From 2cdb0cb084a1c85cedc8ae3d26df83e8328cd2b7 Mon Sep 17 00:00:00 2001 From: Niels Martin Hansen Date: Thu, 9 Jun 2022 21:32:31 +0200 Subject: [PATCH] Codechange: Factor out OnStartScenario function --- src/openttd.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/src/openttd.cpp b/src/openttd.cpp index e2cedd5775..7a1cd0bc4f 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -837,6 +837,15 @@ void HandleExitGameRequest() } } +/** + * Triggers everything required to set up a saved scenario for a new game. + */ +static void OnStartScenario() +{ + /* Reset engine pool to simplify changing engine NewGRFs in scenario editor. */ + EngineOverrideManager::ResetToCurrentNewGRFConfig(); +} + /** * Triggers everything that should be triggered when starting a game. * @param dedicated_server Whether this is a dedicated server or not. @@ -1049,8 +1058,7 @@ void SwitchToMode(SwitchMode new_mode) ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); } else { if (_file_to_saveload.abstract_ftype == FT_SCENARIO) { - /* Reset engine pool to simplify changing engine NewGRFs in scenario editor. */ - EngineOverrideManager::ResetToCurrentNewGRFConfig(); + OnStartScenario(); } OnStartGame(_network_dedicated); /* Decrease pause counter (was increased from opening load dialog) */