Fix #11067, ed83c4b: Don't start competitors during map generation (#11069)

(cherry picked from commit a979d9cdda)
pull/582/head
Loïc Guilloux 10 months ago committed by Jonathan G Rennison
parent c79dd3656f
commit 2ddc5d9cd6

@ -653,14 +653,6 @@ void StartupCompanies()
{
/* Ensure the timeout is aborted, so it doesn't fire based on information of the last game. */
_new_competitor_timeout.Abort();
/* If there is no delay till the start of the next competitor, start all competitors at the start of the game. */
if (_settings_game.difficulty.competitors_interval == 0 && _game_mode != GM_MENU && AI::CanStartNew()) {
for (auto i = 0; i < _settings_game.difficulty.max_no_competitors; i++) {
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) break;
DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
}
}
}
static void ClearSavedPLYP()
@ -803,9 +795,14 @@ void OnTick_Companies(bool main_tick)
if (_new_competitor_timeout.HasFired() && _game_mode != GM_MENU && AI::CanStartNew()) {
int32 timeout = _settings_game.difficulty.competitors_interval * 60 * TICKS_PER_SECOND;
/* If the interval is zero, check every ~10 minutes if a company went bankrupt and needs replacing. */
if (timeout == 0) timeout = 10 * 60 * TICKS_PER_SECOND;
/* If the interval is zero, start as many competitors as needed then check every ~10 minutes if a company went bankrupt and needs replacing. */
if (timeout == 0) {
for (auto i = 0; i < _settings_game.difficulty.max_no_competitors; i++) {
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) break;
DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
}
timeout = 10 * 60 * TICKS_PER_SECOND;
}
/* Randomize a bit when the AI is actually going to start; ranges from 87.5% .. 112.5% of indicated value. */
timeout += ScriptObject::GetRandomizer(OWNER_NONE).Next(timeout / 4) - timeout / 8;

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