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@ -43,12 +43,78 @@ void ResetFontSizes(bool monospace)
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}
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}
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/**
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* Create a new font cache.
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* @param fs The size of the font.
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*/
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FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs)
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{
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assert(parent == NULL || this->fs == parent->fs);
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FontCache::caches[this->fs] = this;
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}
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/** Clean everything up. */
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FontCache::~FontCache()
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{
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assert(this->fs == parent->fs);
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FontCache::caches[this->fs] = this->parent;
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}
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/** Font cache for fonts that are based on a freetype font. */
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class SpriteFontCache : public FontCache {
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public:
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SpriteFontCache(FontSize fs) : FontCache(fs) {}
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virtual SpriteID GetUnicodeGlyph(uint32 key);
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virtual void SetUnicodeGlyph(uint32 key, SpriteID sprite);
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virtual void InitializeUnicodeGlyphMap();
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virtual void ClearFontCache();
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virtual const Sprite *GetGlyph(uint32 key);
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virtual uint GetGlyphWidth(uint32 key);
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virtual bool GetDrawGlyphShadow();
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};
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void SpriteFontCache::ClearFontCache() {}
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const Sprite *SpriteFontCache::GetGlyph(uint32 key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return GetSprite(sprite, ST_FONT);
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}
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uint SpriteFontCache::GetGlyphWidth(uint32 key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (this->fs != FS_NORMAL) : 0;
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}
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bool SpriteFontCache::GetDrawGlyphShadow()
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{
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return false;
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}
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/*static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) };
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#ifdef WITH_FREETYPE
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_GLYPH_H
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#include FT_TRUETYPE_TABLES_H
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/** Font cache for fonts that are based on a freetype font. */
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class FreeTypeFontCache : public FontCache {
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public:
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FreeTypeFontCache(FontSize fs) : FontCache(fs) {}
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virtual SpriteID GetUnicodeGlyph(uint32 key) { return this->parent->GetUnicodeGlyph(key); }
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virtual void SetUnicodeGlyph(uint32 key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); }
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virtual void InitializeUnicodeGlyphMap() { this->parent->InitializeUnicodeGlyphMap(); }
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virtual void ClearFontCache();
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virtual const Sprite *GetGlyph(uint32 key);
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virtual uint GetGlyphWidth(uint32 key);
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virtual bool GetDrawGlyphShadow();
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};
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FT_Library _library = NULL;
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static FT_Face _face_small = NULL;
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static FT_Face _face_medium = NULL;
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@ -198,6 +264,7 @@ void InitFreeType(bool monospace)
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LoadFreeTypeFont(_freetype.mono.font , &_face_mono, "mono");
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if (_face_mono != NULL) {
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new FreeTypeFontCache(FS_MONO);
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SetFontGeometry(_face_mono, FS_MONO, _freetype.mono.size);
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}
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} else {
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@ -207,12 +274,15 @@ void InitFreeType(bool monospace)
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/* Set each font size */
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if (_face_small != NULL) {
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new FreeTypeFontCache(FS_SMALL);
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SetFontGeometry(_face_small, FS_SMALL, _freetype.small.size);
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}
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if (_face_medium != NULL) {
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new FreeTypeFontCache(FS_NORMAL);
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SetFontGeometry(_face_medium, FS_NORMAL, _freetype.medium.size);
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}
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if (_face_large != NULL) {
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new FreeTypeFontCache(FS_LARGE);
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SetFontGeometry(_face_large, FS_LARGE, _freetype.large.size);
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}
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}
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@ -231,6 +301,11 @@ void UninitFreeType()
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UnloadFace(&_face_large);
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UnloadFace(&_face_mono);
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for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
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FontCache *fc = FontCache::Get(fs);
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if (fc->HasParent()) delete fc;
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}
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FT_Done_FreeType(_library);
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_library = NULL;
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}
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@ -238,7 +313,7 @@ void UninitFreeType()
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/**
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* Reset cached glyphs.
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*/
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void ClearFontCache()
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void FreeTypeFontCache::ClearFontCache()
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{
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ResetGlyphCache(true);
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ResetGlyphCache(false);
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@ -351,9 +426,9 @@ static bool GetFontAAState(FontSize size)
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}
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const Sprite *GetGlyph(FontSize size, WChar key)
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const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
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{
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FT_Face face = GetFontFace(size);
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FT_Face face = GetFontFace(this->fs);
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FT_GlyphSlot slot;
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GlyphEntry new_glyph;
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GlyphEntry *glyph;
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@ -367,8 +442,8 @@ const Sprite *GetGlyph(FontSize size, WChar key)
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/* Bail out if no face loaded, or for our special characters */
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if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
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SpriteID sprite = GetUnicodeGlyph(size, key);
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if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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/* Load the sprite if it's known. */
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if (sprite != 0) return GetSprite(sprite, ST_FONT);
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@ -381,29 +456,29 @@ const Sprite *GetGlyph(FontSize size, WChar key)
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}
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/* Check for the glyph in our cache */
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glyph = GetGlyphPtr(size, key);
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glyph = GetGlyphPtr(this->fs, key);
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if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
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slot = face->glyph;
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bool aa = GetFontAAState(size);
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bool aa = GetFontAAState(this->fs);
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FT_UInt glyph_index = FT_Get_Char_Index(face, key);
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if (glyph_index == 0) {
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if (key == '?') {
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/* The font misses the '?' character. Use sprite font. */
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SpriteID sprite = GetUnicodeGlyph(size, key);
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SpriteID sprite = this->GetUnicodeGlyph(key);
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Sprite *spr = (Sprite*)GetRawSprite(sprite, ST_FONT, AllocateFont);
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assert(spr != NULL);
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new_glyph.sprite = spr;
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new_glyph.width = spr->width + (size != FS_NORMAL);
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SetGlyphPtr(size, key, &new_glyph, false);
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new_glyph.width = spr->width + (this->fs != FS_NORMAL);
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SetGlyphPtr(this->fs, key, &new_glyph, false);
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return new_glyph.sprite;
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} else {
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/* Use '?' for missing characters. */
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GetGlyph(size, '?');
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glyph = GetGlyphPtr(size, '?');
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SetGlyphPtr(size, key, glyph, true);
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this->GetGlyph('?');
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glyph = GetGlyphPtr(this->fs, '?');
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SetGlyphPtr(this->fs, key, glyph, true);
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return glyph->sprite;
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}
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}
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@ -414,8 +489,8 @@ const Sprite *GetGlyph(FontSize size, WChar key)
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aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
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/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
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width = max(1, slot->bitmap.width + (size == FS_NORMAL));
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height = max(1, slot->bitmap.rows + (size == FS_NORMAL));
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width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
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height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
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/* Limit glyph size to prevent overflows later on. */
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if (width > 256 || height > 256) usererror("Font glyph is too large");
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@ -426,10 +501,10 @@ const Sprite *GetGlyph(FontSize size, WChar key)
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sprite.width = width;
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sprite.height = height;
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sprite.x_offs = slot->bitmap_left;
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sprite.y_offs = _ascender[size] - slot->bitmap_top;
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sprite.y_offs = _ascender[this->fs] - slot->bitmap_top;
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/* Draw shadow for medium size */
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if (size == FS_NORMAL && !aa) {
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if (this->fs == FS_NORMAL && !aa) {
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for (y = 0; y < slot->bitmap.rows; y++) {
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for (x = 0; x < slot->bitmap.width; x++) {
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if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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@ -452,33 +527,33 @@ const Sprite *GetGlyph(FontSize size, WChar key)
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new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
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new_glyph.width = slot->advance.x >> 6;
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SetGlyphPtr(size, key, &new_glyph);
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SetGlyphPtr(this->fs, key, &new_glyph);
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return new_glyph.sprite;
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}
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bool GetDrawGlyphShadow()
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bool FreeTypeFontCache::GetDrawGlyphShadow()
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{
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return GetFontFace(FS_NORMAL) != NULL && GetFontAAState(FS_NORMAL);
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return GetFontAAState(FS_NORMAL);
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}
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uint GetGlyphWidth(FontSize size, WChar key)
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uint FreeTypeFontCache::GetGlyphWidth(WChar key)
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{
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FT_Face face = GetFontFace(size);
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FT_Face face = GetFontFace(this->fs);
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GlyphEntry *glyph;
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if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
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SpriteID sprite = GetUnicodeGlyph(size, key);
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if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
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return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (size != FS_NORMAL && size != FS_MONO) : 0;
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (this->fs != FS_NORMAL && this->fs != FS_MONO) : 0;
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}
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glyph = GetGlyphPtr(size, key);
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glyph = GetGlyphPtr(this->fs, key);
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if (glyph == NULL || glyph->sprite == NULL) {
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GetGlyph(size, key);
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glyph = GetGlyphPtr(size, key);
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this->GetGlyph(key);
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glyph = GetGlyphPtr(this->fs, key);
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}
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return glyph->width;
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@ -507,53 +582,51 @@ static SpriteID GetFontBase(FontSize size)
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}
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|
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SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
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|
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SpriteID SpriteFontCache::GetUnicodeGlyph(uint32 key)
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{
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if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0;
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return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)];
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if (_unicode_glyph_map[this->fs][GB(key, 8, 8)] == NULL) return 0;
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return _unicode_glyph_map[this->fs][GB(key, 8, 8)][GB(key, 0, 8)];
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}
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void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
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void SpriteFontCache::SetUnicodeGlyph(uint32 key, SpriteID sprite)
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{
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if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = CallocT<SpriteID*>(256);
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if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = CallocT<SpriteID>(256);
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_unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
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if (_unicode_glyph_map[this->fs] == NULL) _unicode_glyph_map[this->fs] = CallocT<SpriteID*>(256);
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if (_unicode_glyph_map[this->fs][GB(key, 8, 8)] == NULL) _unicode_glyph_map[this->fs][GB(key, 8, 8)] = CallocT<SpriteID>(256);
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|
_unicode_glyph_map[this->fs][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
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}
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|
|
void InitializeUnicodeGlyphMap()
|
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|
|
void SpriteFontCache::InitializeUnicodeGlyphMap()
|
|
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|
|
{
|
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|
|
for (FontSize size = FS_BEGIN; size != FS_END; size++) {
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|
|
/* Clear out existing glyph map if it exists */
|
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|
|
if (_unicode_glyph_map[size] != NULL) {
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|
for (uint i = 0; i < 256; i++) {
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|
|
free(_unicode_glyph_map[size][i]);
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|
}
|
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|
|
free(_unicode_glyph_map[size]);
|
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|
|
_unicode_glyph_map[size] = NULL;
|
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|
|
|
/* Clear out existing glyph map if it exists */
|
|
|
|
|
if (_unicode_glyph_map[this->fs] != NULL) {
|
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|
|
for (uint i = 0; i < 256; i++) {
|
|
|
|
|
free(_unicode_glyph_map[this->fs][i]);
|
|
|
|
|
}
|
|
|
|
|
free(_unicode_glyph_map[this->fs]);
|
|
|
|
|
_unicode_glyph_map[this->fs] = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SpriteID base = GetFontBase(size);
|
|
|
|
|
SpriteID base = GetFontBase(this->fs);
|
|
|
|
|
|
|
|
|
|
for (uint i = ASCII_LETTERSTART; i < 256; i++) {
|
|
|
|
|
SpriteID sprite = base + i - ASCII_LETTERSTART;
|
|
|
|
|
if (!SpriteExists(sprite)) continue;
|
|
|
|
|
SetUnicodeGlyph(size, i, sprite);
|
|
|
|
|
SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite);
|
|
|
|
|
}
|
|
|
|
|
for (uint i = ASCII_LETTERSTART; i < 256; i++) {
|
|
|
|
|
SpriteID sprite = base + i - ASCII_LETTERSTART;
|
|
|
|
|
if (!SpriteExists(sprite)) continue;
|
|
|
|
|
this->SetUnicodeGlyph(i, sprite);
|
|
|
|
|
this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
|
|
|
|
|
byte key = _default_unicode_map[i].key;
|
|
|
|
|
if (key == CLRA) {
|
|
|
|
|
/* Clear the glyph. This happens if the glyph at this code point
|
|
|
|
|
* is non-standard and should be accessed by an SCC_xxx enum
|
|
|
|
|
* entry only. */
|
|
|
|
|
SetUnicodeGlyph(size, _default_unicode_map[i].code, 0);
|
|
|
|
|
} else {
|
|
|
|
|
SpriteID sprite = base + key - ASCII_LETTERSTART;
|
|
|
|
|
SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite);
|
|
|
|
|
}
|
|
|
|
|
for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
|
|
|
|
|
byte key = _default_unicode_map[i].key;
|
|
|
|
|
if (key == CLRA) {
|
|
|
|
|
/* Clear the glyph. This happens if the glyph at this code point
|
|
|
|
|
* is non-standard and should be accessed by an SCC_xxx enum
|
|
|
|
|
* entry only. */
|
|
|
|
|
this->SetUnicodeGlyph(_default_unicode_map[i].code, 0);
|
|
|
|
|
} else {
|
|
|
|
|
SpriteID sprite = base + key - ASCII_LETTERSTART;
|
|
|
|
|
this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|