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@ -2338,7 +2338,7 @@ void ViewportMapDraw(const ViewPort * const vp)
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const TunnelBridgeToMap * const tbtm_end = _vd.tunnel_bridge_to_map.End();
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for (const TunnelBridgeToMap *tbtm = _vd.tunnel_bridge_to_map.Begin(); tbtm != tbtm_end; tbtm++) { // For each bridge or tunnel
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TileIndex tile = tbtm->from_tile;
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const int z = TileHeight(tile) * 4;
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const int z = (IsBridge(tile) ? GetBridgeHeight(tile) : GetTileZ(tile)) * TILE_HEIGHT;
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TileIndexDiff delta = TileOffsByDiagDir(GetTunnelBridgeDirection(tile));
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for (; tile != tbtm->to_tile; tile += delta) { // For each tile
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const Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, z);
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