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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r11584) -Change: add some extra checking in the hope to find the cause of FS#1482.
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@ -609,6 +609,9 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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return true;
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return true;
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}
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}
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#endif /* ENABLE_NETWORK */
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#endif /* ENABLE_NETWORK */
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#ifdef DEBUG_DUMP_COMMANDS
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debug_dump_commands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)_current_player, tile, p1, p2, cmd, _cmd_text);
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#endif /* DUMP_COMMANDS */
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/* update last build coordinate of player. */
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/* update last build coordinate of player. */
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if (tile != 0 && IsValidPlayer(_current_player)) {
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if (tile != 0 && IsValidPlayer(_current_player)) {
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15
src/date.cpp
15
src/date.cpp
@ -267,6 +267,21 @@ void IncreaseDate()
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/* yes, call various monthly loops */
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/* yes, call various monthly loops */
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if (_game_mode != GM_MENU) {
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if (_game_mode != GM_MENU) {
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#ifdef DEBUG_DUMP_COMMANDS
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#ifdef DEBUG_DUMP_COMMANDS
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int data[MAX_PLAYERS][TOTAL_NUM_ENGINES + 1];
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memset(data, 0, sizeof(data));
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (!IsEngineCountable(v)) continue;
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data[v->owner][v->engine_type]++;
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}
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for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
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const Player *p = GetPlayer(i);
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if (!p->is_active) continue;
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for (int j = 0; j < TOTAL_NUM_ENGINES; j++) assert(data[i][j] == p->num_engines[j]);
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}
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char name[MAX_PATH];
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char name[MAX_PATH];
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snprintf(name, lengthof(name), "dmp_cmds_%d.sav", _date);
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snprintf(name, lengthof(name), "dmp_cmds_%d.sav", _date);
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SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
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SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
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@ -1466,7 +1466,7 @@ bool IsNetworkCompatibleVersion(const char *other)
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#ifdef DEBUG_DUMP_COMMANDS
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#ifdef DEBUG_DUMP_COMMANDS
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void CDECL debug_dump_commands(const char *s, ...)
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void CDECL debug_dump_commands(const char *s, ...)
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{
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{
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static FILE *f = FioFOpenFile("commands-out.log", "wb", SAVE_DIR);
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static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
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if (f == NULL) return;
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if (f == NULL) return;
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va_list va;
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va_list va;
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@ -4,6 +4,7 @@
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#ifndef STDAFX_H
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#ifndef STDAFX_H
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#define STDAFX_H
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#define STDAFX_H
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#define DEBUG_DUMP_COMMANDS
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/* It seems that we need to include stdint.h before anything else
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/* It seems that we need to include stdint.h before anything else
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* We need INT64_MAX, which for most systems comes from stdint.h. However, MSVC
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* We need INT64_MAX, which for most systems comes from stdint.h. However, MSVC
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