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(svn r3796) When unmagicfying code, do it Right(tm) and also give the variables sensible names. I flipped a 'b' and a 'd' in r3785
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@ -854,13 +854,13 @@ static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y)
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static Direction RoadVehGetSlidingDirection(const Vehicle* v, int x, int y)
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{
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Direction b = RoadVehGetNewDirection(v, x, y);
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Direction d = v->direction;
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Direction new = RoadVehGetNewDirection(v, x, y);
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Direction old = v->direction;
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DirDiff delta;
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if (b == d) return d;
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delta = (DirDifference(d, b) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
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return ChangeDir(d, delta);
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if (new == old) return old;
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delta = (DirDifference(new, old) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
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return ChangeDir(old, delta);
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}
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typedef struct OvertakeData {
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