(svn r13713) -Fix: possible crash on creating a network packet.

This commit is contained in:
rubidium 2008-07-17 11:47:57 +00:00
parent 03afcec36f
commit 348600eca9
2 changed files with 6 additions and 53 deletions

View File

@ -20,7 +20,7 @@ enum {
SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet
NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use?
NETWORK_COMPANY_INFO_VERSION = 4, ///< What version of company info is this?
NETWORK_COMPANY_INFO_VERSION = 5, ///< What version of company info is this?
NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use?
NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0'

View File

@ -108,12 +108,6 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
{
NetworkTCPSocketHandler *cs;
NetworkClientInfo *ci;
Player *player;
byte current = 0;
int i;
// Just a fail-safe.. should never happen
if (!_network_udp_server) return;
@ -126,6 +120,8 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
/* Fetch the latest version of everything */
NetworkPopulateCompanyInfo();
Player *player;
byte current = 0;
/* Go through all the players */
FOR_ALL_PLAYERS(player) {
/* Skip non-active players */
@ -146,58 +142,15 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
/* Send 1 if there is a passord for the company else send 0 */
packet.Send_bool (!StrEmpty(_network_player_info[player->index].password));
for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
packet.Send_uint16(_network_player_info[player->index].num_vehicle[i]);
}
for (i = 0; i < NETWORK_STATION_TYPES; i++)
for (int i = 0; i < NETWORK_STATION_TYPES; i++) {
packet.Send_uint16(_network_player_info[player->index].num_station[i]);
/* Find the clients that are connected to this player */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas == player->index) {
packet.Send_bool (true);
packet.Send_string(ci->client_name);
packet.Send_string(ci->unique_id);
packet.Send_uint32(ci->join_date);
}
}
/* Also check for the server itself */
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci->client_playas == player->index) {
packet.Send_bool (true);
packet.Send_string(ci->client_name);
packet.Send_string(ci->unique_id);
packet.Send_uint32(ci->join_date);
}
/* Indicates end of client list */
packet.Send_bool(false);
}
/* And check if we have any spectators */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (!IsValidPlayer(ci->client_playas)) {
packet.Send_bool (true);
packet.Send_string(ci->client_name);
packet.Send_string(ci->unique_id);
packet.Send_uint32(ci->join_date);
}
}
/* Also check for the server itself */
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (!IsValidPlayer(ci->client_playas)) {
packet.Send_bool (true);
packet.Send_string(ci->client_name);
packet.Send_string(ci->unique_id);
packet.Send_uint32(ci->join_date);
}
/* Indicates end of client list */
packet.Send_bool(false);
this->SendPacket(&packet, client_addr);
}