Cache current ticks per calendar day

pull/661/head
Jonathan G Rennison 3 months ago
parent 45b6079899
commit 33cbfc3e76

@ -39,6 +39,7 @@ namespace DateDetail {
StateTicksDelta _state_ticks_offset; ///< Offset to add when calculating a StateTicks value from an economy date, date fract and tick skip counter
uint8_t _tick_skip_counter; ///< Counter for ticks, when only vehicles are moving and nothing else happens
uint8_t _effective_day_length; ///< Current effective day length
Ticks _ticks_per_calendar_day; ///< Current ticks per calendar day
};
extern void ClearOutOfDateSignalSpeedRestrictions();
@ -124,6 +125,16 @@ void UpdateEffectiveDayLengthFactor()
{
DateDetail::_effective_day_length = _settings_game.EffectiveDayLengthFactor();
if (EconTime::UsingWallclockUnits()) {
if (CalTime::IsCalendarFrozen()) {
DateDetail::_ticks_per_calendar_day = INT32_MAX;
} else {
DateDetail::_ticks_per_calendar_day = (_settings_game.economy.minutes_per_calendar_year * DAY_TICKS) / CalTime::DEF_MINUTES_PER_YEAR;
}
} else {
DateDetail::_ticks_per_calendar_day = DAY_TICKS * DateDetail::_effective_day_length;
}
SetupTileLoopCounts();
UpdateCargoScalers();
}
@ -134,7 +145,7 @@ CalTime::Date StateTicksToCalendarDate(StateTicks ticks)
if (CalTime::IsCalendarFrozen()) return CalTime::CurDate();
Ticks ticks_per_cal_day = (_settings_game.economy.minutes_per_calendar_year * DAY_TICKS) / CalTime::DEF_MINUTES_PER_YEAR;
Ticks ticks_per_cal_day = TicksPerCalendarDay();
uint subticks_left_this_day = ((DAY_TICKS - CalTime::CurDateFract()) * ticks_per_cal_day) - CalTime::CurSubDateFract();
Ticks ticks_into_this_day = ticks_per_cal_day - CeilDiv(subticks_left_this_day, DAY_TICKS);
@ -259,7 +270,7 @@ EconTime::YearMonthDay EconTime::ConvertDateToYMD(EconTime::Date date)
if (EconTime::UsingWallclockUnits()) {
/* If we're using wallclock units, economy months have 30 days and an economy year has 360 days. */
EconTime::YearMonthDay ymd;
ymd.year =date.base() / EconTime::DAYS_IN_ECONOMY_WALLCLOCK_YEAR;
ymd.year = date.base() / EconTime::DAYS_IN_ECONOMY_WALLCLOCK_YEAR;
ymd.month = (date.base() % EconTime::DAYS_IN_ECONOMY_WALLCLOCK_YEAR) / EconTime::DAYS_IN_ECONOMY_WALLCLOCK_MONTH;
ymd.day = (date.base() % EconTime::DAYS_IN_ECONOMY_WALLCLOCK_MONTH) + 1;
return ymd;
@ -456,7 +467,7 @@ static void IncreaseCalendarDate()
CalTime::Detail::now.sub_date_fract += DAY_TICKS;
/* Check if we are ready to increment date_fract */
const uint16_t threshold = (_settings_game.economy.minutes_per_calendar_year * DAY_TICKS) / CalTime::DEF_MINUTES_PER_YEAR;
const uint16_t threshold = TicksPerCalendarDay();
if (CalTime::Detail::now.sub_date_fract < threshold) return;
CalTime::Detail::now.sub_date_fract = std::min<uint16_t>(CalTime::Detail::now.sub_date_fract - threshold, DAY_TICKS - 1);

@ -22,6 +22,7 @@ namespace DateDetail {
extern StateTicksDelta _state_ticks_offset;
extern uint8_t _tick_skip_counter;
extern uint8_t _effective_day_length;
extern Ticks _ticks_per_calendar_day;
};
StateTicks GetStateTicksFromDateWithoutOffset(EconTime::Date date, EconTime::DateFract date_fract);
@ -37,6 +38,11 @@ inline uint8_t DayLengthFactor()
return DateDetail::_effective_day_length;
}
inline Ticks TicksPerCalendarDay()
{
return DateDetail::_ticks_per_calendar_day;
}
void UpdateEffectiveDayLengthFactor();
inline constexpr YearDelta DateDeltaToYearDelta(DateDelta date)
@ -78,7 +84,7 @@ inline Ticks TimetableDisplayUnitSize()
} else if (EconTime::UsingWallclockUnits()) {
return TICKS_PER_SECOND;
} else {
return DAY_TICKS * DayLengthFactor();
return TicksPerCalendarDay();
}
}

@ -1309,6 +1309,8 @@ static void ChangeMinutesPerYear(int32_t new_value)
}
}
UpdateEffectiveDayLengthFactor();
/* If the setting value is not the default, force the game to use wallclock timekeeping units.
* This can only happen in the menu, since the pre_cb ensures this setting can only be changed there, or if we're already using wallclock units.
*/

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