(svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing

pull/155/head
rubidium 13 years ago
parent 9fd6aec303
commit 304156a297

@ -89,6 +89,33 @@ bool CheckAutoreplaceValidity(EngineID from, EngineID to, CompanyID company)
return EnginesHaveCargoInCommon(from, to);
}
/**
* Check the capacity of all vehicles in a chain and spread cargo if needed.
* @param v The vehicle to check.
*/
void CheckCargoCapacity(Vehicle *v)
{
assert(v == NULL || v->First() == v);
for (Vehicle *src = v; src != NULL; src = src->Next()) {
/* Do we need to more cargo away? */
if (src->cargo.Count() <= src->cargo_cap) continue;
/* We need to move a particular amount. Try that on the other vehicles. */
uint to_spread = src->cargo.Count() - src->cargo_cap;
for (Vehicle *dest = v; dest != NULL && to_spread != 0; dest = dest->Next()) {
if (dest->cargo.Count() >= dest->cargo_cap || dest->cargo_type != src->cargo_type) continue;
uint amount = min(to_spread, dest->cargo_cap - dest->cargo.Count());
src->cargo.MoveTo(&dest->cargo, amount, VehicleCargoList::MTA_UNLOAD, NULL);
to_spread -= amount;
}
/* Any left-overs will be thrown away, but not their feeder share. */
src->cargo.Truncate(src->cargo_cap);
}
}
/**
* Transfer cargo from a single (articulated )old vehicle to the new vehicle chain
* @param old_veh Old vehicle that will be sold
@ -297,7 +324,7 @@ static inline CommandCost CmdStartStopVehicle(const Vehicle *v, bool evaluate_ca
*/
static inline CommandCost CmdMoveVehicle(const Vehicle *v, const Vehicle *after, DoCommandFlag flags, bool whole_chain)
{
return DoCommand(0, v->index | (whole_chain ? 1 : 0) << 20, after != NULL ? after->index : INVALID_VEHICLE, flags, CMD_MOVE_RAIL_VEHICLE);
return DoCommand(0, v->index | (whole_chain ? 1 : 0) << 20, after != NULL ? after->index : INVALID_VEHICLE, flags | DC_NO_CARGO_CAP_CHECK, CMD_MOVE_RAIL_VEHICLE);
}
/**
@ -551,6 +578,8 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
if (i == 0) old_head = NULL;
}
}
if ((flags & DC_EXEC) != 0) CheckCargoCapacity(new_head);
}
/* If we are not in DC_EXEC undo everything, i.e. rearrange old vehicles.

@ -318,9 +318,10 @@ enum DoCommandFlag {
DC_NO_TEST_TOWN_RATING = 0x020, ///< town rating does not disallow you from building
DC_BANKRUPT = 0x040, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
DC_AUTOREPLACE = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
DC_ALL_TILES = 0x100, ///< allow this command also on MP_VOID tiles
DC_NO_MODIFY_TOWN_RATING = 0x200, ///< do not change town rating
DC_FORCE_CLEAR_TILE = 0x400, ///< do not only remove the object on the tile, but also clear any water left on it
DC_NO_CARGO_CAP_CHECK = 0x100, ///< when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the vehicle to prevent testing the command to remove cargo
DC_ALL_TILES = 0x200, ///< allow this command also on MP_VOID tiles
DC_NO_MODIFY_TOWN_RATING = 0x400, ///< do not change town rating
DC_FORCE_CLEAR_TILE = 0x800, ///< do not only remove the object on the tile, but also clear any water left on it
};
DECLARE_ENUM_AS_BIT_SET(DoCommandFlag)

@ -1281,6 +1281,11 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
NormaliseTrainHead(src_head);
NormaliseTrainHead(dst_head);
if ((flags & DC_NO_CARGO_CAP_CHECK) == 0) {
CheckCargoCapacity(src_head);
CheckCargoCapacity(dst_head);
}
/* We are undoubtedly changing something in the depot and train list. */
InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);
InvalidateWindowClassesData(WC_TRAINS_LIST, 0);

@ -173,4 +173,6 @@ void ReleaseDisastersTargetingVehicle(VehicleID vehicle);
typedef SmallVector<VehicleID, 2> VehicleSet;
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles);
void CheckCargoCapacity(Vehicle *v);
#endif /* VEHICLE_FUNC_H */

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