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(svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid)
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@ -159,6 +159,7 @@ static void _GenerateWorld(void *)
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SetGeneratingWorldProgress(GWP_RUNTILELOOP, 0x500);
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for (i = 0; i < 0x500; i++) {
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RunTileLoop();
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_tick_counter++;
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IncreaseGeneratingWorldProgress(GWP_RUNTILELOOP);
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}
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@ -712,32 +712,43 @@ CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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TileIndex _cur_tileloop_tile;
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#define TILELOOP_BITS 4
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#define TILELOOP_SIZE (1 << TILELOOP_BITS)
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#define TILELOOP_ASSERTMASK ((TILELOOP_SIZE - 1) + ((TILELOOP_SIZE - 1) << MapLogX()))
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#define TILELOOP_CHKMASK (((1 << (MapLogX() - TILELOOP_BITS))-1) << TILELOOP_BITS)
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/**
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* Gradually iterate over all tiles on the map, calling their TileLoopProcs once every 256 ticks.
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*/
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void RunTileLoop()
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{
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TileIndex tile = _cur_tileloop_tile;
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/* The pseudorandom sequence of tiles is generated using a Galois linear feedback
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* shift register (LFSR). This allows a deterministic pseudorandom ordering, but
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* still with minimal state and fast iteration. */
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assert((tile & ~TILELOOP_ASSERTMASK) == 0);
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uint count = (MapSizeX() / TILELOOP_SIZE) * (MapSizeY() / TILELOOP_SIZE);
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do {
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/* Maximal length LFSR feedback terms, from 12-bit (for 64x64 maps) to 22-bit (for 2048x2048 maps).
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* Extracted from http://www.ece.cmu.edu/~koopman/lfsr/ */
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static const uint32 feedbacks[] = {
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0xD8F, 0x1296, 0x2496, 0x4357, 0x8679, 0x1030E, 0x206CD, 0x403FE, 0x807B8, 0x1004B2, 0x2006A8
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};
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const uint32 feedback = feedbacks[MapLogX() + MapLogY() - 12];
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/* We update every tile every 256 ticks, so divide the map size by 2^8 = 256 */
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uint count = 1 << (MapLogX() + MapLogY() - 8);
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TileIndex tile = _cur_tileloop_tile;
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/* The LFSR cannot have a zeroed state. */
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assert(tile != 0);
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/* Manually update tile 0 every 256 ticks - the LFSR never iterates over it itself. */
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if (_tick_counter % 256 == 0) {
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_tile_type_procs[GetTileType(0)]->tile_loop_proc(0);
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count--;
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}
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while (count--) {
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_tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile);
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if (TileX(tile) < MapSizeX() - TILELOOP_SIZE) {
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tile += TILELOOP_SIZE; // no overflow
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} else {
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tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); // x would overflow, also increase y
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/* Get the next tile in sequence using a Galois LFSR. */
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tile = (tile >> 1) ^ (-(int32)(tile & 1) & feedback);
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}
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} while (--count != 0);
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assert((tile & ~TILELOOP_ASSERTMASK) == 0);
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tile += 9;
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if (tile & TILELOOP_CHKMASK) {
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tile = (tile + MapSizeX()) & TILELOOP_ASSERTMASK;
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}
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_cur_tileloop_tile = tile;
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}
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@ -59,7 +59,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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_pause_mode = PM_UNPAUSED;
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_fast_forward = 0;
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_tick_counter = 0;
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_cur_tileloop_tile = 0;
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_cur_tileloop_tile = 1;
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_thd.redsq = INVALID_TILE;
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if (reset_settings) MakeNewgameSettingsLive();
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@ -483,6 +483,10 @@ bool AfterLoadGame()
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TileIndex map_size = MapSize();
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extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
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/* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
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if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1;
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if (IsSavegameVersionBefore(98)) GamelogOldver();
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GamelogTestRevision();
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