(svn r25438) -Codechange: introduce classes for the FontCache

pull/155/head
rubidium 11 years ago
parent 44d584f84a
commit 30394cb05e

@ -43,12 +43,78 @@ void ResetFontSizes(bool monospace)
}
}
/**
* Create a new font cache.
* @param fs The size of the font.
*/
FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs)
{
assert(parent == NULL || this->fs == parent->fs);
FontCache::caches[this->fs] = this;
}
/** Clean everything up. */
FontCache::~FontCache()
{
assert(this->fs == parent->fs);
FontCache::caches[this->fs] = this->parent;
}
/** Font cache for fonts that are based on a freetype font. */
class SpriteFontCache : public FontCache {
public:
SpriteFontCache(FontSize fs) : FontCache(fs) {}
virtual SpriteID GetUnicodeGlyph(uint32 key);
virtual void SetUnicodeGlyph(uint32 key, SpriteID sprite);
virtual void InitializeUnicodeGlyphMap();
virtual void ClearFontCache();
virtual const Sprite *GetGlyph(uint32 key);
virtual uint GetGlyphWidth(uint32 key);
virtual bool GetDrawGlyphShadow();
};
void SpriteFontCache::ClearFontCache() {}
const Sprite *SpriteFontCache::GetGlyph(uint32 key)
{
SpriteID sprite = this->GetUnicodeGlyph(key);
if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
return GetSprite(sprite, ST_FONT);
}
uint SpriteFontCache::GetGlyphWidth(uint32 key)
{
SpriteID sprite = this->GetUnicodeGlyph(key);
if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (this->fs != FS_NORMAL) : 0;
}
bool SpriteFontCache::GetDrawGlyphShadow()
{
return false;
}
/*static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) };
#ifdef WITH_FREETYPE
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include FT_TRUETYPE_TABLES_H
/** Font cache for fonts that are based on a freetype font. */
class FreeTypeFontCache : public FontCache {
public:
FreeTypeFontCache(FontSize fs) : FontCache(fs) {}
virtual SpriteID GetUnicodeGlyph(uint32 key) { return this->parent->GetUnicodeGlyph(key); }
virtual void SetUnicodeGlyph(uint32 key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); }
virtual void InitializeUnicodeGlyphMap() { this->parent->InitializeUnicodeGlyphMap(); }
virtual void ClearFontCache();
virtual const Sprite *GetGlyph(uint32 key);
virtual uint GetGlyphWidth(uint32 key);
virtual bool GetDrawGlyphShadow();
};
FT_Library _library = NULL;
static FT_Face _face_small = NULL;
static FT_Face _face_medium = NULL;
@ -198,6 +264,7 @@ void InitFreeType(bool monospace)
LoadFreeTypeFont(_freetype.mono.font , &_face_mono, "mono");
if (_face_mono != NULL) {
new FreeTypeFontCache(FS_MONO);
SetFontGeometry(_face_mono, FS_MONO, _freetype.mono.size);
}
} else {
@ -207,12 +274,15 @@ void InitFreeType(bool monospace)
/* Set each font size */
if (_face_small != NULL) {
new FreeTypeFontCache(FS_SMALL);
SetFontGeometry(_face_small, FS_SMALL, _freetype.small.size);
}
if (_face_medium != NULL) {
new FreeTypeFontCache(FS_NORMAL);
SetFontGeometry(_face_medium, FS_NORMAL, _freetype.medium.size);
}
if (_face_large != NULL) {
new FreeTypeFontCache(FS_LARGE);
SetFontGeometry(_face_large, FS_LARGE, _freetype.large.size);
}
}
@ -231,6 +301,11 @@ void UninitFreeType()
UnloadFace(&_face_large);
UnloadFace(&_face_mono);
for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
FontCache *fc = FontCache::Get(fs);
if (fc->HasParent()) delete fc;
}
FT_Done_FreeType(_library);
_library = NULL;
}
@ -238,7 +313,7 @@ void UninitFreeType()
/**
* Reset cached glyphs.
*/
void ClearFontCache()
void FreeTypeFontCache::ClearFontCache()
{
ResetGlyphCache(true);
ResetGlyphCache(false);
@ -351,9 +426,9 @@ static bool GetFontAAState(FontSize size)
}
const Sprite *GetGlyph(FontSize size, WChar key)
const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
{
FT_Face face = GetFontFace(size);
FT_Face face = GetFontFace(this->fs);
FT_GlyphSlot slot;
GlyphEntry new_glyph;
GlyphEntry *glyph;
@ -367,8 +442,8 @@ const Sprite *GetGlyph(FontSize size, WChar key)
/* Bail out if no face loaded, or for our special characters */
if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
SpriteID sprite = GetUnicodeGlyph(size, key);
if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
SpriteID sprite = this->GetUnicodeGlyph(key);
if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
/* Load the sprite if it's known. */
if (sprite != 0) return GetSprite(sprite, ST_FONT);
@ -381,29 +456,29 @@ const Sprite *GetGlyph(FontSize size, WChar key)
}
/* Check for the glyph in our cache */
glyph = GetGlyphPtr(size, key);
glyph = GetGlyphPtr(this->fs, key);
if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
slot = face->glyph;
bool aa = GetFontAAState(size);
bool aa = GetFontAAState(this->fs);
FT_UInt glyph_index = FT_Get_Char_Index(face, key);
if (glyph_index == 0) {
if (key == '?') {
/* The font misses the '?' character. Use sprite font. */
SpriteID sprite = GetUnicodeGlyph(size, key);
SpriteID sprite = this->GetUnicodeGlyph(key);
Sprite *spr = (Sprite*)GetRawSprite(sprite, ST_FONT, AllocateFont);
assert(spr != NULL);
new_glyph.sprite = spr;
new_glyph.width = spr->width + (size != FS_NORMAL);
SetGlyphPtr(size, key, &new_glyph, false);
new_glyph.width = spr->width + (this->fs != FS_NORMAL);
SetGlyphPtr(this->fs, key, &new_glyph, false);
return new_glyph.sprite;
} else {
/* Use '?' for missing characters. */
GetGlyph(size, '?');
glyph = GetGlyphPtr(size, '?');
SetGlyphPtr(size, key, glyph, true);
this->GetGlyph('?');
glyph = GetGlyphPtr(this->fs, '?');
SetGlyphPtr(this->fs, key, glyph, true);
return glyph->sprite;
}
}
@ -414,8 +489,8 @@ const Sprite *GetGlyph(FontSize size, WChar key)
aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
width = max(1, slot->bitmap.width + (size == FS_NORMAL));
height = max(1, slot->bitmap.rows + (size == FS_NORMAL));
width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
/* Limit glyph size to prevent overflows later on. */
if (width > 256 || height > 256) usererror("Font glyph is too large");
@ -426,10 +501,10 @@ const Sprite *GetGlyph(FontSize size, WChar key)
sprite.width = width;
sprite.height = height;
sprite.x_offs = slot->bitmap_left;
sprite.y_offs = _ascender[size] - slot->bitmap_top;
sprite.y_offs = _ascender[this->fs] - slot->bitmap_top;
/* Draw shadow for medium size */
if (size == FS_NORMAL && !aa) {
if (this->fs == FS_NORMAL && !aa) {
for (y = 0; y < slot->bitmap.rows; y++) {
for (x = 0; x < slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
@ -452,33 +527,33 @@ const Sprite *GetGlyph(FontSize size, WChar key)
new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
new_glyph.width = slot->advance.x >> 6;
SetGlyphPtr(size, key, &new_glyph);
SetGlyphPtr(this->fs, key, &new_glyph);
return new_glyph.sprite;
}
bool GetDrawGlyphShadow()
bool FreeTypeFontCache::GetDrawGlyphShadow()
{
return GetFontFace(FS_NORMAL) != NULL && GetFontAAState(FS_NORMAL);
return GetFontAAState(FS_NORMAL);
}
uint GetGlyphWidth(FontSize size, WChar key)
uint FreeTypeFontCache::GetGlyphWidth(WChar key)
{
FT_Face face = GetFontFace(size);
FT_Face face = GetFontFace(this->fs);
GlyphEntry *glyph;
if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
SpriteID sprite = GetUnicodeGlyph(size, key);
if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (size != FS_NORMAL && size != FS_MONO) : 0;
SpriteID sprite = this->GetUnicodeGlyph(key);
if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (this->fs != FS_NORMAL && this->fs != FS_MONO) : 0;
}
glyph = GetGlyphPtr(size, key);
glyph = GetGlyphPtr(this->fs, key);
if (glyph == NULL || glyph->sprite == NULL) {
GetGlyph(size, key);
glyph = GetGlyphPtr(size, key);
this->GetGlyph(key);
glyph = GetGlyphPtr(this->fs, key);
}
return glyph->width;
@ -507,53 +582,51 @@ static SpriteID GetFontBase(FontSize size)
}
SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
SpriteID SpriteFontCache::GetUnicodeGlyph(uint32 key)
{
if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0;
return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)];
if (_unicode_glyph_map[this->fs][GB(key, 8, 8)] == NULL) return 0;
return _unicode_glyph_map[this->fs][GB(key, 8, 8)][GB(key, 0, 8)];
}
void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
void SpriteFontCache::SetUnicodeGlyph(uint32 key, SpriteID sprite)
{
if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = CallocT<SpriteID*>(256);
if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = CallocT<SpriteID>(256);
_unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
if (_unicode_glyph_map[this->fs] == NULL) _unicode_glyph_map[this->fs] = CallocT<SpriteID*>(256);
if (_unicode_glyph_map[this->fs][GB(key, 8, 8)] == NULL) _unicode_glyph_map[this->fs][GB(key, 8, 8)] = CallocT<SpriteID>(256);
_unicode_glyph_map[this->fs][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
}
void InitializeUnicodeGlyphMap()
void SpriteFontCache::InitializeUnicodeGlyphMap()
{
for (FontSize size = FS_BEGIN; size != FS_END; size++) {
/* Clear out existing glyph map if it exists */
if (_unicode_glyph_map[size] != NULL) {
for (uint i = 0; i < 256; i++) {
free(_unicode_glyph_map[size][i]);
}
free(_unicode_glyph_map[size]);
_unicode_glyph_map[size] = NULL;
/* Clear out existing glyph map if it exists */
if (_unicode_glyph_map[this->fs] != NULL) {
for (uint i = 0; i < 256; i++) {
free(_unicode_glyph_map[this->fs][i]);
}
free(_unicode_glyph_map[this->fs]);
_unicode_glyph_map[this->fs] = NULL;
}
SpriteID base = GetFontBase(size);
SpriteID base = GetFontBase(this->fs);
for (uint i = ASCII_LETTERSTART; i < 256; i++) {
SpriteID sprite = base + i - ASCII_LETTERSTART;
if (!SpriteExists(sprite)) continue;
SetUnicodeGlyph(size, i, sprite);
SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite);
}
for (uint i = ASCII_LETTERSTART; i < 256; i++) {
SpriteID sprite = base + i - ASCII_LETTERSTART;
if (!SpriteExists(sprite)) continue;
this->SetUnicodeGlyph(i, sprite);
this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite);
}
for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
byte key = _default_unicode_map[i].key;
if (key == CLRA) {
/* Clear the glyph. This happens if the glyph at this code point
* is non-standard and should be accessed by an SCC_xxx enum
* entry only. */
SetUnicodeGlyph(size, _default_unicode_map[i].code, 0);
} else {
SpriteID sprite = base + key - ASCII_LETTERSTART;
SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite);
}
for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
byte key = _default_unicode_map[i].key;
if (key == CLRA) {
/* Clear the glyph. This happens if the glyph at this code point
* is non-standard and should be accessed by an SCC_xxx enum
* entry only. */
this->SetUnicodeGlyph(_default_unicode_map[i].code, 0);
} else {
SpriteID sprite = base + key - ASCII_LETTERSTART;
this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite);
}
}
}

@ -14,14 +14,119 @@
#include "spritecache.h"
/** Font cache for basic fonts. */
class FontCache {
private:
static FontCache *caches[FS_END]; ///< All the font caches.
protected:
FontCache *parent; ///< The parent of this font cache.
const FontSize fs; ///< The size of the font.
public:
FontCache(FontSize fs);
virtual ~FontCache();
/**
* Get the SpriteID mapped to the given key
* @param key The key to get the sprite for.
* @return The sprite.
*/
virtual SpriteID GetUnicodeGlyph(uint32 key) = 0;
/**
* Map a SpriteID to the key
* @param key The key to map to.
* @param sprite The sprite that is being mapped.
*/
virtual void SetUnicodeGlyph(uint32 key, SpriteID sprite) = 0;
/** Initialize the glyph map */
virtual void InitializeUnicodeGlyphMap() = 0;
/** Clear the font cache. */
virtual void ClearFontCache() = 0;
/**
* Get the glyph (sprite) of the given key.
* @param key The key to look up.
* @return The sprite.
*/
virtual const Sprite *GetGlyph(uint32 key) = 0;
/**
* Get the width of the glyph with the given key.
* @param key The key to look up.
* @return The width.
*/
virtual uint GetGlyphWidth(uint32 key) = 0;
/**
* Do we need to draw a glyph shadow?
* @return True if it has to be done, otherwise false.
*/
virtual bool GetDrawGlyphShadow() = 0;
/**
* Get the font cache of a given font size.
* @param fs The font size to look up.
* @return The font cache.
*/
static inline FontCache *Get(FontSize fs)
{
assert(fs < FS_END);
return FontCache::caches[fs];
}
/**
* Check whether the font cache has a parent.
*/
inline bool HasParent()
{
return this->parent != NULL;
}
};
/** Get the SpriteID mapped to the given font size and key */
SpriteID GetUnicodeGlyph(FontSize size, uint32 key);
static inline SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
{
return FontCache::Get(size)->GetUnicodeGlyph(key);
}
/** Map a SpriteID to the font size and key */
void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite);
static inline void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
{
FontCache::Get(size)->SetUnicodeGlyph(key, sprite);
}
/** Initialize the glyph map */
void InitializeUnicodeGlyphMap();
static inline void InitializeUnicodeGlyphMap()
{
for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
FontCache::Get(fs)->InitializeUnicodeGlyphMap();
}
}
static inline void ClearFontCache() {
for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
FontCache::Get(fs)->ClearFontCache();
}
}
/** Get the Sprite for a glyph */
static inline const Sprite *GetGlyph(FontSize size, uint32 key)
{
return FontCache::Get(size)->GetGlyph(key);
}
/** Get the width of a glyph */
static inline uint GetGlyphWidth(FontSize size, uint32 key)
{
return FontCache::Get(size)->GetGlyphWidth(key);
}
static inline bool GetDrawGlyphShadow(FontSize size)
{
return FontCache::Get(size)->GetDrawGlyphShadow();
}
#ifdef WITH_FREETYPE
@ -44,39 +149,12 @@ extern FreeTypeSettings _freetype;
void InitFreeType(bool monospace);
void UninitFreeType();
void ClearFontCache();
const Sprite *GetGlyph(FontSize size, uint32 key);
uint GetGlyphWidth(FontSize size, uint32 key);
bool GetDrawGlyphShadow();
#else
/* Stub for initializiation */
static inline void InitFreeType(bool monospace) { extern void ResetFontSizes(bool monospace); ResetFontSizes(monospace); }
static inline void UninitFreeType() {}
static inline void ClearFontCache() {}
/** Get the Sprite for a glyph */
static inline const Sprite *GetGlyph(FontSize size, uint32 key)
{
SpriteID sprite = GetUnicodeGlyph(size, key);
if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
return GetSprite(sprite, ST_FONT);
}
/** Get the width of a glyph */
static inline uint GetGlyphWidth(FontSize size, uint32 key)
{
SpriteID sprite = GetUnicodeGlyph(size, key);
if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (size != FS_NORMAL) : 0;
}
static inline bool GetDrawGlyphShadow()
{
return false;
}
#endif /* WITH_FREETYPE */

@ -1179,7 +1179,7 @@ void DrawCharCentered(WChar c, int x, int y, TextColour colour)
static int ReallyDoDrawString(const WChar *string, int x, int y, DrawStringParams &params, bool parse_string_also_when_clipped)
{
DrawPixelInfo *dpi = _cur_dpi;
bool draw_shadow = GetDrawGlyphShadow();
bool draw_shadow = GetDrawGlyphShadow(FS_NORMAL);
WChar c;
int xo = x;

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