(svn r5318) - Allow room for a single pixel overflow on the first engine when drawing a train's image.

- Draw the depot highlight box after drawing all engines on a line, so that the box isn't hidden.
pull/155/head
peter1138 18 years ago
parent e6b7fbd949
commit 34ba92b488

@ -359,8 +359,11 @@ static void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip,
{
DrawPixelInfo tmp_dpi, *old_dpi;
int dx = -(skip * 8) / _traininfo_vehicle_width;
/* Position of highlight box */
int highlight_l = 0;
int highlight_r = 0;
if (!FillDrawPixelInfo(&tmp_dpi, NULL, x - 1, y - 1, count, 14)) return;
if (!FillDrawPixelInfo(&tmp_dpi, NULL, x - 2, y - 1, count + 1, 14)) return;
count = (count * 8) / _traininfo_vehicle_width;
@ -373,9 +376,12 @@ static void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip,
if (dx + width > 0) {
if (dx <= count) {
PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(GetTrainImage(v, DIR_W) | pal, 15 + WagonLengthToPixels(dx), 7 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
if (v->index == selection)
DrawFrameRect(WagonLengthToPixels(dx), 0, WagonLengthToPixels(dx + width), 13, 15, FR_BORDERONLY);
DrawSprite(GetTrainImage(v, DIR_W) | pal, 16 + WagonLengthToPixels(dx), 7 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
if (v->index == selection) {
/* Set the highlight position */
highlight_l = WagonLengthToPixels(dx) + 1;
highlight_r = WagonLengthToPixels(dx + width) + 1;
}
}
}
dx += width;
@ -383,6 +389,12 @@ static void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip,
v = v->next;
} while (dx < count && v != NULL);
if (highlight_l != highlight_r) {
/* Draw the highlight. Now done after drawing all the engines, as
* the next engine after the highlight could overlap it. */
DrawFrameRect(highlight_l, 0, highlight_r, 13, 15, FR_BORDERONLY);
}
_cur_dpi = old_dpi;
}

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