(0, 256); + this->UpdatePalette(0, 256); return true; /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */ ERR_NOT_INDEXED: - free(pixel_buffer); - pixel_buffer = NULL; + free(this->pixel_buffer); + this->pixel_buffer = NULL; ERR_DOUBLEBUF: - CGDisplaySwitchToMode(display_id, save_mode); + CGDisplaySwitchToMode(this->display_id, this->save_mode); ERR_NO_SWITCH: CGReleaseAllDisplays(); ERR_NO_CAPTURE: - if (!gamma_error) FadeGammaIn(&gamma_table); + if (!gamma_error) this->FadeGammaIn(&gamma_table); ERR_NO_MATCH: - display_width = 0; - display_height = 0; + this->display_width = 0; + this->display_height = 0; return false; } @@ -410,33 +363,30 @@ ERR_NO_MATCH: { /* Release fullscreen resources */ OTTD_QuartzGammaTable gamma_table; - int gamma_error; - NSRect screen_rect; - - gamma_error = FadeGammaOut(&gamma_table); + int gamma_error = this->FadeGammaOut(&gamma_table); /* Restore original screen resolution/bpp */ - CGDisplaySwitchToMode(display_id, save_mode); + CGDisplaySwitchToMode(this->display_id, this->save_mode); CGReleaseAllDisplays(); ShowMenuBar(); + /* Reset the main screen's rectangle - * See comment in SetVideoMode for why we do this - */ - screen_rect = NSMakeRect(0, 0, CGDisplayPixelsWide(display_id), CGDisplayPixelsHigh(display_id)); + * See comment in SetVideoMode for why we do this */ + NSRect screen_rect = NSMakeRect(0, 0, CGDisplayPixelsWide(this->display_id), CGDisplayPixelsHigh(this->display_id)); [ [ NSScreen mainScreen ] setFrame:screen_rect ]; QZ_ShowMouse(); /* Destroy the pixel buffer */ - if (pixel_buffer != NULL) { - free(pixel_buffer); - pixel_buffer = NULL; + if (this->pixel_buffer != NULL) { + free(this->pixel_buffer); + this->pixel_buffer = NULL; } - if (!gamma_error) FadeGammaIn(&gamma_table); + if (!gamma_error) this->FadeGammaIn(&gamma_table); - display_width = 0; - display_height = 0; + this->display_width = 0; + this->display_height = 0; } public: @@ -447,107 +397,101 @@ public: } /* Initialize the video settings; this data persists between mode switches */ - display_id = kCGDirectMainDisplay; - save_mode = CGDisplayCurrentMode(display_id); + this->display_id = kCGDirectMainDisplay; + this->save_mode = CGDisplayCurrentMode(this->display_id); - if (bpp == 8) palette = CGPaletteCreateDefaultColorPalette(); + if (bpp == 8) this->palette = CGPaletteCreateDefaultColorPalette(); - display_width = 0; - display_height = 0; - display_depth = bpp; - pixel_buffer = NULL; + this->display_width = 0; + this->display_height = 0; + this->display_depth = bpp; + this->pixel_buffer = NULL; - num_dirty_rects = MAX_DIRTY_RECTS; + this->num_dirty_rects = MAX_DIRTY_RECTS; } virtual ~FullscreenSubdriver() { - RestoreVideoMode(); + this->RestoreVideoMode(); } virtual void Draw() { - const uint8 *src = (uint8*) pixel_buffer; - uint8 *dst = (uint8*) screen_buffer; - uint pitch = screen_pitch; - uint width = display_width; - uint num_dirty = num_dirty_rects; - uint bytesperpixel = display_depth / 8; - uint i; + const uint8 *src = (uint8 *)this->pixel_buffer; + uint8 *dst = (uint8 *)this->screen_buffer; + uint pitch = this->screen_pitch; + uint width = this->display_width; + uint num_dirty = this->num_dirty_rects; + uint bytesperpixel = this->display_depth / 8; /* Check if we need to do anything */ if (num_dirty == 0) return; if (num_dirty >= MAX_DIRTY_RECTS) { num_dirty = 1; - dirty_rects[0].left = 0; - dirty_rects[0].top = 0; - dirty_rects[0].right = display_width; - dirty_rects[0].bottom = display_height; + this->dirty_rects[0].left = 0; + this->dirty_rects[0].top = 0; + this->dirty_rects[0].right = this->display_width; + this->dirty_rects[0].bottom = this->display_height; } WaitForVerticalBlank(); /* Build the region of dirty rectangles */ - for (i = 0; i < num_dirty; i++) { - uint y = dirty_rects[i].top; - uint left = dirty_rects[i].left; - uint length = dirty_rects[i].right - left; - uint bottom = dirty_rects[i].bottom; + for (uint i = 0; i < num_dirty; i++) { + uint y = this->dirty_rects[i].top; + uint left = this->dirty_rects[i].left; + uint length = this->dirty_rects[i].right - left; + uint bottom = this->dirty_rects[i].bottom; for (; y < bottom; y++) { memcpy(dst + y * pitch + left * bytesperpixel, src + y * width * bytesperpixel + left * bytesperpixel, length * bytesperpixel); } } - num_dirty_rects = 0; + this->num_dirty_rects = 0; } virtual void MakeDirty(int left, int top, int width, int height) { - if (num_dirty_rects < MAX_DIRTY_RECTS) { - dirty_rects[num_dirty_rects].left = left; - dirty_rects[num_dirty_rects].top = top; - dirty_rects[num_dirty_rects].right = left + width; - dirty_rects[num_dirty_rects].bottom = top + height; + if (this->num_dirty_rects < MAX_DIRTY_RECTS) { + this->dirty_rects[this->num_dirty_rects].left = left; + this->dirty_rects[this->num_dirty_rects].top = top; + this->dirty_rects[this->num_dirty_rects].right = left + width; + this->dirty_rects[this->num_dirty_rects].bottom = top + height; } - num_dirty_rects++; + this->num_dirty_rects++; } virtual void UpdatePalette(uint first_color, uint num_colors) { - CGTableCount index; - CGDeviceColor color; + if (this->display_depth != 8) return; - if (display_depth != 8) - return; - - for (index = first_color; index < first_color+num_colors; index++) { + for (CGTableCount index = first_color; index < first_color + num_colors; index++) { /* Clamp colors between 0.0 and 1.0 */ + CGDeviceColor color; color.red = _cur_palette[index].r / 255.0; color.blue = _cur_palette[index].b / 255.0; color.green = _cur_palette[index].g / 255.0; - CGPaletteSetColorAtIndex(palette, color, index); + CGPaletteSetColorAtIndex(this->palette, color, index); } - CGDisplaySetPalette(display_id, palette); + CGDisplaySetPalette(this->display_id, this->palette); } virtual uint ListModes(OTTD_Point *modes, uint max_modes) { - return QZ_ListModes(modes, max_modes, display_id, display_depth); + return QZ_ListModes(modes, max_modes, this->display_id, this->display_depth); } virtual bool ChangeResolution(int w, int h) { - int old_width = display_width; - int old_height = display_height; + int old_width = this->display_width; + int old_height = this->display_height; - if (SetVideoMode(w, h)) - return true; + if (SetVideoMode(w, h)) return true; - if (old_width != 0 && old_height != 0) - SetVideoMode(old_width, old_height); + if (old_width != 0 && old_height != 0) SetVideoMode(old_width, old_height); return false; } @@ -559,17 +503,17 @@ public: virtual int GetWidth() { - return display_width; + return this->display_width; } virtual int GetHeight() { - return display_height; + return this->display_height; } virtual void *GetPixelBuffer() { - return pixel_buffer; + return this->pixel_buffer; } /* @@ -578,27 +522,20 @@ public: */ virtual CGPoint PrivateLocalToCG(NSPoint *p) { - CGPoint cgp; - - cgp.x = p->x; - cgp.y = p->y; - - return cgp; + return CGPointMake(p->x, p->y); } virtual NSPoint GetMouseLocation(NSEvent *event) { - NSPoint pt; - - pt = [ NSEvent mouseLocation ]; - pt.y = display_height - pt.y; + NSPoint pt = [ NSEvent mouseLocation ]; + pt.y = this->display_height - pt.y; return pt; } virtual bool MouseIsInsideView(NSPoint *pt) { - return pt->x >= 0 && pt->y >= 0 && pt->x < display_width && pt->y < display_height; + return pt->x >= 0 && pt->y >= 0 && pt->x < this->display_width && pt->y < this->display_height; } virtual bool IsActive() @@ -609,9 +546,7 @@ public: CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp) { - FullscreenSubdriver *ret; - - ret = new FullscreenSubdriver(bpp); + FullscreenSubdriver *ret = new FullscreenSubdriver(bpp); if (!ret->ChangeResolution(width, height)) { delete ret;