(svn r12638) -Codechange: give order_gui.cpp a touch of coding style.

pull/155/head
rubidium 16 years ago
parent cd23dd64bf
commit 3274ca604f

@ -111,23 +111,15 @@ static StringID _station_order_strings[][7] = {
static void DrawOrdersWindow(Window *w)
{
const Vehicle *v;
const Order *order;
StringID str;
int sel;
int y, i;
bool shared_orders;
v = GetVehicle(w->window_number);
shared_orders = v->IsOrderListShared();
const Vehicle *v = GetVehicle(w->window_number);
bool shared_orders = v->IsOrderListShared();
SetVScrollCount(w, v->num_orders + 1);
sel = OrderGetSel(w);
int sel = OrderGetSel(w);
SetDParam(2, STR_8827_FULL_LOAD);
order = GetVehicleOrder(v, sel);
const Order *order = GetVehicleOrder(v, sel);
if (v->owner == _local_player) {
/* skip */
@ -183,10 +175,11 @@ static void DrawOrdersWindow(Window *w)
SetDParam(0, v->index);
DrawWindowWidgets(w);
y = 15;
int y = 15;
i = w->vscroll.pos;
int i = w->vscroll.pos;
order = GetVehicleOrder(v, i);
StringID str;
while (order != NULL) {
str = (v->cur_order_index == i) ? STR_8805 : STR_8804;
SetDParam(3, STR_EMPTY);
@ -222,7 +215,7 @@ static void DrawOrdersWindow(Window *w)
}
}
if (order->GetDepotOrderType() & ODTFB_SERVICE) s++; /* service at */
if (order->GetDepotOrderType() & ODTFB_SERVICE) s++; // service at
SetDParam(1, s);
if (order->IsRefit()) {
@ -264,49 +257,49 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
order.next = NULL;
order.index = 0;
// check depot first
/* check depot first */
if (_patches.gotodepot) {
switch (GetTileType(tile)) {
case MP_RAILWAY:
if (v->type == VEH_TRAIN && IsTileOwner(tile, _local_player)) {
if (IsRailDepot(tile)) {
case MP_RAILWAY:
if (v->type == VEH_TRAIN && IsTileOwner(tile, _local_player)) {
if (IsRailDepot(tile)) {
order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS);
return order;
}
}
break;
case MP_ROAD:
if (IsRoadDepot(tile) && v->type == VEH_ROAD && IsTileOwner(tile, _local_player)) {
order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS);
return order;
}
}
break;
case MP_ROAD:
if (IsRoadDepot(tile) && v->type == VEH_ROAD && IsTileOwner(tile, _local_player)) {
order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS);
return order;
}
break;
break;
case MP_STATION:
if (v->type != VEH_AIRCRAFT) break;
if (IsHangar(tile) && IsTileOwner(tile, _local_player)) {
order.MakeGoToDepot(GetStationIndex(tile), ODTFB_PART_OF_ORDERS);
return order;
}
break;
case MP_STATION:
if (v->type != VEH_AIRCRAFT) break;
if (IsHangar(tile) && IsTileOwner(tile, _local_player)) {
order.MakeGoToDepot(GetStationIndex(tile), ODTFB_PART_OF_ORDERS);
return order;
}
break;
case MP_WATER:
if (v->type != VEH_SHIP) break;
if (IsTileDepotType(tile, TRANSPORT_WATER) &&
IsTileOwner(tile, _local_player)) {
TileIndex tile2 = GetOtherShipDepotTile(tile);
case MP_WATER:
if (v->type != VEH_SHIP) break;
if (IsTileDepotType(tile, TRANSPORT_WATER) &&
IsTileOwner(tile, _local_player)) {
TileIndex tile2 = GetOtherShipDepotTile(tile);
order.MakeGoToDepot(GetDepotByTile(tile < tile2 ? tile : tile2)->index, ODTFB_PART_OF_ORDERS);
return order;
}
order.MakeGoToDepot(GetDepotByTile(tile < tile2 ? tile : tile2)->index, ODTFB_PART_OF_ORDERS);
return order;
}
default:
break;
}
}
// check waypoint
/* check waypoint */
if (IsTileType(tile, MP_RAILWAY) &&
v->type == VEH_TRAIN &&
IsTileOwner(tile, _local_player) &&
@ -321,11 +314,11 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
if (st->owner == _current_player || st->owner == OWNER_NONE) {
byte facil;
(facil=FACIL_DOCK, v->type == VEH_SHIP) ||
(facil=FACIL_TRAIN, v->type == VEH_TRAIN) ||
(facil=FACIL_AIRPORT, v->type == VEH_AIRCRAFT) ||
(facil=FACIL_BUS_STOP, v->type == VEH_ROAD && IsCargoInClass(v->cargo_type, CC_PASSENGERS)) ||
(facil=FACIL_TRUCK_STOP, 1);
(facil = FACIL_DOCK, v->type == VEH_SHIP) ||
(facil = FACIL_TRAIN, v->type == VEH_TRAIN) ||
(facil = FACIL_AIRPORT, v->type == VEH_AIRCRAFT) ||
(facil = FACIL_BUS_STOP, v->type == VEH_ROAD && IsCargoInClass(v->cargo_type, CC_PASSENGERS)) ||
(facil = FACIL_TRUCK_STOP, 1);
if (st->facilities & facil) {
order.MakeGoToStation(st_index);
return order;
@ -333,7 +326,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
}
}
// not found
/* not found */
order.Free();
return order;
}
@ -347,8 +340,8 @@ static bool HandleOrderVehClick(const Vehicle *v, const Vehicle *u, Window *w)
if (!u->IsPrimaryVehicle()) return false;
}
// v is vehicle getting orders. Only copy/clone orders if vehicle doesn't have any orders yet
// obviously if you press CTRL on a non-empty orders vehicle you know what you are doing
/* v is vehicle getting orders. Only copy/clone orders if vehicle doesn't have any orders yet
* obviously if you press CTRL on a non-empty orders vehicle you know what you are doing */
if (v->num_orders != 0 && _ctrl_pressed == 0) return false;
if (DoCommandP(v->tile, v->index | (u->index << 16), _ctrl_pressed ? CO_SHARE : CO_COPY, NULL,
@ -362,14 +355,11 @@ static bool HandleOrderVehClick(const Vehicle *v, const Vehicle *u, Window *w)
static void OrdersPlaceObj(const Vehicle *v, TileIndex tile, Window *w)
{
Order cmd;
const Vehicle *u;
// check if we're clicking on a vehicle first.. clone orders in that case.
u = CheckMouseOverVehicle();
/* check if we're clicking on a vehicle first.. clone orders in that case. */
const Vehicle *u = CheckMouseOverVehicle();
if (u != NULL && HandleOrderVehClick(v, u, w)) return;
cmd = GetOrderCmdFromTile(v, tile);
const Order cmd = GetOrderCmdFromTile(v, tile);
if (!cmd.IsValid()) return;
if (DoCommandP(v->tile, v->index + (OrderGetSel(w) << 16), cmd.Pack(), NULL, CMD_INSERT_ORDER | CMD_MSG(STR_8833_CAN_T_INSERT_NEW_ORDER))) {
@ -531,13 +521,15 @@ static const uint16 _order_keycodes[] = {
static void OrdersWndProc(Window *w, WindowEvent *e)
{
const Vehicle *v = GetVehicle(w->window_number);
switch (e->event) {
case WE_CREATE:
/* Ensure that the refit and unload buttons always remain at the same location.
* Only one of them can be active at any one time and takes turns on being disabled.
* To ensure that they stay at the same location, we also verify that they behave the same
* when resizing. */
if (GetVehicle(w->window_number)->owner == _local_player) { // only the vehicle owner got these buttons
if (v->owner == _local_player) { // only the vehicle owner got these buttons
assert(w->widget[ORDER_WIDGET_REFIT].left == w->widget[ORDER_WIDGET_UNLOAD].left);
assert(w->widget[ORDER_WIDGET_REFIT].right == w->widget[ORDER_WIDGET_UNLOAD].right);
assert(w->widget[ORDER_WIDGET_REFIT].top == w->widget[ORDER_WIDGET_UNLOAD].top);
@ -553,193 +545,182 @@ static void OrdersWndProc(Window *w, WindowEvent *e)
break;
case WE_PAINT:
DrawOrdersWindow(w);
break;
case WE_PAINT:
DrawOrdersWindow(w);
break;
case WE_CLICK: {
const Vehicle *v = GetVehicle(w->window_number);
switch (e->we.click.widget) {
case ORDER_WIDGET_ORDER_LIST: {
ResetObjectToPlace();
case WE_CLICK:
switch (e->we.click.widget) {
case ORDER_WIDGET_ORDER_LIST: {
ResetObjectToPlace();
int sel = GetOrderFromOrderWndPt(w, e->we.click.pt.y, v);
int sel = GetOrderFromOrderWndPt(w, e->we.click.pt.y, v);
if (sel == INVALID_ORDER) {
/* This was a click on an empty part of the orders window, so
* deselect the currently selected order. */
WP(w, order_d).sel = -1;
SetWindowDirty(w);
return;
}
if (sel == INVALID_ORDER) {
/* This was a click on an empty part of the orders window, so
* deselect the currently selected order. */
WP(w, order_d).sel = -1;
SetWindowDirty(w);
return;
}
if (_ctrl_pressed && sel < v->num_orders) {
const Order *ord = GetVehicleOrder(v, sel);
TileIndex xy;
if (_ctrl_pressed && sel < v->num_orders) {
const Order *ord = GetVehicleOrder(v, sel);
TileIndex xy;
switch (ord->GetType()) {
case OT_GOTO_STATION: xy = GetStation(ord->GetDestination())->xy ; break;
case OT_GOTO_DEPOT: xy = (v->type == VEH_AIRCRAFT) ? GetStation(ord->GetDestination())->xy : GetDepot(ord->GetDestination())->xy; break;
case OT_GOTO_WAYPOINT: xy = GetWaypoint(ord->GetDestination())->xy; break;
default: xy = 0; break;
}
switch (ord->GetType()) {
case OT_GOTO_STATION: xy = GetStation(ord->GetDestination())->xy ; break;
case OT_GOTO_DEPOT: xy = (v->type == VEH_AIRCRAFT) ? GetStation(ord->GetDestination())->xy : GetDepot(ord->GetDestination())->xy; break;
case OT_GOTO_WAYPOINT: xy = GetWaypoint(ord->GetDestination())->xy; break;
default: xy = 0; break;
}
if (xy != 0) ScrollMainWindowToTile(xy);
return;
} else {
if (sel == WP(w, order_d).sel) {
/* Deselect clicked order */
WP(w, order_d).sel = -1;
} else {
/* Select clicked order */
WP(w, order_d).sel = sel;
if (v->owner == _local_player) {
/* Activate drag and drop */
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, VHM_DRAG, w);
if (xy != 0) ScrollMainWindowToTile(xy);
return;
} else {
if (sel == WP(w, order_d).sel) {
/* Deselect clicked order */
WP(w, order_d).sel = -1;
} else {
/* Select clicked order */
WP(w, order_d).sel = sel;
if (v->owner == _local_player) {
/* Activate drag and drop */
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, VHM_DRAG, w);
}
}
}
}
}
SetWindowDirty(w);
} break;
SetWindowDirty(w);
} break;
case ORDER_WIDGET_SKIP:
OrderClick_Skip(w, v);
break;
case ORDER_WIDGET_SKIP:
OrderClick_Skip(w, v);
break;
case ORDER_WIDGET_DELETE:
OrderClick_Delete(w, v);
break;
case ORDER_WIDGET_DELETE:
OrderClick_Delete(w, v);
break;
case ORDER_WIDGET_NON_STOP:
OrderClick_Nonstop(w, v);
break;
case ORDER_WIDGET_NON_STOP:
OrderClick_Nonstop(w, v);
break;
case ORDER_WIDGET_GOTO:
OrderClick_Goto(w, v);
break;
case ORDER_WIDGET_GOTO:
OrderClick_Goto(w, v);
break;
case ORDER_WIDGET_FULL_LOAD:
OrderClick_FullLoad(w, v);
break;
case ORDER_WIDGET_FULL_LOAD:
OrderClick_FullLoad(w, v);
break;
case ORDER_WIDGET_UNLOAD:
OrderClick_Unload(w, v);
break;
case ORDER_WIDGET_REFIT:
OrderClick_Refit(w, v);
break;
case ORDER_WIDGET_UNLOAD:
OrderClick_Unload(w, v);
break;
case ORDER_WIDGET_REFIT:
OrderClick_Refit(w, v);
break;
case ORDER_WIDGET_TRANSFER:
OrderClick_Transfer(w, v);
break;
case ORDER_WIDGET_TRANSFER:
OrderClick_Transfer(w, v);
break;
case ORDER_WIDGET_TIMETABLE_VIEW:
ShowTimetableWindow(v);
break;
case ORDER_WIDGET_TIMETABLE_VIEW:
ShowTimetableWindow(v);
break;
case ORDER_WIDGET_SHARED_ORDER_LIST:
ShowVehicleListWindow(v);
case ORDER_WIDGET_SHARED_ORDER_LIST:
ShowVehicleListWindow(v);
break;
}
break;
}
} break;
case WE_DRAGDROP: {
const Vehicle *v = GetVehicle(w->window_number);
case WE_DRAGDROP:
switch (e->we.click.widget) {
case ORDER_WIDGET_ORDER_LIST: {
int from_order = OrderGetSel(w);
int to_order = GetOrderFromOrderWndPt(w, e->we.dragdrop.pt.y, v);
switch (e->we.click.widget) {
case ORDER_WIDGET_ORDER_LIST: {
int from_order = OrderGetSel(w);
int to_order = GetOrderFromOrderWndPt(w, e->we.dragdrop.pt.y, v);
if (!(from_order == to_order || from_order == INVALID_ORDER || from_order > v->num_orders || to_order == INVALID_ORDER || to_order > v->num_orders) &&
DoCommandP(v->tile, v->index, from_order | (to_order << 16), NULL, CMD_MOVE_ORDER | CMD_MSG(STR_CAN_T_MOVE_THIS_ORDER))) {
WP(w, order_d).sel = -1;
}
if (!(from_order == to_order || from_order == INVALID_ORDER || from_order > v->num_orders || to_order == INVALID_ORDER || to_order > v->num_orders) &&
DoCommandP(v->tile, v->index, from_order | (to_order << 16), NULL, CMD_MOVE_ORDER | CMD_MSG(STR_CAN_T_MOVE_THIS_ORDER))) {
WP(w, order_d).sel = -1;
}
} break;
break;
case ORDER_WIDGET_DELETE:
OrderClick_Delete(w, v);
break;
}
case ORDER_WIDGET_DELETE:
OrderClick_Delete(w, v);
break;
}
ResetObjectToPlace();
break;
ResetObjectToPlace();
break;
}
case WE_KEYPRESS:
if (v->owner != _local_player) break;
case WE_KEYPRESS: {
Vehicle *v = GetVehicle(w->window_number);
uint i;
for (uint i = 0; i < lengthof(_order_keycodes); i++) {
if (e->we.keypress.keycode == _order_keycodes[i]) {
e->we.keypress.cont = false;
/* see if the button is disabled */
if (!w->IsWidgetDisabled(i + ORDER_WIDGET_SKIP)) _order_button_proc[i](w, v);
break;
}
}
break;
if (v->owner != _local_player) break;
case WE_RCLICK: {
int s = OrderGetSel(w);
for (i = 0; i < lengthof(_order_keycodes); i++) {
if (e->we.keypress.keycode == _order_keycodes[i]) {
e->we.keypress.cont = false;
//see if the button is disabled
if (!w->IsWidgetDisabled(i + ORDER_WIDGET_SKIP)) _order_button_proc[i](w, v);
break;
if (e->we.click.widget != ORDER_WIDGET_FULL_LOAD) break;
if (s == v->num_orders || !GetVehicleOrder(v, s)->IsType(OT_GOTO_DEPOT)) {
GuiShowTooltips(STR_8857_MAKE_THE_HIGHLIGHTED_ORDER);
} else {
GuiShowTooltips(STR_SERVICE_HINT);
}
}
break;
}
} break;
case WE_RCLICK: {
const Vehicle *v = GetVehicle(w->window_number);
int s = OrderGetSel(w);
case WE_PLACE_OBJ:
OrdersPlaceObj(GetVehicle(w->window_number), e->we.place.tile, w);
break;
if (e->we.click.widget != ORDER_WIDGET_FULL_LOAD) break;
if (s == v->num_orders || !GetVehicleOrder(v, s)->IsType(OT_GOTO_DEPOT)) {
GuiShowTooltips(STR_8857_MAKE_THE_HIGHLIGHTED_ORDER);
} else {
GuiShowTooltips(STR_SERVICE_HINT);
}
} break;
case WE_PLACE_OBJ: {
OrdersPlaceObj(GetVehicle(w->window_number), e->we.place.tile, w);
} break;
case WE_ABORT_PLACE_OBJ: {
w->RaiseWidget(ORDER_WIDGET_GOTO);
w->InvalidateWidget(ORDER_WIDGET_GOTO);
} break;
// check if a vehicle in a depot was clicked..
case WE_MOUSELOOP: {
const Vehicle *v = _place_clicked_vehicle;
/*
* Check if we clicked on a vehicle
* and if the GOTO button of this window is pressed
* This is because of all open order windows WE_MOUSELOOP is called
* and if you have 3 windows open, and this check is not done
* the order is copied to the last open window instead of the
* one where GOTO is enabled
*/
if (v != NULL && w->IsWidgetLowered(ORDER_WIDGET_GOTO)) {
_place_clicked_vehicle = NULL;
HandleOrderVehClick(GetVehicle(w->window_number), v, w);
}
} break;
case WE_RESIZE:
/* Update the scroll + matrix */
w->vscroll.cap = (w->widget[ORDER_WIDGET_ORDER_LIST].bottom - w->widget[ORDER_WIDGET_ORDER_LIST].top) / 10;
break;
case WE_TIMEOUT: { // handle button unclick ourselves...
// unclick all buttons except for the 'goto' button (ORDER_WIDGET_GOTO), which is 'persistent'
uint i;
for (i = 0; i < w->widget_count; i++) {
if (w->IsWidgetLowered(i) && i != ORDER_WIDGET_GOTO) {
w->RaiseWidget(i);
w->InvalidateWidget(i);
case WE_ABORT_PLACE_OBJ:
w->RaiseWidget(ORDER_WIDGET_GOTO);
w->InvalidateWidget(ORDER_WIDGET_GOTO);
break;
/* check if a vehicle in a depot was clicked.. */
case WE_MOUSELOOP:
v = _place_clicked_vehicle;
/*
* Check if we clicked on a vehicle
* and if the GOTO button of this window is pressed
* This is because of all open order windows WE_MOUSELOOP is called
* and if you have 3 windows open, and this check is not done
* the order is copied to the last open window instead of the
* one where GOTO is enabled
*/
if (v != NULL && w->IsWidgetLowered(ORDER_WIDGET_GOTO)) {
_place_clicked_vehicle = NULL;
HandleOrderVehClick(GetVehicle(w->window_number), v, w);
}
}
} break;
break;
case WE_RESIZE:
/* Update the scroll + matrix */
w->vscroll.cap = (w->widget[ORDER_WIDGET_ORDER_LIST].bottom - w->widget[ORDER_WIDGET_ORDER_LIST].top) / 10;
break;
case WE_TIMEOUT: // handle button unclick ourselves...
/* unclick all buttons except for the 'goto' button (ORDER_WIDGET_GOTO), which is 'persistent' */
for (uint i = 0; i < w->widget_count; i++) {
if (w->IsWidgetLowered(i) && i != ORDER_WIDGET_GOTO) {
w->RaiseWidget(i);
w->InvalidateWidget(i);
}
}
break;
}
}

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