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@ -1880,6 +1880,7 @@ bool GenerateTowns(TownLayout layout)
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uint current_number = 0;
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uint current_number = 0;
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uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_towns : 0;
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uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_towns : 0;
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uint total = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7));
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uint total = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7));
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total = min(TownPool::MAX_SIZE, total);
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uint32 townnameparts;
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uint32 townnameparts;
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SetGeneratingWorldProgress(GWP_TOWN, total);
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SetGeneratingWorldProgress(GWP_TOWN, total);
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