diff --git a/src/network/core/config.h b/src/network/core/config.h index cbe4f5d74d..08a93ea70f 100644 --- a/src/network/core/config.h +++ b/src/network/core/config.h @@ -48,7 +48,7 @@ static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum lengt static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0' static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0' static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0' -static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = 1450; ///< The maximum length of a gamescript json string, in bytes including '\0' +static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = SEND_MTU - 3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than SEND_MTU including header (3 bytes) static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0' static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF diff --git a/src/network/network_admin.cpp b/src/network/network_admin.cpp index 326559e0be..0c060b7556 100644 --- a/src/network/network_admin.cpp +++ b/src/network/network_admin.cpp @@ -579,10 +579,10 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const char *origi */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const char *json) { - /* At the moment we cannot transmit anything larger than MTU. So the string - * has to be no longer than the length of the json + '\0' + 3 bytes of the - * packet header. */ - if (strlen(json) + 1 + 3 >= SEND_MTU) return NETWORK_RECV_STATUS_OKAY; + /* At the moment we cannot transmit anything larger than MTU. So we limit + * the maximum amount of json data that can be sent. Account also for + * the trailing \0 of the string */ + if (strlen(json) + 1 >= NETWORK_GAMESCRIPT_JSON_LENGTH) return NETWORK_RECV_STATUS_OKAY; Packet *p = new Packet(ADMIN_PACKET_SERVER_GAMESCRIPT);