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(svn r13080) -Fix: warning about unused variable when compiling without asserts
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@ -436,8 +436,6 @@ struct PlayerStationsWindow : public Window, public GUIStationList
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virtual void OnClick(Point pt, int widget)
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{
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PlayerID owner = (PlayerID)this->window_number;
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switch (widget) {
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case SLW_LIST: {
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uint32 id_v = (pt.y - 41) / 10;
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@ -450,7 +448,7 @@ struct PlayerStationsWindow : public Window, public GUIStationList
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const Station *st = this->sort_list[id_v];
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/* do not check HasStationInUse - it is slow and may be invalid */
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assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy()));
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assert(st->owner == (PlayerID)this->window_number || (st->owner == OWNER_NONE && !st->IsBuoy()));
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if (_ctrl_pressed) {
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ShowExtraViewPortWindow(st->xy);
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