(svn r19729) -Fix [FS#3793]: The company value graph crashed the game when displaying companies with a huge amount of money.

This commit is contained in:
terkhen 2010-04-26 17:40:03 +00:00
parent 2e5b09471d
commit 2e4e4e3147

View File

@ -23,6 +23,7 @@
#include "gfx_func.h" #include "gfx_func.h"
#include "sortlist_type.h" #include "sortlist_type.h"
#include "core/geometry_func.hpp" #include "core/geometry_func.hpp"
#include "math.h"
#include "table/strings.h" #include "table/strings.h"
#include "table/sprites.h" #include "table/sprites.h"
@ -233,23 +234,23 @@ protected:
current_interval.lowest = (11 * current_interval.lowest) / 10; current_interval.lowest = (11 * current_interval.lowest) / 10;
/* Always include zero in the shown range. */ /* Always include zero in the shown range. */
OverflowSafeInt64 abs_lower = (current_interval.lowest > 0) ? (OverflowSafeInt64)0 : abs(current_interval.lowest); double abs_lower = (current_interval.lowest > 0) ? 0 : (double)abs(current_interval.lowest);
OverflowSafeInt64 abs_higher = (current_interval.highest < 0) ? (OverflowSafeInt64)0 : current_interval.highest; double abs_higher = (current_interval.highest < 0) ? 0 : (double)current_interval.highest;
int num_pos_grids; int num_pos_grids;
int grid_size; int64 grid_size;
if (abs_lower != 0 || abs_higher != 0) { if (abs_lower != 0 || abs_higher != 0) {
/* The number of grids to reserve for the positive part is: */ /* The number of grids to reserve for the positive part is: */
num_pos_grids = RoundDivSU(abs_higher * num_hori_lines, abs_higher + abs_lower); num_pos_grids = (int)floor(0.5 + num_hori_lines * abs_higher / (abs_higher + abs_lower));
/* If there are any positive or negative values, force that they have at least one grid. */ /* If there are any positive or negative values, force that they have at least one grid. */
if (num_pos_grids == 0 && abs_higher != 0) num_pos_grids++; if (num_pos_grids == 0 && abs_higher != 0) num_pos_grids++;
if (num_pos_grids == num_hori_lines && abs_lower != 0) num_pos_grids--; if (num_pos_grids == num_hori_lines && abs_lower != 0) num_pos_grids--;
/* Get the required grid size for each side and use the maximum one. */ /* Get the required grid size for each side and use the maximum one. */
int grid_size_higher = (abs_higher > 0) ? (int)(abs_higher + num_pos_grids - 1) / num_pos_grids : 0; int64 grid_size_higher = (abs_higher > 0) ? ((int64)abs_higher + num_pos_grids - 1) / num_pos_grids : 0;
int grid_size_lower = (abs_lower > 0) ? (int)(abs_lower + num_hori_lines - num_pos_grids - 1) / (num_hori_lines - num_pos_grids) : 0; int64 grid_size_lower = (abs_lower > 0) ? ((int64)abs_lower + num_hori_lines - num_pos_grids - 1) / (num_hori_lines - num_pos_grids) : 0;
grid_size = max(grid_size_higher, grid_size_lower); grid_size = max(grid_size_higher, grid_size_lower);
} else { } else {
/* If both values are zero, show an empty graph. */ /* If both values are zero, show an empty graph. */
@ -331,8 +332,8 @@ protected:
r.bottom = r.top + y_sep * num_hori_lines; r.bottom = r.top + y_sep * num_hori_lines;
OverflowSafeInt64 interval_size = interval.highest + abs(interval.lowest); OverflowSafeInt64 interval_size = interval.highest + abs(interval.lowest);
/* Where to draw the X axis */ /* Where to draw the X axis. Use floating point to avoid overflowing and results of zero. */
x_axis_offset = (r.bottom - r.top) * interval.highest / interval_size; x_axis_offset = (int)((r.bottom - r.top) * (double)interval.highest / (double)interval_size);
/* Draw the vertical grid lines. */ /* Draw the vertical grid lines. */