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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r13713) -Fix: possible crash on creating a network packet.
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03afcec36f
commit
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@ -20,7 +20,7 @@ enum {
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SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet
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NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use?
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NETWORK_COMPANY_INFO_VERSION = 4, ///< What version of company info is this?
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NETWORK_COMPANY_INFO_VERSION = 5, ///< What version of company info is this?
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NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use?
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NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0'
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@ -108,12 +108,6 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
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DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
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{
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NetworkTCPSocketHandler *cs;
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NetworkClientInfo *ci;
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Player *player;
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byte current = 0;
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int i;
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// Just a fail-safe.. should never happen
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if (!_network_udp_server) return;
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@ -126,6 +120,8 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
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/* Fetch the latest version of everything */
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NetworkPopulateCompanyInfo();
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Player *player;
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byte current = 0;
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/* Go through all the players */
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FOR_ALL_PLAYERS(player) {
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/* Skip non-active players */
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@ -146,58 +142,15 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
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/* Send 1 if there is a passord for the company else send 0 */
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packet.Send_bool (!StrEmpty(_network_player_info[player->index].password));
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for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
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for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
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packet.Send_uint16(_network_player_info[player->index].num_vehicle[i]);
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}
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for (i = 0; i < NETWORK_STATION_TYPES; i++)
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for (int i = 0; i < NETWORK_STATION_TYPES; i++) {
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packet.Send_uint16(_network_player_info[player->index].num_station[i]);
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/* Find the clients that are connected to this player */
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FOR_ALL_CLIENTS(cs) {
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ci = DEREF_CLIENT_INFO(cs);
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if (ci->client_playas == player->index) {
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packet.Send_bool (true);
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packet.Send_string(ci->client_name);
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packet.Send_string(ci->unique_id);
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packet.Send_uint32(ci->join_date);
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}
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}
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/* Also check for the server itself */
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ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
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if (ci->client_playas == player->index) {
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packet.Send_bool (true);
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packet.Send_string(ci->client_name);
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packet.Send_string(ci->unique_id);
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packet.Send_uint32(ci->join_date);
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}
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/* Indicates end of client list */
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packet.Send_bool(false);
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}
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/* And check if we have any spectators */
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FOR_ALL_CLIENTS(cs) {
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ci = DEREF_CLIENT_INFO(cs);
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if (!IsValidPlayer(ci->client_playas)) {
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packet.Send_bool (true);
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packet.Send_string(ci->client_name);
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packet.Send_string(ci->unique_id);
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packet.Send_uint32(ci->join_date);
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}
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}
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/* Also check for the server itself */
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ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
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if (!IsValidPlayer(ci->client_playas)) {
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packet.Send_bool (true);
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packet.Send_string(ci->client_name);
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packet.Send_string(ci->unique_id);
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packet.Send_uint32(ci->join_date);
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}
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/* Indicates end of client list */
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packet.Send_bool(false);
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this->SendPacket(&packet, client_addr);
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}
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