(svn r20947) -Change: Draw bridgepillars with correct length on all tile corners by drawing only half of the pillar sprite if required. (based on patch by uni657)

Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
pull/155/head
frosch 14 years ago
parent 013aba00c3
commit 31ecda7cdc

@ -832,11 +832,12 @@ static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlag flags)
* @param z Pillar Z
* @param w Bounding box size in X direction
* @param h Bounding box size in Y direction
* @param subsprite Optional subsprite for drawing halfpillars
*/
static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, int w, int h)
static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, int w, int h, const SubSprite *subsprite)
{
static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards)
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - PILLAR_Z_OFFSET, z, IsTransparencySet(TO_BRIDGES), 0, 0, -PILLAR_Z_OFFSET);
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - PILLAR_Z_OFFSET, z, IsTransparencySet(TO_BRIDGES), 0, 0, -PILLAR_Z_OFFSET, subsprite);
}
/**
@ -854,7 +855,7 @@ static int DrawPillarColumn(int z_bottom, int z_top, const PalSpriteID *psid, in
{
int cur_z;
for (cur_z = z_top; cur_z >= z_bottom; cur_z -= TILE_HEIGHT) {
DrawPillar(psid, x, y, cur_z, w, h);
DrawPillar(psid, x, y, cur_z, w, h, NULL);
}
return cur_z;
}
@ -878,28 +879,26 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis
static const int bounding_box_size[2] = {16, 2}; ///< bounding box size of pillars along bridge direction
static const int back_pillar_offset[2] = { 0, 9}; ///< sprite position offset of back facing pillar
SpriteID image = psid->sprite;
if (image == 0) return;
static const int INF = 1000; ///< big number compared to sprite size
static const SubSprite half_pillar_sub_sprite[2][2] = {
{ { -14, -INF, INF, INF }, { -INF, -INF, -15, INF } }, // X axis, north and south
{ { -INF, -INF, 15, INF }, { 16, -INF, INF, INF } }, // Y axis, north and south
};
/* "side" specifies the side the pillars stand on.
* The length of the pillars is then set to the height of the bridge over the corners of this edge.
*
* axis==AXIS_X axis==AXIS_Y
* side==false SW NW
* side==true NE SE
*
* I have no clue, why this was done this way.
*/
bool side = HasBit(image, 0);
/* "dir" means the edge the pillars stand on */
DiagDirection dir = AxisToDiagDir(axis);
if (side != (axis == AXIS_Y)) dir = ReverseDiagDir(dir);
if (psid->sprite == 0) return;
/* Determine ground height under pillars */
int front_height = ti->z;
int back_height = ti->z;
GetSlopeZOnEdge(ti->tileh, dir, &front_height, &back_height);
DiagDirection south_dir = AxisToDiagDir(axis);
int z_front_north = ti->z;
int z_back_north = ti->z;
int z_front_south = ti->z;
int z_back_south = ti->z;
GetSlopeZOnEdge(ti->tileh, south_dir, &z_front_south, &z_back_south);
GetSlopeZOnEdge(ti->tileh, ReverseDiagDir(south_dir), &z_front_north, &z_back_north);
/* Shared height of pillars */
int z_front = max(z_front_north, z_front_south);
int z_back = max(z_back_north, z_back_south);
/* x and y size of bounding-box of pillars */
int w = bounding_box_size[axis];
@ -909,11 +908,16 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis
int y_back = y - back_pillar_offset[OtherAxis(axis)];
/* Draw front pillars */
DrawPillarColumn(front_height, z_bridge, psid, x, y, w, h);
int bottom_z = DrawPillarColumn(z_front, z_bridge, psid, x, y, w, h);
if (z_front_north < z_front) DrawPillar(psid, x, y, bottom_z, w, h, &half_pillar_sub_sprite[axis][0]);
if (z_front_south < z_front) DrawPillar(psid, x, y, bottom_z, w, h, &half_pillar_sub_sprite[axis][1]);
/* Draw back pillars, skip top two parts, which are hidden by the bridge */
if (drawfarpillar) {
DrawPillarColumn(back_height, z_bridge - 2 * (int)TILE_HEIGHT, psid, x_back, y_back, w, h);
int z_bridge_back = z_bridge - 2 * (int)TILE_HEIGHT;
if (drawfarpillar && (z_back_north <= z_bridge_back || z_back_south <= z_bridge_back)) {
bottom_z = DrawPillarColumn(z_back, z_bridge_back, psid, x_back, y_back, w, h);
if (z_back_north < z_back) DrawPillar(psid, x_back, y_back, bottom_z, w, h, &half_pillar_sub_sprite[axis][0]);
if (z_back_south < z_back) DrawPillar(psid, x_back, y_back, bottom_z, w, h, &half_pillar_sub_sprite[axis][1]);
}
}

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