(svn r11551) -Codechange: Introduction of widget control members on struct Window. These "new" members have the exact same functionalities as their pure functions "genitors"

Ex: "Window::SetWidgetLoweredState(byte widget_index, bool lowered_stat)"  is the member corresponding to "SetWindowWidgetLoweredState(Window *w, byte widget_index, bool lowered_stat)"
pull/155/head
belugas 17 years ago
parent b9c3ea6a01
commit 31cb48b1ad

@ -80,6 +80,70 @@ void RaiseWindowButtons(Window *w)
}
}
void CDECL Window::SetWidgetsDisabledState(bool disab_stat, int widgets, ...)
{
va_list wdg_list;
va_start(wdg_list, widgets);
while (widgets != WIDGET_LIST_END) {
SetWidgetDisabledState(widgets, disab_stat);
widgets = va_arg(wdg_list, int);
}
va_end(wdg_list);
}
void CDECL Window::SetWidgetsHiddenState(bool hidden_stat, int widgets, ...)
{
va_list wdg_list;
va_start(wdg_list, widgets);
while (widgets != WIDGET_LIST_END) {
SetWidgetHiddenState(widgets, hidden_stat);
widgets = va_arg(wdg_list, int);
}
va_end(wdg_list);
}
void CDECL Window::SetWidgetsLoweredState(bool lowered_stat, int widgets, ...)
{
va_list wdg_list;
va_start(wdg_list, widgets);
while (widgets != WIDGET_LIST_END) {
SetWidgetLoweredState(widgets, lowered_stat);
widgets = va_arg(wdg_list, int);
}
va_end(wdg_list);
}
void Window::RaiseButtons()
{
uint i;
for (i = 0; i < this->widget_count; i++) {
if (IsWidgetLowered(i)) {
RaiseWidget(i);
InvalidateWidget(i);
}
}
}
void Window::InvalidateWidget(byte widget_index)
{
const Widget *wi = &this->widget[widget_index];
/* Don't redraw the window if the widget is invisible or of no-type */
if (wi->type == WWT_EMPTY || IsWidgetHidden(widget_index)) return;
SetDirtyBlocks(this->left + wi->left, this->top + wi->top, this->left + wi->right + 1, this->top + wi->bottom + 1);
}
void HandleButtonClick(Window *w, byte widget)
{
LowerWindowWidget(w, widget);

@ -278,6 +278,26 @@ struct Window {
WindowMessage message;
Window *parent;
byte custom[WINDOW_CUSTOM_SIZE];
void SetWidgetDisabledState(byte widget_index, bool disab_stat);
void DisableWidget(byte widget_index);
void EnableWidget(byte widget_index);
bool IsWidgetDisabled(byte widget_index);
void SetWidgetHiddenState(byte widget_index, bool hidden_stat);
void HideWidget(byte widget_index);
void ShowWidget(byte widget_index);
bool IsWidgetHidden(byte widget_index);
void SetWidgetLoweredState(byte widget_index, bool lowered_stat);
void ToggleLoweredState(byte widget_index);
void LowerWidget(byte widget_index);
void RaiseWidget(byte widget_index);
bool IsWidgetLowered(byte widget_index);
void RaiseButtons();
void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets, ...);
void CDECL SetWidgetsHiddenState(bool hidden_stat, int widgets, ...);
void CDECL SetWidgetsLoweredState(bool lowered_stat, int widgets, ...);
void InvalidateWidget(byte widget_index);
};
struct querystr_d {
@ -818,4 +838,136 @@ void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y);
*/
void ResizeButtons(Window *w, byte left, byte right);
/**
* Sets the enabled/disabled status of a widget.
* By default, widgets are enabled.
* On certain conditions, they have to be disabled.
* @param widget_index : index of this widget in the window
* @param disab_stat : status to use ie: disabled = true, enabled = false
*/
inline void Window::SetWidgetDisabledState(byte widget_index, bool disab_stat)
{
assert(widget_index < this->widget_count);
SB(this->widget[widget_index].display_flags, WIDG_DISABLED, 1, !!disab_stat);
}
/**
* Sets a widget to disabled.
* @param widget_index : index of this widget in the window
*/
inline void Window::DisableWidget(byte widget_index)
{
SetWidgetDisabledState(widget_index, true);
}
/**
* Sets a widget to Enabled.
* @param widget_index : index of this widget in the window
*/
inline void Window::EnableWidget(byte widget_index) { SetWidgetDisabledState(widget_index, false); }
/**
* Gets the enabled/disabled status of a widget.
* @param widget_index : index of this widget in the window
* @return status of the widget ie: disabled = true, enabled = false
*/
inline bool Window::IsWidgetDisabled(byte widget_index)
{
assert(widget_index < this->widget_count);
return HasBit(this->widget[widget_index].display_flags, WIDG_DISABLED);
}
/**
* Sets the hidden/shown status of a widget.
* By default, widgets are visible.
* On certain conditions, they have to be hidden.
* @param widget_index index of this widget in the window
* @param hidden_stat status to use ie. hidden = true, visible = false
*/
inline void Window::SetWidgetHiddenState(byte widget_index, bool hidden_stat)
{
assert(widget_index < this->widget_count);
SB(this->widget[widget_index].display_flags, WIDG_HIDDEN, 1, !!hidden_stat);
}
/**
* Sets a widget hidden.
* @param widget_index : index of this widget in the window
*/
inline void Window::HideWidget(byte widget_index)
{
SetWidgetHiddenState(widget_index, true);
}
/**
* Sets a widget visible.
* @param widget_index : index of this widget in the window
*/
inline void Window::ShowWidget(byte widget_index)
{
SetWidgetHiddenState(widget_index, false);
}
/**
* Gets the visibility of a widget.
* @param widget_index : index of this widget in the window
* @return status of the widget ie: hidden = true, visible = false
*/
inline bool Window::IsWidgetHidden(byte widget_index)
{
assert(widget_index < this->widget_count);
return HasBit(this->widget[widget_index].display_flags, WIDG_HIDDEN);
}
/**
* Sets the lowered/raised status of a widget.
* @param widget_index : index of this widget in the window
* @param lowered_stat : status to use ie: lowered = true, raised = false
*/
inline void Window::SetWidgetLoweredState(byte widget_index, bool lowered_stat)
{
assert(widget_index < this->widget_count);
SB(this->widget[widget_index].display_flags, WIDG_LOWERED, 1, !!lowered_stat);
}
/**
* Invert the lowered/raised status of a widget.
* @param widget_index : index of this widget in the window
*/
inline void Window::ToggleLoweredState(byte widget_index)
{
assert(widget_index < this->widget_count);
ToggleBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
}
/**
* Marks a widget as lowered.
* @param widget_index : index of this widget in the window
*/
inline void Window::LowerWidget(byte widget_index)
{
SetWidgetLoweredState(widget_index, true);
}
/**
* Marks a widget as raised.
* @param widget_index : index of this widget in the window
*/
inline void Window::RaiseWidget(byte widget_index)
{
SetWidgetLoweredState(widget_index, false);
}
/**
* Gets the lowered state of a widget.
* @param widget_index : index of this widget in the window
* @return status of the widget ie: lowered = true, raised= false
*/
inline bool Window::IsWidgetLowered(byte widget_index)
{
assert(widget_index < this->widget_count);
return HasBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
}
#endif /* WINDOW_H */

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