(svn r15660) -Prepare: for 0.7.0-beta2 (ofcourse)

This commit is contained in:
rubidium 2009-03-09 23:27:38 +00:00
parent 03bb87c6b8
commit 3694acda4f
5 changed files with 68 additions and 6 deletions

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@ -1,3 +1,60 @@
0.7.0-beta2 (2009-03-10)
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- Feature: Allow downloading scenarios and heightmaps via the in game content download (r15632)
- Feature: When cloning a vehicle with a custom name, add and/or increment a number at the end of name and assign it to the new vehicle (r15621)
- Feature: Show scenarios/heightmaps from both your home directory and installation directory (r15615)
- Feature: Allow building road stops on road/tram tracks of competitors (r15601)
- Feature: Show required/already-delivered cargo needed for town-growth in town-view-window and only if it is really needed (r15559)
- Feature: [NewGRF] Support vehicle vars 0x47 and 0xF2 in purchase list (r15542)
- Feature: [NewGRF] Show the cargo subtype in the vehicle details window (r15480)
- Change: The background of the the waypoint sign is now in the company color (r15593)
- Change: Allow the default debug level of 6 for a dedicated server to be overriden by -d (if used after -D) (r15543)
- Change: [NewGRF] To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property' (r15541)
- Fix: [Squirrel] Almost infinite loop in garbage collection (r15659)
- Fix: Undeterministic file sorting when the date is equal for all files [FS#2716] (r15657)
- Fix: Changing vehicle.dynamic_engines when there are already vehicles can cause crashes (r15656, r15586)
- Fix: Only ever call any vehicle callbacks after the whole articulated engine has been built (except 0x16) (r15654)
- Fix: new (this) is seldom a good idea as destructors of member variables are not run causing memory leaks [FS#2706] (r15652)
- Fix: [OSX] Hack around an OSX stupidity in < 10.4 w.r.t. signals by not having any signal handling support for OSX < 10.4 (r15648)
- Fix: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes [FS#2612] (r15645)
- Fix: Closing a network connection twice in the case that sending packets starts failing while disconnecting [FS#2710] (r15644)
- Fix: Game crashes when network pools are empty, so always allocate at least one pool block [FS#2712] (r15641)
- Fix: Do not allow more than 64 road vehicles to reserve a slot at a single road stop. 255 + 1 gives trouble, but 64 is even more than the roadstop would be able to handle within the slot timeout time [FS#2707] (r15635)
- Fix: Kicking/banning a client from the Client list window crashed the server [FS#2705] (r15628)
- Fix: UTF8 string handling could cause buffer overruns [FS#2698] (r15626)
- Fix: When trying to reserve a self-crossing path the failed reservation was sometimes not cleared completely [FS#2701] (r15619)
- Fix: Towns would only build houses where the grid would not be, even when they aren't allowed to build roads and the user 'implements' another layout [FS#2661] (r15604)
- Fix: Crash when using an extraordinarily large sprite as cursor [FS#2696] (r15601)
- Fix: Crash when opening viewport while scrolling the map and the mouse 'lands' on the window decoration of the viewport [FS#2695] (r15598)
- Fix: [NewGRF] Refit-info in purchase list did only check the first articulated part (r15592)
- Fix: Change owner of waypoints and deleted stations when merging companies or when a company bankrupts (r15588)
- Fix: Last activity time not properly updated causing downloads to be aborted after a minute [FS#2684] (r15580)
- Fix: Force unload not working when trying to force unload at the station where you received the cargo [FS#2680] (r15574)
- Fix: Theoretical buffer overflow when a company with too long name funded a road reconstruction (r15572)
- Fix: When building signals by dragging from a pre/entry/combo block signal, the signal you started at became a normal block signal [FS#2674] (r15567)
- Fix: Dependency information was not requested after the content state was reset causing the dependencies not always being selected (and thus downloaded) automatically [FS#2675] (r15565)
- Fix: Crash when saving a preset with unknown NewGRFs [FS#2646] (r15561)
- Fix: The font width cache was not updated when changing fonts causing the font spacing to be off when changing fonts in-game (auto font detection) (r15557)
- Fix: -v null crashing in 2051 due to trying to show the high score of the spectator (r15554)
- Fix: [NoAI] crash when setting a depot order to the southern part of a ship depot [FS#2656] (r15551)
- Fix: keep_all_autosave was ignored for dedicated servers/spectators [FS#2651] (r15546)
- Fix: If a buoy was placed directly in front of a dock, that dock was seen as a buoy and thus skipped once within 3 tiles [FS#2653] (r15545)
- Fix: Extracting downloaded content did not work for Windows if one uses a non-ASCII path [FS#2650] (r15544)
- Fix: [NewGRF] When articulated parts have no available default cargo, use the cargo type of the first part for livery selection [FS#2617] (r15541)
- Fix: Testing of 'only_this' in CmdRefitRoadVeh() could be skipped by 'continue' (r15540)
- Fix: [NewGRF] If an aircraft cannot carry any available cargo, it should not be available either instead of falling back to passenger/mail. Just like the other vehicle types also do (r15539)
- Fix: Do not allow special sprite characters (e.g. the ship sprite) as characters in input like filenames or text that is sent over the network (r15537)
- Fix: The local command queue did not get properly cleaned when leaving a game meaning you could end up executing commands of the previous network game [FS#2644] (r15529)
- Fix: Do not try to find the AIs the server runs when joining a multiplayer server (r15525)
- Fix: Use distance to closest station tile as estimate for YAPF too (NPF already does so). This makes it behave 'better' with wide stations [FS#2631] (r15518)
- Fix: [NewGRF] Wagonoverrides and articulated engine parts use the colour scheme of the engine, but not its recolour callback, nor its 2CC flag. Same applies to roadvehicles [FS#2642] (r15517)
- Fix: [NewGRF] Livery overrides for articulated parts of roadvehicles were not applied (r15516)
- Fix: Make the join/spectate command require to be connected to a network game; in SP it could lead to crashes (r15514)
- Fix: Generating a map with the original map generator with freeform edges on resulted in a crash [FS#2641] (r15511)
- Fix: Pre-0.5 OTTD stored new_nonstop and full_load_any in a different way, savegame conversion was not working for them (r15500)
- Fix: Crash when opening the game options when the currently loaded base graphics pack has less than 2 valid graphics files. For example when someone replaces all his/her original base graphics with custom work (but keeps the name) or renames the dos ones to windows or vice versa [FS#2630] (r15476)
0.7.0-beta1 (2009-02-16) 0.7.0-beta1 (2009-02-16)
------------------------------------------------------------------------ ------------------------------------------------------------------------
- Feature: Make it possible to have multiple windows with edit box open simultaniously (r15424) - Feature: Make it possible to have multiple windows with edit box open simultaniously (r15424)

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@ -11,18 +11,17 @@ by the number below on http://bugs.openttd.org.
If the bug report is closed, it has been fixed, which then can be verified If the bug report is closed, it has been fixed, which then can be verified
in the latest SVN version of /trunk. in the latest SVN version of /trunk.
Bugs for 0.7.0-beta1 Bugs for 0.7.0-beta2
------------------------------------------------------------------------ ------------------------------------------------------------------------
URL: http://bugs.openttd.org URL: http://bugs.openttd.org
- 2631 Trains not chosing closest platform on large station - 2689 Capacity ordering of articulated vehicle in build vehicle window is wrong
- 2616 Cloning creates vehicles with invalid subcargos - 2616 Cloning creates vehicles with invalid subcargos
- 2585 [OSX] OS' mouse pointer showing - 2585 [OSX] OS' mouse pointer showing
- 2427 Vehicle owner gets paid for whole cargo feeder share - 2427 Vehicle owner gets paid for whole cargo feeder share
- 1944 Road vehicles not picking empty drivethrough platform - 1944 Road vehicles not picking empty drivethrough platform
- 1762 Strange Autoreplace behaviour - 1762 Strange Autoreplace behaviour
- 1495 Long vehicles might block multistop drivethrough stations - 1495 Long vehicles might block multistop drivethrough stations
- 1404 Spinner widget interprets one click as many
- 1473 Lost trains ignore exit signals - 1473 Lost trains ignore exit signals
- 1140 [OSX] Not smooth moving map with touchpad - 1140 [OSX] Not smooth moving map with touchpad
- 1072 Text overflows in several windows - 1072 Text overflows in several windows

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@ -5,6 +5,12 @@ openttd (0.7~svn-1) UNRELEASED; urgency=low
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 03 Sep 2008 18:56:04 +0200 -- Matthijs Kooijman <matthijs@stdin.nl> Wed, 03 Sep 2008 18:56:04 +0200
openttd (0.7.0-beta2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 10 Mar 2009 00:33:05 +0100
openttd (0.7.0-beta1) unstable; urgency=low openttd (0.7.0-beta1) unstable; urgency=low
* New upstream release. * New upstream release.

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@ -1,6 +1,6 @@
!define APPNAME "OpenTTD" ; Define application name !define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "0.7.0" ; Define application version !define APPVERSION "0.7.0" ; Define application version
!define INSTALLERVERSION 54 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!! !define INSTALLERVERSION 55 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
!include ${VERSION_INCLUDE} !include ${VERSION_INCLUDE}
!define APPURLLINK "http://www.openttd.org" !define APPURLLINK "http://www.openttd.org"

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OpenTTD README OpenTTD README
Last updated: 2009-02-16 Last updated: 2009-03-10
Release version: 0.7.0-beta1 Release version: 0.7.0-beta2
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