(svn r21230) -Fix/Change/Feature: [NewGRF] Make positioning of diesel fumes and electric sparks actually work (Hirundo).

This commit is contained in:
rubidium 2010-11-18 13:51:54 +00:00
parent 6878a0ffd7
commit 31c0ba9d29

View File

@ -2008,7 +2008,7 @@ static void HandleLocomotiveSmokeCloud(const Train *v)
* - in Chance16 - the last value is 512 / 2^smoke_amount (max. smoke when 128 = smoke_amount of 2). */
if (u->cur_speed < (u->vcache.cached_max_speed >> (2 >> _settings_game.vehicle.smoke_amount)) &&
Chance16((64 - ((u->cur_speed << 5) / u->vcache.cached_max_speed) + (32 >> (u->acc_cache.cached_power >> 10)) - (32 >> (u->acc_cache.cached_weight >> 9))), (512 >> _settings_game.vehicle.smoke_amount))) {
CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
CreateEffectVehicleRel(v, x, y, 10, EV_DIESEL_SMOKE);
sound = true;
}
break;
@ -2022,7 +2022,7 @@ static void HandleLocomotiveSmokeCloud(const Train *v)
* - in Chance16 the last value is 360 / 2^smoke_amount (max. sparks when 90 = smoke_amount of 2). */
if (GB(v->tick_counter, 0, 2) == 0 &&
Chance16((6 - ((u->cur_speed << 2) / u->vcache.cached_max_speed)), (360 >> _settings_game.vehicle.smoke_amount))) {
CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
CreateEffectVehicleRel(v, x, y, 10, EV_ELECTRIC_SPARK);
sound = true;
}
break;