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TBTR: Skip virtual vehicles in company rating/value and group stats
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@ -130,6 +130,7 @@ Money CalculateCompanyValue(const Company *c, bool including_loan)
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->owner != owner) continue;
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if (HasBit(v->subtype, GVSF_VIRTUAL)) continue;
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if (v->type == VEH_TRAIN ||
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v->type == VEH_ROAD ||
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@ -170,7 +171,7 @@ int UpdateCompanyRatingAndValue(Company *c, bool update)
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FOR_ALL_VEHICLES(v) {
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if (v->owner != owner) continue;
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if (IsCompanyBuildableVehicleType(v->type) && v->IsPrimaryVehicle()) {
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if (IsCompanyBuildableVehicleType(v->type) && v->IsPrimaryVehicle() && !HasBit(v->subtype, GVSF_VIRTUAL)) {
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if (v->profit_last_year > 0) num++; // For the vehicle score only count profitable vehicles
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if (v->age > 730) {
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/* Find the vehicle with the lowest amount of profit */
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@ -483,7 +484,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
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if (v->IsEngineCountable()) {
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GroupStatistics::CountEngine(v, 1);
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}
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if (v->IsPrimaryVehicle()) {
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if (v->IsPrimaryVehicle() && !HasBit(v->subtype, GVSF_VIRTUAL)) {
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GroupStatistics::CountVehicle(v, 1);
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v->unitnumber = unitidgen[v->type].NextID();
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}
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